@jkrzd im not saying all the new mods since rappo left are junk mainly just those 3 that i linked and 1 loading screen mod are junk that rappo would have never approved. And the comments on those pages backup my statement that those mods shouldnt have been approved to begin with.
@FryTHF sorry to say but your chances of this being done are slim to none. Most likely the source code for those plugins arent provided so a scripter would have to remake the script mods in a .net or lua plugin format. And it wouldnt behave the same way as the mods above do.
Edit: also there is a mod very similar to keep calm that is already on here but its called peds arent ignorant or something like that.
Carjackers spawning in front of the player.
Gang drivebys triggering in-gang hate.
Config file. LivelyWorld.ini
Ability to blacklist any event you don't like. Just head to LivelyWorld.xml and add them to the blacklist.
Helicopters for trucks with a freight trailer, more vehicles and sets to come.
Random cars on flatbeds.
A proper traffic injector, apart from the vehicle replacer we were using. This one supports air,water,road and offroad settings, so you can spawn any kind of vehicle you want with it, and it will behave like normal traffic.
I've defined a few vehicles to make sure it works, so you'll find all kinds of vehicles in your game now. Be sure to finetune, add or remove whatever you like in the LivelyWorld.xml file.
Before releasing it to the main site, I'd like to set up some sort of guide for configuring the traffic replacer & traffic injector, but meanwhile you guys can enjoy it.
I don't have plans for the next update yet, as I should park this project for a week or so to focus on other, more important things. But I guess it should tackle mainly the pedestrians, as this one has tackled mainly the vehicles.