So I'm messing with motorbikes for the first time, and increasing lowspeedtractionloss just results in the bike having no power at launch and barely moving, instead of spinning the rear wheel. This also makes it hard to create power-oversteer, as I can only get oversteer that reacts the same regardless of whether the throttle is being applied or not.
@NGame i actually meant to say how do you convert othering clothing into MP female/male on gta v? i see some creators making branded clothing to use either on
SP or MP freemode female/male, im looking to learn how to do it for my freemode female. i can't seem to find a youtube video that explains that
Well yeah I noticed with cars if I change my engine sound to something else it uses that fan noise, but if I want to remove that sound do I have to do it for several car engine sounds or do they all just use one in a single directory?
Yes why not, but some mods needs other mods to work, and this also can create compatibilities issues between mods(if you install more than one mod) i dont think this is doable correctly. Best way for me is manual install, then you know what modifications you did, and you can uninstall or fix mod, this needs some learning of course but this is the definition of modding.
@Effect Create a dlcpack and an rpf inside it and copy the props into it, then take the prop's ytyp info and place that in a ytyp in your pack. You'll probably want to rename the props and also change all of the names locations inside the ytyp so there is no confusion or conflict when trying to place them.
Which specific items are you trying to use?
Yeah, this is actually a bit of a chicken-and-the-egg situation: you can (and should) use a _manifest for your ymaps; but, in order to spawn the objects inword to begin with, you need access to them first (like for Menyoo). Best way around that, is to simply bypass building inworld altogether, and go straight to CodeWalker.
Hello dear Community, i tried to swap many models but they looked so wet,buggy and i know what is the problem. the problem is that i cant add in e.g. the head mesh the spec and normal maps. so i mean i dont know how to do that with a notepad. everything is fine just the textures look so buggy and can somebody please help me? i would be very thankful if somebody could say me how to add spec and normal map textures into the ydd (otd) mesh because i tried it more than 4 hours so i mean i tried to figure out a way, tried my ideas but none of them worked so i would give a small donation for help. greetings
UPDATE Thank you very much for sharing this method it was really hard for me but i think it was very much harder for
you to find a method like that. i'm really thankful for sharing this
if you have wet,buggy textures then you just have to put .otx to bump and spec samplers and then it sould work perfect
Did you take the individual 'vehicles.meta' data from the 'Vehicles.meta.txt' file & manually copy & paste it/them into 'vehicles.meta'?
The data sections go in this 'vehicles.meta' here:
You can't copy & paste the whole thing in or replace 'vehicles.meta' with the 'Vehicles.meta.txt' etc.
It needs to be done individually, one section at a time, for each of the vehicles you are choosing to use from the pack.
The last time I saw an issue like yours, it was from a very similar police pack.
Looks like the author of this pack has only included the 'vehicles.meta' data for 'fbi', 'fbi2' & 'sheriff2' (he's also duplicated the data for those vehicles, making the file a mess, everything under 'RAW Paste Data' can be deleted, so you can clearly see the three sections you have to copy ).
If the data in your 'vehicles.meta' is vanilla & you are experiencing issues with any other of the replace vehicles (other than the three I've mentioned), you are pretty much screwed. Pot luck, finding 'vehicles.meta' data that will work for them, if any.
If you have previously edited the 'vehicles.meta' data in your game (the 'vehicles.meta' in 'update.rpf') for any of the vehicles the mod author hasn't provided data for, try reverting them back to vanilla & see if that works?