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Franklin's Vinewood Hills House 4K / Custom Props (WIP)



  • @westcoastsosa ayy ma hoodie



  • @westcoastsosa fuk dude i tried for the life of me i couldnt get it to work. ima try an put the crashed heli way up under the house so therell be some smoke moving through but not too fast or too thick but ima still work at it cause its something i need myself



  • @kinghippo2000 Have you looked at this https://www.gta5-mods.com/scripts/ambient-fx

    I know it's not quithe the same thing but it does have smoke hanging around in the atmosphere



  • Been a while but new updates coming. And hopefully some bug fixes



  • @westcoastsosa Nice man, I haven't installed it yet so i'll wait for the updates :)



  • imyallll



  • Some simple textures, new Guitar prop I made using the weapon by Gta5KoRn, peds + sequences in a single map that can be loaded separately.

    0_1520058551439_Grand Theft Auto V 3_2_2018 10_00_31 PM.jpg 0_1520058558130_Grand Theft Auto V 3_2_2018 10_01_13 PM.jpg 0_1520058565723_Grand Theft Auto V 3_2_2018 10_01_40 PM.jpg 0_1520058583523_Grand Theft Auto V 3_2_2018 10_13_24 PM.jpg



  • @westcoastsosa said in Franklin's Vinewood Hills House 4K / Custom Props (WIP):

    0_1520058583523_Grand Theft Auto V 3_2_2018 10_13_24 PM.jpg

    XD It looks like Kanye is checking out that nipple and T.I. is like "lemme get a better look bro" ;)



  • @westcoastsosa Can't wait to see the finished product! :)

    I see peds, though. Please tell me this is going to be a ymap!?



  • @meimeiriver Thanks, hopefully i can figure out the manifest for his house because then the ymap will work properly. I broke the original map into 3 pieces for now and made a ymap of just the props that are outside. It really adds a lot to the mod seeing it all there every time the game loads up. I'll figure it out tho I got to ;)



  • @westcoastsosa said in Franklin's Vinewood Hills House 4K / Custom Props (WIP):

    @meimeiriver Thanks, hopefully i can figure out the manifest for his house because then the ymap will work properly. I broke the original map into 3 pieces for now and made a ymap of just the props that are outside. It really adds a lot to the mod seeing it all there every time the game loads up. I'll figure it out tho I got to ;)

    Unless I misunderstood you, you generally don't need much in the way of manifests. Mostly just for texture dictionaries. For instance, in a private instance (of an entirely unrelated map) of v_24_txd, I defined as follows:

    <Item>
      <assetType>AT_TXD</assetType>
      <targetAsset>v_24_txd_ymap</targetAsset>
      <HDTxd>v_24_txd_ymap+hi</HDTxd>
    </Item>
    

    I doubt it, but if you need help with manifests, know I'm available. :)

    The only thing I still find tricky, regarding Franklin's fancy home, are the way the MILO file defines the 'rooms' section, and the subsequent 'portals' (to create the pertinent funnels, as it were, for the mirrors). Those are using 'local' coordinates, though, like the entire map.

    Speaking of which, I hope your added props adhere to the same 'local' (relative) MILO coordinates system, so the home may be moved one day, in its entirety (I may even do that with your home, one day, so as to keep the original intact). Was planning on doing that anyway, to fill up the bathroom properly, and to create a 'study' or something in the other unused, downstairs room.

    Anyway, good luck with it! :) And I'm loving the new wall/floor texturing.



  • @meimeiriver i'll have to pm you, seems like you know some stuff I don't! which is always good ;) lol



  • @meimeiriver Last time I tried making the props inside the house into a ymap, it worked only they would flicker when inside and you could only see them from the outside looking in, and someone told me I needed to mess around with the manifest. I don't even know what MILO is lol you'll have to tell me



  • Some more updates. Just moved some props around, the return of the Goyard bag and I was going to use this shelf in the closet for OG Jordans, but since @officialjdixon is MIA i'm gonna put my Streetwear/Hypebeats shoes there. Hopefully @Southsde04 can get me models of his shoes too ;) and shoutout to him for the LV shopping bag. New models by @red'' made into props

