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[Vehicle] [WIP] Chevy Monte Carlo SS '88



  • @Yarm1995 Hot diggity damn dude! This is looking SICK! It's about time we had a change in mods for once.



  • Very glad to hear it will have LODs and all. I wish more people did them. Like Chezy said it can be a long work, but I don't think one needs to go and make them look "perfect" as you don't see them anyway, other than LOD1 which should be <15m. Imo one just copies the LOD0 and deletes the HQ interior and engine, putting LQ ones, Then even if the LOD0 is 10MB it won't matter since it will only load while you're the one driving it. (And in proximity the car will look the same since same external mesh) (like vanilla cars are haha).



  • @GreenAid I make only LOD 1 detailed, because LOD 2 and further are really not noticeable, they only should represent silhouette of car. Also, i noticed that parts like doorsills and enginebays on FH3 cars fits perfect to LOD 1, so i can make pretty low poly LOD 1 without any noticeable difference from L0 (at the monent my L0 is about 200k polys and L1 is about 100k even with engine and doorsills, and i planning to reduce polycount further).



  • First ingame export.

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  • Awesome :)



  • Some exterior photos and example of interior customization (i'm going to make factory interior colors like gray, beige, dark red, and some custom interiors with wooden accents, custom colors, etc.)

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  • @Yarm1995 So excited for this!



  • Despite the fact that happens with OpenIV and take2 opinion about modding, we still can use OpenIV and launch previous version of game with mods, so i dont see any reason to stopping making mods. At least i want to finish this car. And some new progress, that i want to show: custom diagnostics lamps on dashboard



  • Awww how nice of them to even give us aftermarket headers!

    This gonna go so well with the 1996 SS.



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  • @rastakilla hell yea it is. His cars just feel so complete, like they were meant to be in the game



  • @westcoastsosa Yea, this is who should be called a real modder, not the guys that spend 1 day on a car from Forza and get praised for converting the latest super car because noobs enjoy riding around at 400kmh crashing into everything since they're undrivable...

    PS: Yarm one day you'll have to tell me how you manage to make turn lights work both for headlights and turn lights, like irl :D



  • @GreenAid Quality over quantity I have about 100 cars added into the game all 5 star mods, but I only drive a handful of cars because they really stand out. And that's the truth lmao reminds me of when I used to play online and everyone had Adders and I was over there in my Manana convertible on spokes xD



  • @GreenAid Turnlights with headlights its simple. Just create copy of indicators polygons, that have lightemissive material and move it slightly above or beneath main indicators, apply new lightemissive material to them (because if 2 objects have same emissive material, object placed beneath another will be invisible, so its required material placed above in material editor). Then give them headlights ID, so they will be light up with main headlights and even indicators flashing will be noticeable with turned headlights.



  • It's looking so, so good! What are those rims in the last picture? :clap_tone2:



  • @inbetweendays_ Torq thrust, that i made for this car. I include it with car, as addon wheel, or maybe upload little wheelpack later.



  • @Yarm1995 That's amazing! :)



  • Example of factory interior colors (they are actually tuning parts, not just paintable interior). At the monent some colors not matching real life colors, and all this wooden accents are aftermarket upgrades, i guess i separate them from main interior. Also, as i know, there was another colors, like blue for 1983-1984 model years, i want to add them too.

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  • Sick Monte Carlo!



  • Simply beautiful, I can't wait to drive it myself!



  • @Yarm1995 Man, this looks sweet, and nice to see something different to all the modern stuff that gets released. Love those dash diagnostic lights too - awesome touch.



  • Very nice, although making the interior different colour just with tuning limits the options of spawn colours. I think it would be nice to see the car in different combinations spawning normally too :)



  • @GreenAid So i'm try to make interior just paintable, and maybe this better idea. I realize, that its even easier to match right colors from default game colors than finding correct textures. And also no need to make doorcards as linked parts. So i probably make interior paintable, with correct colors combinations in carvariations.meta and interior panels as tuning parts.



  • @Yarm1995 Sounds good to me!
    Just need to find/make a white scale leather texture and it's easy from there.



  • @GreenAid I'm using single color textures with proper bump and specmaps for materials like plastic and leather, so there is no problems, but for carpet and cloth materials, yes better to find proper diffusive map. Also, i noticed, that textures looks much brighter in GTA, so lightgrey textures will be fine.


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