3; 1 Pilot - 2 Gunners
5; 1 Pilot - 2 Gunners as Rappellers + 2 more backseat Rapellers (Will fly away once it drops Rapellers)
7; 1 pilot - 2 Gunners - 4 Rappellers (Will continue to engage after Rapellers dropped)
If you want 5 or 7, assign it as DT_SwatHelicopter in dispatch.meta . Don't assign 3 to DT_SwatH.. or they won't spawn as it's reserved for DT_PoliceHelicopter without Rapellers.
@Civilian I haven't been able to resolve this issue yet, but the details of the cause may be as follows.
When multiple weapons appear on the field in the game.
A problem occurs with the parent-child relationship of node.
For example, a combination of "Clip node" and "FlshLasr node" occurs. If you play the reload animation in this state, the bipod will move along with the magazine. Also, when the shooting animation is played, a problem occurs in the rotation axis of the node, causing the gun body to rotate.
When creating a mod, I use blender to separate the mesh into parts and export them as obj. When assigning nodes in zmodeler3, perform the following steps: Duplicate the node affected by the animation and rotate it 180 degrees on the X axis. Build it as a child node. Alternatively, I tried a pattern of duplicating the node and then copying the coordinates. If I could fix it without copying the nodes like the official one, it might solve the problem, but I don't know how.
It's as annoying as a headache and the reason I'm not motivated.
Oh, I didn't know the "dsound.dll" was just a rename.
I also only use mods that don't change the gameplay, like texture mods and all that. I know there's still a risk of getting banned, but I've been playing for over a year with no issues.
I know a lot of people that do the same thing, too. That, of course, doesn't mean it's not safe though
I literally just want to change the colour of a “young marine” ped’s clothing but I’m kinda scared I’ll mess it up could any give like a step by step? Or if this were to be easier I’d be happy to put a peds head onto a different ped