    0_1520198219031_Grand Theft Auto V 3_4_2018 12_56_00 PM.jpg
    0_1520198231437_Grand Theft Auto V 3_4_2018 12_58_25 PM.jpg 0_1520198242431_Grand Theft Auto V 3_4_2018 12_58_01 PM.jpg 0_1520198247752_Grand Theft Auto V 3_4_2018 1_04_41 PM.jpg 0_1520198488509_Grand Theft Auto V 3_4_2018 12_57_41 PM.jpg 0_1520198495481_Grand Theft Auto V 3_4_2018 12_57_27 PM.jpg 0_1520198508949_Grand Theft Auto V 3_4_2018 12_59_07 PM.jpg 0_1520198519333_Grand Theft Auto V 3_4_2018 12_59_37 PM.jpg 0_1520198526205_Grand Theft Auto V 3_4_2018 1_00_19 PM.jpg



  • @westcoastsosa said in Franklin's Vinewood Hills House 4K / Custom Props (WIP):

    @meimeiriver Last time I tried making the props inside the house into a ymap, it worked only they would flicker when inside and you could only see them from the outside looking in, and someone told me I needed to mess around with the manifest. I don't even know what MILO is lol you'll have to tell me

    I don't even know what MILO (often seen as MLO, in part of names) officially stands for. :) But, considering what it does, it stands to reason it stands for something like Moveable Interior LOader.

    For instance, you probably noticed there's no ymap inside

    Grand Theft Auto V\x64h.rpf\levels\gta5\interiors\v_int_24.rpf\

    But there IS a v_int_24.ytyp in said folder. At first glance, it looks like a regular ytyp file; but suddenly you will encounter the following Item:

    <Item type="CMloArchetypeDef">
      <lodDist value="20.00000000"/>
      <flags value="0"/>
      <specialAttribute value="0"/>
      <bbMin x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bbMax x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsCentre x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsRadius value="0.00000000"/>
      <hdTextureDist value="5.00000000"/>
      <name>v_franklinsHouse</name>
      <textureDictionary/>
      <clipDictionary/>
      <drawableDictionary/>
      <physicsDictionary>v_franklinsHouse</physicsDictionary>
      <assetType>ASSET_TYPE_ASSETLESS</assetType>
      <assetName>v_franklinsHouse</assetName>
      <extensions/>
      <mloFlags value="0"/>
      <entities>
        <Item type="CEntityDef">
          <archetypeName>v_24_bdrm_mesh_rugs</archetypeName>
          <flags value="1572866"/>
          <guid value="318770311"/>
          <position x="-2.76615600" y="-1.99458800" z="0.00365500"/>
    

    Etc.

    This CMloArchetypeDef, called 'v_franklinsHouse', announces the presence of an embedded ymap file. And if we look at the first entry, for instance, we''ll see v_24_bdrm_mesh_rugs has local coordinates:

    <position x="-2.76615600" y="-1.99458800" z="0.00365500"/>

    Those rugs aren't truly located at those coordinates, but are all relative to a set of coordinates, defined in ch2_05c_interior_v_franklinshouse_milo_:

    <Item type="CMloInstanceDef">
      <archetypeName>v_franklinsHouse</archetypeName>
      <flags value="1572872"/>
      <guid value="3686858862"/>
      <position x="3.19946300" y="529.78070000" z="169.62620000"/>
    

    All coordinates inside the ymap embedded inside v_int_24.ytyp are relative to this position. That's the beauty of the MILO system: if you keep it all relative like that, you only need to change 1 set of coordinates, and the entire interior moves along with it. :)



  • @meimeiriver I'm definitely going to look more at this! Thanks



  • @westcoastsosa said in Franklin's Vinewood Hills House 4K / Custom Props (WIP):

    @meimeiriver Last time I tried making the props inside the house into a ymap, it worked only they would flicker when inside and you could only see them from the outside looking in, and someone told me I needed to mess around with the manifest.

    I heard this before. I'm not sure what they mean by that, or I simply don't understand the issue. At any rate, there's no real issue adding objects to v_int_24.ytyp.

