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[COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1



  • @Vlad said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:

    @Jax765 https://forums.gta5-mods.com/post/50999

    Can multiple vehicles be placed there, to have the game randomly choose? Also, what's the popgroup tag used for then?



  • @Jax765 You mean the different vehicles at the same place and randomly at the different time ?
    Well, i didn't tried it yet, but it's use popgroups tags like CITY_LARGE. Also, it's most likely should use special flag value.
    I guess the most easy way will be find the parked cars that fit for you criteria, and check the value of it.



  • @Vlad said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:

    @Jax765 You mean the different vehicles at the same place and randomly at the different time ?
    Well, i didn't tried it yet, but it's use popgroups tags like CITY_LARGE. Also, it's most likely should use special flag value.
    I guess the most easy way will be find the parked cars that fit for you criteria, and check the value of it.

    Ok, I've tried using your method, and I can't seem to make anything other than the police stanier spawn in the Davis parking lot. Tried removing all other mods and scripts, still no change.






  • Banned

    RDE 3.0.1 WITH VANILLA VEHICLES AND PEDS:

    4 Star=>SWAT LSPD (Riot)
    5 Star=>SWAT LSPD (Riot)+FIB (fbi+fbi2)
    6 Star=>LSNF Military (crusader, barracks, insurgent2 gunner)
    6 Star Driving and Shooting Tank=>LSNF Military (crusader, barracks, insurgent2 gunner, insurgent, rhino and savage)



  • @MvcGyver You should release that man, it looks great!



  • @yard1 can you make s_m_y_marine_04 use swat head (whi & bla) like s_m_y_noose_01 but with normal & skull bandana?



  • i did something with these Blaine County sheriff cars, to make them stand out a little bit more :slight_smile: Inspired by San Bernardino County vehicles
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    We'll likely include an optional relationships file that allows for far more ambient gun battles between various gangs and cops. Davis and Rancho in particular can get pretty nuts.


  • Banned

    @Jax765 Is there any better for the california national guard? Will you include the Bradley and roadblocks?



  • @MvcGyver said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:

    @Jax765 Is there any better for the california national guard? Will you include the Bradley and roadblocks?

    Thanks to Blackhack09, we'll be using improved marine peds, with new helmets and vests. As for vehicles, you'd need to ask Yard, he'll know more about them.
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  • @TheSigui said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:

    i did something with these Blaine County sheriff cars, to make them stand out a little bit more :slight_smile: Inspired by San Bernardino County vehicles
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    Love it. Plan to cover the entire BCSO fleet?


  • Banned

    @Jax765 I like more the Marines models that I use (s_m_y_marine_03 and s_m_y_marine_04):

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  • Banned

    If you could include F16 and Bradley in the following RDE update:

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  • MODERATOR



  • @Jax765 I can't promise too much, but this is actually what i was going to do. :slight_smile:

    I'm currently working on News Chopper schemes, in hope i will see some fly in the sky when i hit 4 stars
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    This one is planned to be an exact replica of the ABC7HD chopper (few modifications should be done to the Ecureuil model btw @SkylineGTRFreak )



  • @Yard1
    Hi, First off i love the look of your mod and i tried it earlier but i had to remove it due to a problem i found. It conflicts with "Hqb Rims Pack" and i can't live without that in my gta haha. Anyone ever had this issue before ? Any idea on something i could maybe do to resolve it? Thought i'd let you know.



  • FIB's getting a lot of love in the near future (LSPD vest there isn't official RDE. It's my own custom texture).
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  • @Yard1 @Dilapidated Just an idea, but if you have ever played Midnight Club: Los Angeles (Another Rockstar game), if you got a wanted level, so to speak, the cops would first try and pull you over. If you pulled over, they would give you a ticket in a dash cam cut scene. HOWEVER, the player was also able to speed off in that cut scene and the chase would be on. A feature like that would be pretty cool.



  • @nathanjamesddg151 And very very hard to implement.



  • Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.
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  • RDE 3.1

    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.

    New Peds and Vehicles

    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.

    Livery Changer and Script Fixes

    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.

    New Install Method

    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.

    Forthcoming Attractions:

    RDE ELS
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.

    RDE Retro
    Spearheaded by 11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.

    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
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    Miscellaneous Stuff:

    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.

    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.

    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here: https://goo.gl/gyjJID, as we’re always looking for competent beta testers, media personnel, and collaborators.

    Until next time,
    NefariousBonne and The Realism Team



  • Nice update. So with the scripting improvements, does this mean that the cops will no longer auto-detect/become aware of your position when they get within a certain range even though there is no way they have line of sight on you?



  • @Sir-Joseph-Dirt said in [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.0:

    Nice update. So with the scripting improvements, does this mean that the cops will no longer auto-detect/become aware of your position when they get within a certain range even though there is no way they have line of sight on you?

    Yup. Stealth AI works again now.


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