Despite how old this topic is, this is till pretty neat. However it'd be nice if there was some way to center an odd number of characters. I have a Missouri plate that I made and it's six digits instead of 8, but there's a space in the center which makes it 7 characters.
HL3-U4J is an example.
Normally placing this on a plate will either offset it to the left or right by one character. I wish there was a way to somehow center it. Or not even that, maybe just any odd character number in general, such as H4RRY or something as someone's plate, which once again by default gets offset to the left or right by one character.
anyone find a fix yet? I keep receiving errors about the game memory even though I followed these steps. I also downloaded https://www.gta5-mods.com/misc/anti-crash-hotfix-for-replace-cars#comments_tab to see if that would help but it did not. I just want to simply replace all GTA 5 traffic vehicles with (not even tuned) real-life vehicles. There should be a way to do this. I see youtube videos that have been able to accomplish that so what's the gig?
Yeah, 'fDeformationDamageMult' is how much the vehicle deforms in an impact.
fCollisionDamageMult influences how much damage the vehicle recieves from impacts & works in combination with 'fEngineDamageMult' to calculate the overall damage value.
If you set fCollisionDamageMult to 99999.9999 you'll see it
This, coming to it without knowing anything about modding GTA V is a hard read, but after some YouTube videos, trial and errors, a few days... I made a working Trevor Replacer!
I am absolutely thrilled, thank you so very much!
EDIT: I made a working PED for Trevor, 3 actually, but the same peds have stiff thighs on Franklin, they don't move like the rest of the model instead just stretching out when the calf moves. As for Michael thats just a whole mess, only shows a bald head and hands, they are the correct ones at least. I find it odd that each player behaves differently, they all work on Trevor no problem it's weird.
EDIT:/Update: For Franklin, I tried swapping skeletons with another peds, same problem. I've tried replacing the lowr files but found out for the peds I've tried so far that's for the hands. Have now found out the problem[?] is in the uppr files, somewhere.
EDIT:/Update: Some custom peds are made differently and will cause issues, others work fine, in game peds all appear to work perfectly.
This is an old thread, but was still so helpful man. I'm happy that I'm able to drive around without my game crashing every 5 mins, as I'm much more knowledgeable about car mod sizes etc. Thanks for this thread, if you ever see this
Apollo Intensa Emozione [Add-On | Tuning]
Aston Martin DB11 [Ultimate Tuning]
BMW i8 AC Schnitzer
BMW i8 Liberty Walk
BMW M3 E46 GTR
BMW M4 GTS Liberty Walk
Chevrolet Corvette C8
Ferrari FXX-K EVO
Ferrari FXX-K Hybrid Hypercar
Honda Civic Type-R (FK8)
Lamborghini Reventon [Tuning]
Lamborghini SC18 Alston 2019
Lamborghini Sian 2
Lamborghini Terzo Millennio '17
Lamborghini Terzo Millennio '18
Mazda RX7 Spirit R [Tuning Re-Amemiya | Pandem | Eurou]
Nissan GTR [Add-On | Tuning | Template]
Porsche 911-R/GT3 [Extreme Tuning | UQ]
Porsche 918 Spyder & Weissach Kit
Bold = Cars with modkits
Strikethrough = Car without modkits
I'm currently running these cars in the same dlc without issues. Was I supposed to have problems?
I keep getting this crash error when ever i spawn my car to fivem, i checked for the sizes of the ytd and yft and i cleared all of the errors but still no luck. Any help would be appreciated.
this is the error:
Physics validation failed for asset gxr.yft.
This asset is INVALID. Please remove it, or fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 74 vertices.
And you need to make sure you do update.rpf>dlcpatch>common>data>levels>
and do the change inside that meta file as well. Its many duplicate directories in gta and you have to find them all for cars, skins, handling, you name it.