@NextGenz said in GTA America Expansion 2023:
(Map Limits) If you have played GTA5 before you will know that your plane or vehicle break down once your go past a certain point in the ocean.
No, I've never noticed this, even in the 10,000s and beyond, because I use a script called No Boundary Limits.
Very ambitious project. Are you testing it on a mid range PC? Because even with the best optimization, loading and unloading IPLs, you will easily crash most of the desktops here and certainly the majority of laptops.
One factor that you're possibly neglecting is memory leaks. Even in scripting, releasing entities from memory ("MarkAsNoLongerNeeded") is bullshit. Keep spawning entities and once you reach your limit your game will crash, even with 128GB of RAM and 12GB+ of VRAM.
Even the slightest overlap in maps (visible or not) will cause AI and even player behaviour issues. Since this is true in SP and FiveM, so be prepared to make hundreds of edits on collisions.
Good luck but this sounds like a recipe for disaster.