    Let's take the above mentioned rugs, for example, and add something silly, 1m above them. So, we add:

    <Item type="CEntityDef">
      <archetypeName>hei_Prop_SM_14_MP_Gar2</archetypeName>
      <flags value="32"/>
      <guid value="0"/>
      <position x="-2.76615600" y="-1.99458800" z="1.00365500"/>
      <rotation x="0.50000000" y="-0.50000000" z="0.50000000" w="0.50000000"/>
      <scaleXY value="1.00000000"/>
      <scaleZ value="1.00000000"/>
      <parentIndex value="-1"/>
      <lodDist value="500.00000000"/>
      <childLodDist value="500.00000000"/>
      <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
      <numChildren value="0"/>
      <priorityLevel>PRI_REQUIRED</priorityLevel>
      <extensions/>
      <ambientOcclusionMultiplier value="255"/>
      <artificialAmbientOcclusion value="255"/>
      <tintValue value="0"/>
    </Item>
    

    Now, BE VERY CAREFUL where you add this entry! This map uses attachedObjects: a sequentially numbered array of objects defined in the ytyp section. So, if you just insert it somewhere, your home will be hosed! :) Fortunately, the solution is rather simple: add it at end of the objects list (right before the first </entities> in the ytyp file, here). This ytyp file has 157 objects defined in total (0-156), so our new object has become 157.

    Now, look inside 'rooms' a little below, at

    <name>BedRoom</name>

    And add 157 to the end of <attachedObjects content="int_array"> (after 23). If you don't, the object won't even show up!

    This was just an example, of course; but it illustrates nicely how objects are added to individual rooms like this. And no weird flickering and/or only visible from the outside.

    Flickering is a well-known issue, though, but the manifest doesn't play into it (I mean, look at the v_int_24 _manifest file itself: it's quite boring, really). Seems to only occur for addon props, at times, like when you TP right into a home made with addon props. At first I thought various authors got the bb values wrong and/or that the game would 'catch up' by itself, when you had given the map time enough to load. It doesn't. I found a rather fugly makeshift solution for my own addon props, but the issue definitely needs some more looking into, as obviously you can TP directly into, say, Franklin's home, without things starting to flicker. There must be some sort of priority loading issue going on that I'm still unaware of.

    Anyway, I'm digressing. :) If you want, feel free to PM me and/or send me a small ymap of yours, with say, a single problematic object in it, so I can see the problem first hand.



  • @westcoastsosa said in Franklin's Vinewood Hills House 4K / Custom Props (WIP):

    Some more updates. Just moved some props around, the return of the Goyard bag and I was going to use this shelf in the closet for OG Jordans, but since @officialjdixon is MIA i'm gonna put my Streetwear/Hypebeats shoes there. Hopefully @Southsde04 can get me models of his shoes too ;) and shoutout to him for the LV shopping bag. New models by @red'' made into props

    0_1520198219031_Grand Theft Auto V 3_4_2018 12_56_00 PM.jpg
    0_1520198231437_Grand Theft Auto V 3_4_2018 12_58_25 PM.jpg 0_1520198242431_Grand Theft Auto V 3_4_2018 12_58_01 PM.jpg 0_1520198247752_Grand Theft Auto V 3_4_2018 1_04_41 PM.jpg 0_1520198488509_Grand Theft Auto V 3_4_2018 12_57_41 PM.jpg 0_1520198495481_Grand Theft Auto V 3_4_2018 12_57_27 PM.jpg 0_1520198508949_Grand Theft Auto V 3_4_2018 12_59_07 PM.jpg 0_1520198519333_Grand Theft Auto V 3_4_2018 12_59_37 PM.jpg 0_1520198526205_Grand Theft Auto V 3_4_2018 1_00_19 PM.jpg

    For the watch try using a alpha channel to remove the black border around some of the pieces like the watch hands



  • @messi3194 how do I do that?



  • @meimeiriver I'll send you the updated map + ymap this weekend so you can check it out and see if you find something.



  • @westcoastsosa material editor- spec normal cutout



  • Can anyone tell me the file location of these props? The mannequins and the clothing rack, i'm sure they're in most clothing stores, this one is Suburban. Just thought i'd ask here before going on a search

    alt text
    alt text
    alt text



  • @westcoastsosa me and messi found them along time ago when we were gunna redo them



  • @Southsde04 You remember the location in openiv? or the name of the prop? I got some Jackets already done. I wanna put the mannequin sitting in the shoe closet with the clothing rack in there too.



  • @westcoastsosa i cant remebeer but its broken into parts bro like wallpaper is one rpf in a rpf me and messi went thru hell i llook for filr tho


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