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Why LODs are important?



  • LOD stand for "Levels of Detail". This is present in every professional game to reduce demand and performance on the workload of the system. It removes unimportant polygons that aren't visible at a further distance which keeps performance of your system running smoothly. Most people here will say, "Oh but I don't have some shit potato PC, I don't need that." Most of those people are the same people who complain when their games crash on a constant basis and blame Rockstar for making a terrible PC port. I'd be willing to bet that if I made a real life counterpart vehicle for each vehicle slot in the game and each vehicle was optimized, had all 5 LOD levels with polygon counts relevant to the game's load. I wouldn't experience a single crash in my game relating to the vehicle mods. If anything, it'd be from the mass of edited files causing the game to freak out. A typical car mod of 300k polygons with not a single LOD is equal to 6 spawned default game cars. Now imagine that being rendered at a distance with multiple spawned in traffic. This is where performance loss reaches its lowest and you'll experience crashes.

    ^TL;DR, LODs are important, don't shy away from them. Here's a useful tutorial on how to properly create LODs for your models.
    https://www.accuratestudio.com/thread/99-setting-up-vehicle-lod-models-properly/


  • MODERATOR

    ^ If ya need a crusader livery in 4K to go with that, lemme know



  • @ReNNie What




  • MODERATOR

    . :8ball:



  • Very important information.
    More people should know about LODs, maybe that could improve the horrible quality of many mods from here a bit...



  • @11john11 I agree with you, vehicles with no LODs cause more instability to the game, especially when the vehicle is spawned on traffic by popgroups.ymt, instead of making the game more stable, they may cause the game to crash.


  • MODERATOR

    @TheF3nt0n said in Why LODs are important?:

    I agree with you, vehicles with no LODs cause more instability to the game, especially when the vehicle is spawned on traffic by popgroups.ymt,

    But you're normally sitting right inside your fancy addon car, so LOD's will play, for the most part, no significant role with addon cars (unless, indeed, you were to let them spawn into general traffic).



  • @meimeiriver You may be right about sitting right inside my add-on cars except they are not real vehicles. I am a lore friendly vehicle modder and I will always add LODs to my vehicles so it would be totally okay to spawn them into the traffic.


  • MODERATOR

    @TheF3nt0n glad cause i have a good amount of them in my traffic lmao



  • @meimeiriver That doesn't matter one bit. For your own use, sure. If you make it public/upload it, it should be fully optimized with one _hi LOD and the other 4 reduced LODs in the regular yft file. It also shows that good quality mods can come of you and you don't half-ass your work like loads of people in the community do.


  • MODERATOR

    @Lundy said in Why LODs are important?:

    @meimeiriver That doesn't matter one bit. For your own use, sure. If you make it public/upload it, it should be fully optimized with one _hi LOD and the other 4 reduced LODs in the regular yft file. It also shows that good quality mods can come of you and you don't half-ass your work like loads of people in the community do.

    And you're right, of course, in saying modders should strive to create good, LOD-optimized cars. My point just was, that for individual car usage, a single non-optimized car (namely the one your sitting it) shouldn't be affected by bad LODs at all; or hardly so, at least.



  • @meimeiriver Oh no, it should be fine if you're driving it. Just don't distance yourself from it or add it to the popgroups.



  • @Lundy said in Why LODs are important?:

    Just don't distance yourself from it or add it to the popgroups

    Yep that's deadly for the game.



  • Yes LODs are very important my poor GTX 1050Ti didnt like the fact that I had so many replace-car mods in the game with no LODs for them to the point my game would crash shortly after driving in the city..... so from now on I just use add-on cars



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