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[SCRIPT] [WIP] - Lively World



  • Official thread about the Lively World project.

    Album - Mod Page

    Requires: scriphookv, scripthookvdotnet (2.9.5)

    v0.2.8

    Fixed

    • Tow events crashing the game. Turns out I didn't limit how many times the script tried to get a suitable position, hence the freeze.

    Improved

    • The main handlers. Events should now be way more spread out and more unpredictable to happen.
    • Carjacker event. It is now a handled event, meaning the carjacker is smarter and will
    • The hunter now has a dog or a car, random.

    Added

    • Gang Drivebys, in Vagos/Ballas/Families territories. Only the Vagos, Ballas and Families participate for now.

    Summary

    We can all agree GTA V could have a little more life in its streets. This script aims to spawn/generate a list of events/screnarios around the map, making the world seem a little more alive this way.

    All of these events/scenarios would be scripted and would happen all by themselves, without players triggering them. They should blend perfectly with the world, appear to be a natural thing to happen ingame. Kind of like people smoking in the streets, the garbage trucks at dawn or cats running around at night.


    Current events/scenarios

    Ambient:

    • Custom air/water/road/offroad traffic :hammer:
    • Towtrucks actually towing :white_check_mark:
    • People interacting with parked cars :white_check_mark:
    • Hunters in the wild :white_check_mark:
    • Traffic interactions :hammer:
    • Hunter Trophies in civilized areas near wilderness :white_check_mark:

    Emergency services:

    • Emergency units rushing trough traffic :white_check_mark:

    Criminal:

    • Carjackers :white_check_mark:
    • Drug Deals :hammer: (Currently just The Lost and individual dealers)
    • Gang Activity :hammer: (Currently just drivebys on gang areas)

    Planned events/scenarios

    Desert Stuff

    • Rednecks shooting wrecks
    • Reckless driving on offroad areas
    • Rabid dog packs

    Criminal

    • Store robberies
    • Muggers
    • Kidnappers

    Traffic

    • Unusual traffic spawner (Helis, Boats, etc)
    • People racing through traffic lights
    • Limousines with rich people in.
    • Offroad traffic events (races, jump competitions, etc)

    Military

    • Military convoys, probably interactive.

    Paramedic

    • Working paramedics
    • A random person might lose consciousness, others will surround it. Of those surrounding it one would call the ambulance. If that doesn't happen the person might die.
    • Working Paramedics saving people

    Police

    • Raids: A SWAT unit will be dispatched to a gang area and kill every gang member in sight. They will then pack up and leave.
    • Traffic stops, don't know if static or dynamic.
    • Police chases
    • Arrests
    • Prisoner Transports

    Other

    • People camping in the wilderness
    • People mowing their lawn with the game's lawnmowers
    • People bathing on the pools

    Support

    • World of Variety and stuff like that: 100% supported. WOV is reccomended, in fact.
    • RDE: Partial. Spawned stuff won't match RDE vehicles/peds, but the rest will, as it is picked from the ambient peds/cars.
    • Vehicle replacers: Yeah.
    • Add-on vehicles: Yes, but you need to add their name to LivelyWorld.xml first. This will inject them into traffic with the limits you define there.

    Help needed

    I'll be the one doing the coding, but I could use some help from you guys, if you're interested in contributing.

    • Store coordinates: For the people interacting with them, I'll need the coordinates of each ingame store. I need them to be from the center of the store. Example: x: 100 y: -100 z: 0

    • Criminal models: I need generic hostile ped models to spawn as criminals. I just need the model name. Example: G_M_Y_Lost_02, S_M_Y_Dealer_01

    • Gang member models: For the gang-related events/scenarios. Divided by gang, plz.

    • Places for the drug deals: Screenshots of the places (and/or their map location) so I can place the drug deals there. These places should be shady, out of the main streets, where few or no peds usually wander nor can see what's happening there.



  • Wow! It looks really good this! :astonished:



  • YES!!!!



  • Super-duper! Does this support your own Better Chases script too? I will never get rid of that one frankly.



  • I'll be 🔥 ing up GTA again for this


  • MODERATOR

    @Eddlm Do you think you can include an air traffic enhancement like jets taxiing around in the airport and more jets cruising on higher altitude :D ?



