[COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1
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@Yard1 Only week is missing for RDE 3.0. You did an excellent job. Now if GTAV will be a classic GTA like Vice City or San Andreas with the 6th star.
One question: Will this mod be compatible with steam versions or also with REALODED versions? Because I have 2 versions installed, one for mods with REDUX (Reloaded) and another one for Steam for GTA Online without mods.
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@MvcGyver Please don't tarnish this thread by forcing this hard-working team to discuss versions that are not allowed on the forums. Respect their efforts and the forum guidelines... especially in light of their major announcement.
If you need to discuss prohibited topics, please find a less-public way to do so. Many people run two legitimate versions of the game, it's not hard to do and negates any need for illegal versions.
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What happens is that I use it that way, I do not know how the other people use it. The original version with all its dlcs weighs more than the other version, so I use it as well.
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@MvcGyver If you want to create a question on how to do it, then I am more than happy to help. I would rather you ask that question, than the one you have asked on here. I don't have the Steam version, I have the retail version, but it's the exact same principle for both.
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@Yard1 said in [COLLECTION][WIP] Realism Dispatch Enhanced (RDE) 3.0:
Are you ready for this?
Looks amazing! I can't wait to try it out
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Looks promising so far. Too bad this forums doesn't allow searching within the thread so maybe I won't be the first to ask this: will RDE have Vapid Stanier 1st gen and APC from TBoGT? Also, the Port Security Stanier seen on page 11 needs to have the Vapid badge on the trunk lid removed, I think.
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@Claude_Lib As far I know, they've included an unmarked 1st generation Stanier for BCSO. For APC, I'm not sure yet but It's predictable that they won't include it.
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This post is deleted!
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@LeeC2202 Well, no problem. When the mod comes out, I'll find out.
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@TheF3nt0n The APC is in IVPack, so even if they don't include it, we can manually add it.
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The APC will not be included, mostly because the model from IV isn't up to par with the LAV(lewd) and LAV-AD(lewd-ad) which are part of 3.0. I think once you see it in game you'll agree with our decision.
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I just wanted to point out that we will not be supporting any pirated copies of the game. I don't think it would work anyway so please do not ask us and respect the rules of this forum.
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@Dilapidated Did not you add the Bradley? The California National Guard has Bradleys as a tank unit.
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@MvcGyver When we have completed the model lineup the Bradley wasn't released by then, and it is too late to add it now. We will consider it for 3.1.
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What about FIB swat. Will it respond only in downtown of Los Santos?
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Be nice to see the new vehicles, the list is seriously out of date: http://imgur.com/a/Ry2PV
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the hype is real 21.12
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@ilayarye whats that?
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@FoxtrotDelta release date
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cool.
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@Mr_Cheburashke Yes, but it will be very easy to set it to respond wherever you want yourself
@Spanish_Bombs I know, but I don't have time to update it
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@Yard1 Haha, time, the thing that goes away every second
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Great mod, but if I don't like a ped, a vehicle or a skin can I replace it?
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@Yard1 Looking promising and badass
But just a quick question:
How does the handling work with this mod since there are so many additional vehicles? Do the new vehicles get their own specific handling line in the handling.meta, or does it simply share with one of the existing handling lines (like the unmarked cruiser (police4) using the POLICE handling line)?
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@Dominik7 Yes, you can replace whatever you want. Furthermore, all added models and textures are separate from game files, so you may use the RDE as a framework for your models and textures, taking advantage of configuration already being done.
@chang63 Depends on the vehicle. Existing handlings are used whenever possible, but we do add some new ones (in separate files).