[Reference] Weapons.meta Flags and Hashes
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NOTE: This is not dlc data. Core Game only.
Collected fromGrand Theft Auto V\common.rpf\data\ai
.Weapon Names
WEAPON_UNARMED WEAPON_ANIMAL WEAPON_COUGAR WEAPON_KNIFE WEAPON_NIGHTSTICK WEAPON_HAMMER WEAPON_BAT WEAPON_GOLFCLUB WEAPON_CROWBAR WEAPON_PISTOL WEAPON_COMBATPISTOL WEAPON_APPISTOL WEAPON_PISTOL50 WEAPON_MICROSMG WEAPON_SMG WEAPON_ASSAULTSMG WEAPON_ASSAULTRIFLE WEAPON_CARBINERIFLE WEAPON_ADVANCEDRIFLE WEAPON_MG WEAPON_COMBATMG WEAPON_PUMPSHOTGUN WEAPON_SAWNOFFSHOTGUN WEAPON_ASSAULTSHOTGUN WEAPON_BULLPUPSHOTGUN WEAPON_STUNGUN WEAPON_SNIPERRIFLE WEAPON_HEAVYSNIPER WEAPON_REMOTESNIPER WEAPON_GRENADELAUNCHER WEAPON_GRENADELAUNCHER_SMOKE WEAPON_RPG WEAPON_PASSENGER_ROCKET WEAPON_AIRSTRIKE_ROCKET WEAPON_STINGER WEAPON_MINIGUN WEAPON_GRENADE WEAPON_STICKYBOMB WEAPON_SMOKEGRENADE WEAPON_BZGAS WEAPON_MOLOTOV WEAPON_FIREEXTINGUISHER WEAPON_PETROLCAN WEAPON_DIGISCANNER WEAPON_BRIEFCASE WEAPON_BRIEFCASE_02 WEAPON_BALL WEAPON_FLARE WEAPON_VEHICLE_ROCKET WEAPON_BARBED_WIRE WEAPON_DROWNING WEAPON_DROWNING_IN_VEHICLE WEAPON_BLEEDING WEAPON_ELECTRIC_FENCE WEAPON_EXPLOSION WEAPON_FALL WEAPON_EXHAUSTION WEAPON_HIT_BY_WATER_CANNON WEAPON_RAMMED_BY_CAR WEAPON_RUN_OVER_BY_CAR WEAPON_HELI_CRASH WEAPON_FIRE WEAPON_ANIMAL_RETRIEVER WEAPON_SMALL_DOG WEAPON_TIGER_SHARK WEAPON_HAMMERHEAD_SHARK WEAPON_KILLER_WHALE WEAPON_BOAR WEAPON_PIG WEAPON_COYOTE WEAPON_DEER WEAPON_HEN WEAPON_RABBIT WEAPON_CAT WEAPON_COW WEAPON_BIRD_CRAP
Aiming Infos/Types
PISTOL_2H_BASE_STRAFE SMG_2H_BASE_STRAFE RIFLE_HI_BASE_STRAFE RIFLE_LO_BASE_STRAFE RIFLE_LO_PUMP_STRAFE MG_LOW_BASE_STRAFE FIRE_EXT_STRAFE PLANE_TARGETING_RESTRAINTS HELI_TARGETING_RESTRAINTS UNARMED_TARGETING_RESTRAINTS MINIGUN GRENADELAUNCHER rpg DIGISCANNER PETROLCAN BRIEFCASE
Weapon Flags
AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableFPSScope AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion MeleeBlade DangerousLookingMeleeWeapon DisableLeftHandIkWhenOnFoot MeleeClub TwoHanded Gun AnimReload AnimCrouchFire HasLowCoverReloads TorsoIKForWeaponBlock Automatic AllowEarlyExitFromFireAnimAfterBulletFired TreatAsOneHandedInCover NoLeftHandIKWhenBlocked UseLeftHandIkWhenAiming UseAlternateFPDrivebyClipset LongWeapon ApplyBulletForce NeedsGunCockingInCover ProcessGripAnim DisplayRechargeTimeHUD OnlyFireOneShot NonLethal DisablePlayerBlockingInMP CanPerformArrest DontBreakRopes FirstPersonScope UseFPSAnimatedRecoil DisableFPSAimForScope IgnoreHelmets Silenced Launched Scary DelayedFiringAfterAutoSwap DisableStealth CreateVisibleOrdnance DisableRightHandIk DisableIdleVariations RemoveEarlyWhenEnteringVehicles Rpg Heavy ForceEjectShellAfterFiring ForcesActionMode DisableCombatRoll ApplyVehicleDamageToEngine