  • @Eddlm This is gonna be a sick mod! I find that the vanilla gang system is very very lacking even with an edited relationships file. One thing that has really bugged me is the fact that when gang members are outside their turf they do not carry firearms but when they are in a writhe position for some reason they have a pistol out. If you could do something so that when they are like walking down the street and see a rival gang they have a chance to pull out a weapon and start shooting at them and of course the rivals return fire because right now all they do is fist fight and if there is a shooting its always a gang member in a car which is weird and not a member on foot.



  • Gang Models

    ARMENIAN

    G_M_M_ArmBoss_01
    G_M_M_ArmGoon_01
    G_M_M_ArmLieut_01
    G_M_Y_ArmGoon_02

    LOST

    G_F_Y_Lost_01
    G_M_Y_Lost_01
    G_M_Y_Lost_02
    G_M_Y_Lost_03

    VAGOS

    G_F_Y_Vagos_01
    G_M_Y_MexGoon_01
    G_M_Y_MexGoon_02
    G_M_Y_MexGoon_03
    A_M_Y_MexThug_01
    G_M_M_MexBoss_01
    G_M_M_MexBoss_02

    BALLAS

    G_F_Y_Ballas_01
    G_M_Y_BallaEast_01
    G_M_Y_BallaOrig_01
    G_M_Y_BallaSout_01

    FAMILY

    G_F_Y_Families_01
    G_M_Y_FamCA_01
    G_M_Y_FamDNF_01
    G_M_Y_FamFOR_01

    KOREAN

    G_M_M_Korboss_01
    G_M_Y_KorLieut_01
    G_M_Y_Korean_01
    G_M_Y_Korean_02

    MARABUNTA GRANDE

    G_M_Y_SalvaGoon_01
    G_M_Y_SalvaGoon_02
    G_M_Y_SalvaGoon_03
    G_M_Y_SalvaBoss_01

    MADRAZO CARTEL

    G_M_Y_Mexgang_01

    AZTECAS

    g_m_y_azteca_01

    CHINESE

    G_M_M_ChiBoss_01
    G_M_M_ChiGoon_01
    G_M_M_ChiGoon_02

    HILLBILLY

    A_M_M_Hillbilly_01
    A_M_M_Hillbilly_02



  • Nice to see this got good reception. v0.2 should be up soon.

    @ReNNie

    Super-duper! Does this support your own Better Chases script too? I will never get rid of that one frankly.

    It doesn't "support" Better Chases, but doesn't need to. They shouldn't conflict, as they don't overlap.

    @Elope

    @Eddlm Do you think you can include an air traffic enhancement like jets taxiing around in the airport and more jets cruising on higher altitude :D ?

    Second option is more likely to happen.

    @LDNENG

    @Eddlm This is gonna be a sick mod! I find that the vanilla gang system is very very lacking even with an edited relationships file. One thing that has really bugged me is the fact that when gang members are outside their turf they do not carry firearms but when they are in a writhe position for some reason they have a pistol out.

    If you could do something so that when they are like walking down the street and see a rival gang they have a chance to pull out a weapon and start shooting at them and of course the rivals return fire because right now all they do is fist fight and if there is a shooting its always a gang member in a car which is weird and not a member on foot.

    I have plans for the gangs already, might do something similar.
    And thanks for the ped model list!



  • Awesome



  • @Eddlm
    Awesome work!



  • @skelepap Please, don't quote entire posts if its not actually neccesary. Extends the length of the post by A LOT without a good reason and confuses people. Even more if the post you're quoting is the OP itself.

    Do me a favor and edit your post so it doesn't duplicate the length of this thread unnecesarily.


    v0.2

    alt text

    Fixed

    • Dead peds trying to interact with their surroundings.

    Improved

    • Firetrucks responding to an emergency now have firefighters in the back.

    Added

    • Taxi events - Taxis will now pick up and drop off people.
    • Deals - You'll encounter drug deals (or gun deals) in alleyways. You can interact with them, in a way. I'll let you find out for yourself.
    • A few configuration file options. You can now enable blips but leave debug info disabled.


  • @Eddlm Its so good to see you working on this amazing and brilliant concept. :)

    BTW, I read, you need in game store coordinates, You could go ahead and use the ones from my Be a Bodyguard mod. Though, I didn't get any spare time to update that mod. But feel free to use the coordinates as per your will. It also offers Motel to stay, if that's something too you wish to use. :)

    Let me know if you need them here, as out and don't have access to my sourcecode, but will drop it as soon as I reach home. Good going. :)



  • @Eddlm Will do! nice job on the update btw



  • @Eddlm Are the peds supposed to interact during the deal? They seem to just stand there after observing and dont do an exchange but when you get close they shoot at you.



