@Blazed-Chillist, Yeah, I'm looking for the same thing. However, all I've found so far is you need Codewalker to get rid of spawns or props on areas of the map you don't want and 'zmodler' or '3DS Max' to properly make MLO's and remove collisions and occlusions. Best way I've found so far without those other options is to place walls and props with collision either in front of or in the middle of occlusion lines. It's not perfect as it takes away space within the interior you want to use, but it beats the alternative. Unfortunately, some are so bad even that doesn't help and you have to just move on. On occasion even when you get an object with collision in the right spot, the occlusion will require you to make an 'invisible wall' from a prop and keep the collision. Bottom line, if you're building inside existing structures and don't have access to those other programs, you'll have to either build around the bad spots or just move on. Hope that helps....
Ok, so I have been messing around trying to solve this. With no add ons loaded, most of my scripts work, although not spg or bennys, but thats minor. However as soon as I add any add on cars to my dlclist, game crashes loading in story mode. I have gone tediously through my list, removing 1 by 1 to no avail to make sure there are no conflicts. It doesnt matter, any add on to the list, boom crash. It was all working fine initially until openiv updated. Anyone else? Any suggestions?
Before & after you change the 'FlipFlopWheel' value in Regedit, right-click the 'Device Parameters' folder (the folder that contains the 'FlipFlopWheel' dword) in Regedit & select 'export' & save them as 'Normal Scroll.reg' (Before editing. ie when 'FlipFlopWheel' dword=0) & 'Inverse Scroll.reg' (After editing. ie when 'FlipFlopWheel' dowrd=1) etc respectively.
Then all you have to do is double-click the 'Inverse Scroll.reg' & import it into the registry before playing GTA V & once you're finished playing, do the same with the 'Normal Scroll.reg' to import it into the registry & return the mouse to it's normal scroll direction.
Note: If you install a new mouse you will have to edit the 'Device instance path' (the part like this: VID_17EF&PID_604E\7&16a83a7a&1&0000 etc (it's different for each mouse)) in the '.reg' files, so copy & paste this post somewhere so you can refer to it in future, if you decide to go this route.
The '.reg' files can be opened & edited manually with any text editor (Notepad etc).
Yeah, just checked in the '.ytd' myself & there are no bodywork textures, meaning liveries are a no go at the moment.
In the comments page for the C63, the author replies to a comment asking "Does it support liveries ?" by saying "Not at the moment" so he may have plans to add livery functionality at some point.
You can always message him & see what sort of timescale he is planning etc
@CamoMo23 If this is a FiveM related question, this is not the place to ask about it. 5Mods Forums are for SinglePlayer topics mainly, no FiveM related content. I'd suggest you asking that in the official FiveM forum instead.