Thrown CookWhileAiming HasFPSProjectileWeaponAnims ManualDetonation DropWhenCooked ThrowOnly CanBeFiredLikeGun NonViolent SuppressGunshotEvent OnlyAllowFiring NoAutoRunWhenFiring DontBlendFireOutro DiscardWhenOutOfAmmo CreatesAPotentialExplosionEventWhenFired DelayedFiringAfterAutoSwapPreviousWeapon OnlyUseAimingInfoInFPS EnableFPSRNGOnly HiddenFromWeaponWheel NoAmmoDisplay EnableFPSIdleOnly NotAWeapon StaticReticulePosition EnforceFiringAngularThreshold Homing EnforceAimingRestrictions HomingToggle OnlyFireOneShotPerTriggerPress NoFriendlyFireDamage UseLegDamageVoice
Damage Types
MELEE BULLET ELECTRIC EXPLOSIVE NONE SMOKE FIRE FIRE_EXTINGUISHER UNKNOWN BARBED_WIRE WATER_CANNON FALL
Ammo Types
AMMO_PISTOL AMMO_SMG AMMO_RIFLE AMMO_MG AMMO_SHOTGUN AMMO_STUNGUN AMMO_SNIPER AMMO_SNIPER_REMOTE AMMO_FIREEXTINGUISHER AMMO_PETROLCAN AMMO_MINIGUN AMMO_GRENADELAUNCHER AMMO_GRENADELAUNCHER_SMOKE AMMO_RPG AMMO_STINGER AMMO_BALL AMMO_STICKYBOMB AMMO_SMOKEGRENADE AMMO_BZGAS AMMO_FLARE AMMO_MOLOTOV AMMO_TANK AMMO_SPACE_ROCKET AMMO_PLANE_ROCKET AMMO_PLAYER_LASER AMMO_ENEMY_LASER AMMO_BIRD_CRAP
Firing Patters
FIRING_PATTERN_PISTOL FIRING_PATTERN_SMG FIRING_PATTERN_RIFLE FIRING_PATTERN_MG FIRING_PATTERN_PUMPSHOTGUN
Explosion Types
; Example: <HitCar>DONTCARE</HitCar> GRENADELAUNCHER SMOKEGRENADELAUNCHER ROCKET DONTCARE STICKYBOMB BZGAS FLARE MOLOTOV TANKSHELL PLANE_ROCKET EXP_TAG_BIRD_CRAP
Vehicle Weapon Names
VEHICLE_WEAPON_TANK VEHICLE_WEAPON_SPACE_ROCKET VEHICLE_WEAPON_PLANE_ROCKET VEHICLE_WEAPON_PLAYER_LASER VEHICLE_WEAPON_PLAYER_BULLET VEHICLE_WEAPON_PLAYER_BUZZARD VEHICLE_WEAPON_PLAYER_HUNTER VEHICLE_WEAPON_PLAYER_LAZER VEHICLE_WEAPON_ENEMY_LASER VEHICLE_WEAPON_SEARCHLIGHT VEHICLE_WEAPON_RADAR WEAPON_VEHICLE_ROCKET
Vehicle Weapon Audio
AUDIO_ITEM_VEHICLE_TANK AUDIO_ITEM_VEHICLE_SPACE_ROCKET AUDIO_ITEM_VEHICLE_PLAYER_BULLET AUDIO_ITEM_RPG
Vehicle Weapon Effect Groups
WEAPON_EFFECT_GROUP_ROCKET WEAPON_EFFECT_GROUP_LASER WEAPON_EFFECT_GROUP_VEHICLE_MG WEAPON_EFFECT_GROUP_PUNCH_KICK
Vehicle Weapon Damage Types
EXPLOSIVE ELECTRIC BULLET NONE
Vehicle 'Weapon Flags'
Vehicle StaticReticulePosition EnforceFiringAngularThreshold Gun CanLockonInVehicle Homing EnforceAimingRestrictions HomingToggle UsableOnFoot ForceEjectShellAfterFiring ApplyVehicleDamageToEngine OnlyFireOneShotPerTriggerPress CarriedInHand CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap
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@sollaholla thank you.
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@FoxtrotDelta Still collecting more, there's hundreds of vehicle weapon stuff.
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@sollaholla you will have more of those when the next update comes out by rockstar
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