Converting New Cars - Video Tutorials for Creating New Car Mods
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@TheAdmiester thank you for that response. It will be my first vehicle project so I am a bit more intimidated hearing you say it is harder, but that is what I suspected. I am quite patient and a perfectionist, so If i pick away at it over the school year and it takes months I'm okay with that lol. It will be a good learning experience and I know there are lots of helpful people to answer questions here and on the zm3 forum
By the way here are the two models I was looking at. Does it need to be animated or rigged for the doors/boot to work properly in game? Most cars on turbosquid doesn't seem to have either of those.
http://www.turbosquid.com/3d-models/2013-mkz-3d-model/718599
http://www.turbosquid.com/3d-models/2003-mitsubishi-eclipes-max/632936Thanks again.
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@VisualParadox FYI, the model w/o the 500,000 poly's is probably the best one.
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@nathanjamesddg151 Do you mean you like it more, or do you mean that it is better quality? If so, how can you tell?
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@VisualParadox neither. It has better quality (500k), but the poly count is questionable. I got a HMMWV with a little over 300,000 poly's, however, once ported in zmodeler, it was over 2 million. It seems like the poly count will rise once ported into zmodeler. However, if you don't mind the risk, then go with the 500k model, though beware, that's pushing it.
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@nathanjamesddg151 Okay, gotcha. thanks for the advise
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@VisualParadox No problem. Glad to help where I can.
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I've downloaded a vehicle mode from gta 4 and I want desperately to convert it to gta v but I cant get SparkIV or ZModeler2 to even open and I cant get blender to import the wtf/wyd files either nor can I get ZModeler 3 to import the wtf/wyd files. So what do I need to do to convert this vehicle from gta 4 to gta v. someone please help.
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@IraqVet bit of a late reply but, the only thing you can do is get zm2 to work as nothing else is made to open the files
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I keep getting this crash error when ever i spawn my car to fivem, i checked for the sizes of the ytd and yft and i cleared all of the errors but still no luck. Any help would be appreciated.
this is the error:
Physics validation failed for asset gxr.yft.
This asset is INVALID. Please remove it, or fix the exporter used to export it.
Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 74 vertices.