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I was just going to make a new topic about my editor being broke but I see this and then realize that I am not alone. Map Editor was working fine the other day but when I went back to continue a map I was working on, all the props that I searched came up invalid and wondered what was up.. I panicked thinking it was me objects list, I use this one: https://www.gta5-mods.com/tools/updated-object-list-for-map-editor
and tried adding objects list from map builder 4.0.5 to it and still all invalid.... I am starting to wonder if Map Editor finally broke itself.... I tried the version it came with since I am trying to figure out how to make it work but nothing....
was fine a couple days ago (probably Sunday) and now nothing is working...
if anyone is interested, here is the information I was going to post in a new topic:
GTA V version: 1.01493.1
Problem MOD: Map Editor
Install ScriptHookV 1.01493.1 ✔
Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86. ✔
Install latest ScriptHookVDotNet, read the requirements. ✔
Download last NativeUI version from here. ✔
Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one. ✔
I have tried using this object list as well: https://www.gta5-mods.com/tools/updated-object-list-for-map-editor
It should be installed to the 'mods' folder. Copy & paste the folder path of your 'dlcpacks' folder that you have the 'bmws' folder in (hide/replace your Windows Username when you post it here for security reasons etc). You can do this in the address bar in windows (right-click address bar > 'Copy Address') or in OpenIV (right-click folder > 'copy as path'. Give me the folder path to the 'bmws' 'dlc.rpf' if you use OpenIV to copy the folder path ).
A screenshot of the contents of your main Grand Theft Auto V folder might be of use too if you can provide that (hide/blank/blur username in the screenshot too if it's there).
Temporarily remove any scripts you have installed (rename 'scripts' folder etc)
At the moment I'm not sure what the problem is?! We'll just have to run through all the prerequisites for working add-ons (& maybe a few random ideas) & see if something shows up.
Are you using a modded gameconfig. If not, try one (make backup first). If so, which one? Try another gameconfig & see.
Out of interest, how did you confirm your 'mods' folder was working?
Even if your 'mods' folder is working try reinstalling the OpenIV plugins ('Tools' > 'ASI Manager' > Uninstall & then Reinstall 'ASILoader' & 'OpenIV.ASI'
Do you have any other 'mods' folder modded add-ons confirmed working?
Did you edit the 'bmws' dlc files in any way before attempting to spawn the bike?
Are these your first add-ons or have you had add-ons working in the past etc?
Sorry, if I've asked these already (it's morning here, haven't woken up yet) but do answer them all. Given that we have covered the basics & you still have a problem it's a little unusual. I need to do some information gathering & I need accurate, detailed information about your setup to diagnose
Well, theoretically this is how it should work. Sounds reasonable the way you put it.
I'm kind of cautious these days because after the latest update I had problems whereas my game crashed on exits and reloads. It's strange. Because GTA was unused for about five months. I still don't know what was the cause of that...
My question comes as a conclusion to a thought that it might be better to keep certain files separated from others or gods know what will happen next time. Unfortunately, it seems things tend to get mangled and damaged when stuff is written over and over and over again like with these updates.
@Killy1 Unfortunately, graphics mods are not exempt from "update duty". Each time a new R* update is out, graphics mods need to be updated too.
Given the fact GTA Realism has not been updated in months (if not years) it will continue crashing your game.
In fact, any mod that has to be compatible with a game version will give you crashes if you use an obsolete version of such. That is why deleting "mods" folder usually "solves" the crashing problems...
If you look for a simple (yet sophisticated) graphics mod, you may try Visual IV. It is simple and lightweight. Offers better quality without burdening your system.
I think Map Editor itself has finally broke.. A few reports here on 5mods forum have mentioned having problems with it even with and without the latest release of the Native UI, which is needed to use the mod itself.
also, just my $0.02, its just as easy to just open map editor and load the map that it is to auto load it.
I bet this was handled from the .csc/.xsc scripts to be enabled by default, so no.
Just checked and there's only a difference: the postfx_noise value is 0.050 0.000 (old gen) instead of 0.000 0.000 (PC).
I just think that cars (replacements at least) and outfits should spawn / be available right when the game starts... or should they? If not, then that would mean these items are not installed properly. Hard to tell really.