Is multiple threads something like that in C#? Can you tell me?
I have no idea, I know pretty much nothing about C# (or really any others) besides somewhat reading and very basic/minimalist comprehension of it; I can only really say to look into possibly creating multiple tick handlers or multiple on tick stuff, if not into coroutines (likely with your own management/execution system); beyond that, before coroutines or threads, I did the "if statement and time comparison" method, though that was such a huge/major pain for larger scripts of mine that did multiple things (and needed to have several if/comparison shoved in all over the place which was/is messy in comparison to now)
@FlyFixer@JohnFromGWN Indeed. Why muck about with some weird tool, when OpenIV can do it too, and likely even better.
When the textures are embedded, you can use 3ds Max, for instance. There too you can get the texture ID list mixed up (but not when you do it properly).
Instead of 3ds Max, which also comes with a max price, I personally love the simple ODR route (export with OpenIV to .odr). ODR can be used by 3ds Max too, of course, but its text files can also be easily edited manually, to swap out embedded textures, sans running the risk of getting the texture ID list messed up (or certain types of glass getting borked).
Generally speaking, the most common crash causes are:
Missing the essential files required for stable modding. They are not installed or not updated for the user's version of GTA5.
Improperly installed mods. May also be outdated or conflicting - addons, replaces, and scripts (asi, dll).
Improper edits or customizations on any GTA5 files (syntax or other errors), particularly dlclist.xml.
Unwanted replacement of files by certain OIV installers.
PC Hardware or software. May play vanilla game but not powerful enough or not configured properly for a modded game.
Follow the guide below and you're guaranteed to find where your problem resides. That's only the first step but once you adopt this process you can fix 95% of issues. The other 5% involves uninstalling enduringly problematic mods.
@One10 I don't know much about GTAO but generally speaking you can't use mods downloaded from this site online. The custom cars you see on GTAO were either purchased or some users are using cheat menus which definitely could get you banned.
With dinput8.dll renamed you can safely go online and still keep all your mods. If you try to go online without renaming it you will get a warning and will be prevented from going online (which also keeps you from getting banned).
Yes, 40 people viewed this including me but we won't share our answers with you cuz we're pricks.
Seriously, if nobody has answered it's because the mod creators are rarely on these forums. So you might have better luck contacting the mod creator you linked to, if still active, or search with Google for car conversion tutorials.
R' would be more like 'Funcom' and embrace modding even to the point of eventually incorporating popular and practical mod elements into their games.
An excellent example of that practice is Valve. Let's temporarily forgive them for HL3, L4D3, and that monstrosity called Steam because these are instances where they essentially completely ignored their users. I'll never understand or forgive them for HL3, never.
Instead we can focus on all the tools they provided such as the Source Filmmaker (TF2), map and level editors, and most of all the Source Development Kit (SDK).
The SDK allowed super talented individuals and teams to create incredible free DLC such as Minerva, and other mod extensions for CS, L4D and L4D2, HL2, TF2, etc. Not to mention GMOD.
Some of these mods, for example Coldstream, were actually incorporated into L4D2. And Adam Foster, the talented creator of the Minerva mod was hired by Valve.
Valve is such a strong supporter of mods and addons that you can subscribe to them for free directly from Steam.
Unfortunately Valve games tend to be linear and not Open World, vehicles are very limited, so they can't compare to GTA5 for sandboxing or free roam. Sadly GMOD is based on an old engine and although it can be a fun sandbox it pales in comparison to GTA5.
As for modding GTA5, both SP and FiveM offer limitless possibilities and endless gameplay or creating machinima movies.
As you mentioned there are many mods that still shine despite the current crop of peds. These new peds are not only of horrible quality, invariably poor textures, horrible hair, no facial animations, low or no relevance (Kazakhstan Milkmen - jk), and moving diametrically opposite to the game's lore.
Any human ped is OK in my book, but introducing peds of garbage quality with absolutely no reason to be in Los Santos is a good reason to stop checking the player section for new mods.
How many hairstyles and shoes does the MP shemale really need? And can’t people make their own tshirt mods? Even I can do that, Zmodeler not required.
Certainly doesn't give R* an argument to support mods, neither did QuantV. Both lessen the appeal of GTA5 for new to franchise users.