Good tutorial, I learned a few things here. I do have advice on replacing cars faster.
I replace 120 or so cars in game in seconds with the EMF mod. Once you build a folder of cars (you place all loose car files in a single folder) you can add it to your game when you need to re-mod in seconds. I replace all weapons, most cars, and some peds in like 2 min. I can start from scratch and mod the game with all new cars (including tuning parts), new rims, new weapons, new weapon sounds, Visual V and Natrualvision, RDE, about 4-5 other scripts (only well optimized scripts) in less than 1 hour. I prefer to replace cars as I have taken the time over the past year or so selecting only the best cars with a good quality to file size ratio. If the car spawns in traffic I keep it under 15 MB.
I have an i7 and a 980Ti and I get a stable 50 FPS in 2560x1440 all day. The most time consuming thing is building your vehicle folder, but take your time and do it right, once it's built you never have to replace cars one at a time ever again.
Halo this is what i was looking for but i see i have a problem , it seems like when u change the diffrent vertex colors for the diffrent textures the game response to the vertex color being diffrent at lets your object glow at night because of the blue vertex color ect is there a way to blend terrein but not make the terrein glow at night ?
Yes I see, am looking at your ymt now, thought you had everything in one modkit but now see you use mulitple kits.
So, the yft information is stored in seperate _mods.rpf per car?
I'm on 50 dlcpacks ranging from 400MB to 2,8GB by now (1300 added vehicles/bikes/planes/helis/boats so far)
Not sure if I want to this route and edit all those carcols.meta files.
Would prefer it better if and when an int16 solution would come along someday
@meimeiriver I started a system where I define each of my modkits with whichever ID I will be referencing. For example, with my first car, I started with 255, and am working backwards. Issue I'm starting to run into is for some reason, I can't respray some cars, but others work fine. Not sure if this is a modkit thing?
Yep, that's a modkit thing (or rather, a car ID thing, to which modkits are linked). You've probably overiden some earlier defined car ID's. If your car can't be tuned any more, then it's always a car ID issue (barring xml errors, of course).