already sort of made a flight deck texture; could use a little work; perhaps a little rust. This is assuming that @SkylineGTRFreak models the RAST system.
I use it in font, i ll post new texture of DDG in the paintjob "aircraft carrier texture final", Normally it ll be ok in february.
My target :
Finish all mods about aircraft carrier with task forces incluing DDG in a map mod (need to have the file to work) with full activities but not in DDG (Bug boat if they move, i used attach "40 peds with animation + 1 prop "flag", maybe i ll add new flag)
To do a video movie (clip music) about all of them
To Send everything in same time
About flag i try to do this (need to do addon props lol, but i don't know how xD) :
Just need to know actually if i do "task force" from CVN 77 only or i do "task force" CVN-77 (USS George H. W. Bush) + CVN-75 (USS Harry S. Truman) (after u could choose between ur prefer)
Nice to see that you're working on the Spiderman script. Well I was wondering if you could do like a martial arts & swordsmanship mod with spawn enemy/ally feature as well as a power amour mod ( Think the power armour from Fallout and the Mjolnir from the Halo franchise) with spawn/enemy ally feature as well, when you have the time please? Thank you.
Speaking of the ID's, some tuning kits still don't work even when I give them unique ID's.
Has that been resolved? Or is the limit somehow (effectively) still 255?
Reassinging all my addon car ID's will be quiet some undertaking. I'd rather see it confirmed somewhere that ID's > 255 are a real possibility (and are actually working by themselves, and are not internally bit-masked 'wrapped' to an 8-bit value, after all).
As always, a clean install is recommended, though this may work when installed on top of RDE 3.1. No guarantees though - if your game crashes or doesn't work correctly, make a clean install.
Compability with Smuggler's Run DLC update (v1180).
Included World of Variety updated to 2.0 version changes.
Installation issues for various optional items have been resolved (all items should now be added correctly).
A new RDE Installer EXE that alerts users of possible issues before installing.
Various vehicle fixes to correct lighting issues.
Misc improvements made to various peds.
Performance, stability and bug fix updates to RDE scripts.
@Biggdogg Not much i really haven't had the time. Some other server owners hit me up to help them tho (zombie server) i'm gonna go ahead and send them what i have and let them handle the zombies and ill put the regular server back up
@itsmeTA TBH I'm actually surprised anyone wants to download my stuff - I always try and do something different and not something mainstream and fosho it's nice to get some appreciation.
@Chief-Sosa I was only kidding bro, I understood what you were getting at and it's so true about Supreme and shit, but if that's what people are into so be it, i'm not gonna change their minds anytime soon!!
bruh tbh i hate supreme,some pieces are good but though its overpriced af
@LeeC2202 I hate all the "good-byes" and content to that, I think this would be goodbye for the this mod being updated. Though this has been great journey, watching this mod grow.
So, adios ma fav mod. :D
(imagine this Mod says in its own voice to all the fans)
I WILL SEE YOU WHEN I SEE YOU. (From Oceans 13)
Yes I see, am looking at your ymt now, thought you had everything in one modkit but now see you use mulitple kits.
So, the yft information is stored in seperate _mods.rpf per car?
I'm on 50 dlcpacks ranging from 400MB to 2,8GB by now (1300 added vehicles/bikes/planes/helis/boats so far)
Not sure if I want to this route and edit all those carcols.meta files.
Would prefer it better if and when an int16 solution would come along someday
I also realized that consolidating all these mod parts means you'd have to retune every car. And what do you do with, say, 'extras'?! Like what if 2 cars each have 3 extras defined?
I decided not to do this, based on the above: merging everything can never end well.
@Rarefacer Partial blame on me, in hindsight I should have asked you if your models were ready. I told you on October 27: "I am not sure if I should release the script with this Mjolnir model, or wait for your better models.. what are your thoughts?" and you said to release, so I assumed the models would not be ready by that time. I apologize, but I wish you met me halfway by letting me know your progress.
Let's not derail the thread anymore, please.
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