@meimeiriver I started a system where I define each of my modkits with whichever ID I will be referencing. For example, with my first car, I started with 255, and am working backwards. Issue I'm starting to run into is for some reason, I can't respray some cars, but others work fine. Not sure if this is a modkit thing?
Yep, that's a modkit thing (or rather, a car ID thing, to which modkits are linked). You've probably overiden some earlier defined car ID's. If your car can't be tuned any more, then it's always a car ID issue (barring xml errors, of course).
As always, a clean install is recommended, though this may work when installed on top of RDE 3.1. No guarantees though - if your game crashes or doesn't work correctly, make a clean install.
Compability with Smuggler's Run DLC update (v1180).
Included World of Variety updated to 2.0 version changes.
Installation issues for various optional items have been resolved (all items should now be added correctly).
A new RDE Installer EXE that alerts users of possible issues before installing.
Various vehicle fixes to correct lighting issues.
Misc improvements made to various peds.
Performance, stability and bug fix updates to RDE scripts.
Uploading files to Google Drive now, should be a few hours but i might upload to the site early tm morning so it's up all day Don't want it getting pushed back lol. Added some props from another mod to the map as well. AND DAMN! Makes it all look even better
@LeeC2202 I hate all the "good-byes" and content to that, I think this would be goodbye for the this mod being updated. Though this has been great journey, watching this mod grow.
So, adios ma fav mod. :D
(imagine this Mod says in its own voice to all the fans)
I WILL SEE YOU WHEN I SEE YOU. (From Oceans 13)
Yes I see, am looking at your ymt now, thought you had everything in one modkit but now see you use mulitple kits.
So, the yft information is stored in seperate _mods.rpf per car?
I'm on 50 dlcpacks ranging from 400MB to 2,8GB by now (1300 added vehicles/bikes/planes/helis/boats so far)
Not sure if I want to this route and edit all those carcols.meta files.
Would prefer it better if and when an int16 solution would come along someday