@Voltrock@nathanjamesddg151 Before I drifted into the absence of darkness I have remodelled the flight deck of the James to use tiled texture just like on the GTA V aircraft carrier. The markings are not 100% complete, but it's pretty close.
The only downside to that is that the attachment points in the ground don't have to same layout as in real life, but eh honestly... Who cares?
I have got to admit that the improved flightdeck texture looks pretty good though Now the question is whether to have a file size texture wise (with the HQ landing pad texture) or higher file size model (because of the modelled markings). Decisiooooooons
@eshenk I guess I should have said "crashes" rather than freezes because although it does freeze, it quickly crashes shortly thereafter. At this point I'm willing to try anything so yes, I'd be grateful if you would send me your vehiclemodelsets.meta file for me to try. If that's what it is I don't understand why this has never happened before but when it comes to this game and all it's crazy issues, who knows . . .
@TigerIA45000 don't know, but at least I am now pretty much through with everything considering exams, so I can pick up some modding-related work again.
To give a little update: I have done some work on the engine and interior, but nothing too serious. However I do have to shift focus on some other things first.
I made a mod like that for myself, my handling.meta is customized for my tastes but I dont think people will like, the cars have realistic deformation, they don't explode with crashes, and all that combined with the handling of "realistic driving" mod, you can download a handling.meta editor change the values yourself, 0 damage for crashes = no explosions
@LanGonCer9807 The way I did it was moving the surface heights down to 1,000 rather than 10,000 . The dynamic shadows end at 1,500. It sucks really. I left the space maps up high to prevent you from reaching the ocean more easily, which means no dynamic shadows up there. But its less noticeable. The normal game has this issue too. The height limit is at 2,500 so you will notice the shadows end as you gain altitude. I believe this is why Rockstar restricted the height you can place objects in the Content Creator.
Hopefully the shadow limit can be cracked. It will even fix an issue that the regular game has.