  • @LDNENG No, they're not supposed to interact yet.


    v0.2.1

    Fixed

    • Traffic Injector behavior. Should work perfectly now.

    Improved

    • Nothin'

    Added

    • Support for various addons by default. You can still add yours in LivelyWorld.xml.

    I have also published Lively World on the main site.



  • @Eddlm Will you be implementing a proper ambulance system where they will revive the victim? Like jedijosh920 mod but with stable victim animations?



  • amazing omg



  • make something for blaine country too!



  • Criminals:
    s_m_y_dealer_01 (Can be used for Drug deals too)
    s_m_y_prisoner_01
    s_m_y_robber_01
    s_m_y_strvend_01
    csb_chin_goon
    csb_grove_str_dlr (Can be used for Drug deals too)
    u_m_m_jewelthief
    u_m_m_streetart_01 (maybe? its the monkey dude that spawns when completing all monkey mosaics)
    u_m_m_rivalpap


  • MODERATOR

    @Eddlm So after experiencing the script for a while,something needs a bit of enhancement :p
    1.Maybe find out a way to stop the vehicles spawning in the International Airport,Desert Airport,Millitary Base and the Golf Course?
    2.Maybe restrict the Lost gang kidnapp (I guess?Not sure what that is though) only happen outside of the LS city,isnt it too strange to see a lost van parking all over the road in the downtown and those bikers standing right on the road with a girl XD ?



  • agree with Elope at both points :)



  • @Eddlm So after experiencing the script for a while,something needs a bit of enhancement :p
    1.Maybe find out a way to stop the vehicles spawning in the International Airport,Desert Airport,Millitary Base and the Golf Course?
    2.Maybe restrict the Lost gang kidnapp (I guess?Not sure what that is though) only happen outside of the LS city,isnt it too strange to see a lost van parking all over the road in the downtown and those bikers standing right on the road with a girl XD ?

    I guess its not obvious, but the script is in early stages of development. Of course I'm going to limit the spawns. But first I needed to make the event! The finetuning comes later.

    Same with the Lost /Drug deal events.

    You guys can have complete updates every few weeks or partial updates every time I advance in the script, your decision. Partial upates will always lack that finetuning.



  • @Eddlm Just tried the mod
    Two things I want to point as well:

    • the carjacking script: the stealer spawn directly in the car when he approaching to it.(not trying to unlock it)
    • this happened..ALWAYS : http://imgur.com/a/g4S6T (after some time )

    I agree with what you said above.Just wanted to show you some bugs.To be able to fix them in future..Whenever you can



  • Amazing work as usual my man, I could think of a few simple additions to such a cool script if I thought about it long enough, I'll get back to you after some play time. One thing that could be simple to add-in however, is the ability to buy newspapers from these stands ingame, perhaps done through some sort of check to see if you're near the ingame versions:
    alt text

    If you could press E near these and it'd deduct some money and feed the player a simple subtitle headline like "BAWSAQ REPORTS MARKET DOWN TWENTY PERCENT" that'd be cool. I could write up dozens of headlines if you'd want to go further with this idea.

    Another thing that'd be cool (unsure if it's planned already) is people getting jumped and beaten up by gangs. Perhaps you could come across a lone woman trying to fend off numerous gang members and you could decide if you want to jump in to save her or not. Currently the only melee (bolded because there's many gunfight scripts already) brawls you can get into are only quick 1-on-1s vs. innocent people on the street, or if you use that Fight Club script by jedijosh920 which is pretty nice but isn't as on-the-spot as something like this could be, which would make it much better in general.

    Instead of the mugger immediately gripping your wallet (which should have a chance to happen as well) there should be a chance a group of thugs approach you and prompt the player with a Yes/No to give them all your money. If you say no, then they all turn hostile. If you say yes you can pay them off and they'll go on their way.

    Bums and homeless people should be able to be given money, and maybe have a chance they could attack the player for more, be temporarily recruited as a bodyguard or nothing at all.

    You should be able to approach police peds and be able to offer them a "bribe" which will for a few minutes grant you immunity to getting wanted as they should turn a blind eye in exchange for the bribe. Maybe five minutes or so of no-wanted?

    Assign random people the street-performer animations (bongos or guitar) and make them annoy you for money more. There's only like two of these in the vanilla game and they'd be way cooler if you saw them more often.

    Sorry if these seem all over the place, just ideas I've had for some time that would seem great in a script like this. Best of luck and thanks for all your work as usual brother


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