• RE: [SCRIPT] Want to develop a mod but ran out of ideas? Read here!

    Mod idea: Grappler Police Bumper: Police stopping technique (for police car mods)
    A police device that works by using a heavy-duty nylon net that can be lowered from the front of the pursuing police vehicle with the touch of a button to snag the rear tire of the suspect vehicle, wrapping around the axle.


    posted in Requests
  • RE: [SCRIPT] Want to develop a mod but ran out of ideas? Read here!

    Mod idea: Car Engine Stalling: Engine not starting (Vanilla and Add-On cars support)
    The car's engine dies (stops/shuts off) after the car hits something (eg.: a fire hydrant, a parked car, a tree, a wall or an impact attenuator) and engine cranks but won't start quickly.

    1. The car must reach a certain minimum speed (20~25mph) for it to take effect;

    2. It can occur at the time of the collision, stopping immediately;

    3. It can occur few minutes after the collision, allowing to drive a few meters further.

    • With support to Add-On cars via personal config file.


    The car flys out of the tunnel sideways and smashes into a water-filled barrels (impact attenuators) and then a wall, thus stalling the car. That wasn’t even scripted. The car actually smashed into a wall and stalled!

    posted in Requests
  • Los Santos County in ruins mod (post-apocalyptic, not zombie related)
    • destroyed and abandoned buildings;
    • streets taken by grasses, bushes, trees, garbage;
    • some streets closed, others blocked by abandoned vehicles;
    • city exits and entrances destroyed or blocked by abandoned vehicles (roads, highways, bridges);
    • few live peds;
    • strangers who stalking you;
    • difficulty finding a car that works (that starts);
    • possibility to find in barns old and dusty cars that starts (that works);

    take a look at the maps from "The Last Of Us" and "Crysis 3", and from the movie "I Am Legend", as references.

    posted in Requests
  • [SCRIPT] [WIP] (another) gangwar-like script

    Stable version now available at GTA5-Mods!

    After a long time out of GTA V scripting, I though about (re)writing this GangWar script, which I used a loooooot over these years.

    My script is pretty similar to that, but I wanted to rewrite it to make it simpler, yet highly customizable.

    posted in Releases & Works in Progress
  • Ped "run to" task and distance limits

    Hi! I'm working on (another) gangwar-like script, where you just spawn peds on two teams and make them fight... Now, I'm having some trouble when deploying them on spawnpoints a bit far away.

    First, I tried the task "fight against hated targets" and set the distance between the two spawnpoints - also set their "seeing range" to that distance, just in case. It works fine for close distances, but peds will stand still for far distances.

    Then tried the task "run to" and make them run to the enemy team's spawnpoint, but have the same problem (maybe the distance can be a bit more longer than with the other task, but still not enough for some scenarios). Somebody knows any "trick" to avoid this problem?

    I was thinking on calculating a middle point between the spawnpoints and make them run there instead, but the problem could be the same if the distance is too far - and the middle endpoint could be a random place, like a building or some obstacle and maybe it wouldn't work in that case.


    posted in General Modding Discussion
  • Name change

    Could an admin contact me i really want a name change

    posted in Site-Related Questions & Feedback
  • RE: Script that changes ReShade settings throughout timecycle

    @df_hw I think it is possible, because I've seen something similar in VisualV's modified ReShade or maybe in the PRSA ENB mod.

    posted in General Modding Discussion
  • RE: Bug reports [website]


    When I edit a mod page, the system says: "Invalid character in description: [ „ ] at: 352 This can cause issues with uploading."

    Invalid characters also: _ | '

    Why " ' " is invalid, how can I write an english description if a lots of normal punctuation mark/glyph is invalid?

    posted in Site-Related Questions & Feedback
  • RE: An unknown error occurred.

    @Dark0ne Hi!
    I have this problem too!

    If there is any link on my mod page editing form I can't save it

    If there is just one link in the description I can't save it.
    I had to remove the link from the optional link field (which is for the mod's forum topic link) too!
    If there is no link in the description, but I put a link to a forum topic in the optional link field I can't save.

    This worked before like charm, but about 1 or 2 months ago this started happening.

    File upload is problematic too.
    I browse the file, clicks on the submit button, the page reloading and nothing happens, I have to submit the file 2nd time to be uploaded.
    Some times looks like nothing happened after the 2nd submit just the edit form reloading again and I have to navigate to other page and back to my mod page and just after that appears the pending aproval message.

    posted in Site-Related Questions & Feedback

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