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[Reference] Weapons.meta Flags and Hashes



  • :warning: NOTE: This is not dlc data. Core Game only.
    Collected from Grand Theft Auto V\common.rpf\data\ai.

    Weapon Names

    WEAPON_UNARMED
    WEAPON_ANIMAL
    WEAPON_COUGAR
    WEAPON_KNIFE
    WEAPON_NIGHTSTICK
    WEAPON_HAMMER
    WEAPON_BAT
    WEAPON_GOLFCLUB
    WEAPON_CROWBAR
    WEAPON_PISTOL
    WEAPON_COMBATPISTOL
    WEAPON_APPISTOL
    WEAPON_PISTOL50
    WEAPON_MICROSMG
    WEAPON_SMG
    WEAPON_ASSAULTSMG
    WEAPON_ASSAULTRIFLE
    WEAPON_CARBINERIFLE
    WEAPON_ADVANCEDRIFLE
    WEAPON_MG
    WEAPON_COMBATMG
    WEAPON_PUMPSHOTGUN
    WEAPON_SAWNOFFSHOTGUN
    WEAPON_ASSAULTSHOTGUN
    WEAPON_BULLPUPSHOTGUN
    WEAPON_STUNGUN
    WEAPON_SNIPERRIFLE
    WEAPON_HEAVYSNIPER
    WEAPON_REMOTESNIPER
    WEAPON_GRENADELAUNCHER
    WEAPON_GRENADELAUNCHER_SMOKE
    WEAPON_RPG
    WEAPON_PASSENGER_ROCKET
    WEAPON_AIRSTRIKE_ROCKET
    WEAPON_STINGER
    WEAPON_MINIGUN
    WEAPON_GRENADE
    WEAPON_STICKYBOMB
    WEAPON_SMOKEGRENADE
    WEAPON_BZGAS
    WEAPON_MOLOTOV
    WEAPON_FIREEXTINGUISHER
    WEAPON_PETROLCAN
    WEAPON_DIGISCANNER
    WEAPON_BRIEFCASE
    WEAPON_BRIEFCASE_02
    WEAPON_BALL
    WEAPON_FLARE
    WEAPON_VEHICLE_ROCKET
    WEAPON_BARBED_WIRE
    WEAPON_DROWNING
    WEAPON_DROWNING_IN_VEHICLE
    WEAPON_BLEEDING
    WEAPON_ELECTRIC_FENCE
    WEAPON_EXPLOSION
    WEAPON_FALL
    WEAPON_EXHAUSTION
    WEAPON_HIT_BY_WATER_CANNON
    WEAPON_RAMMED_BY_CAR
    WEAPON_RUN_OVER_BY_CAR
    WEAPON_HELI_CRASH
    WEAPON_FIRE
    WEAPON_ANIMAL_RETRIEVER
    WEAPON_SMALL_DOG
    WEAPON_TIGER_SHARK
    WEAPON_HAMMERHEAD_SHARK
    WEAPON_KILLER_WHALE
    WEAPON_BOAR
    WEAPON_PIG
    WEAPON_COYOTE
    WEAPON_DEER
    WEAPON_HEN
    WEAPON_RABBIT
    WEAPON_CAT
    WEAPON_COW
    WEAPON_BIRD_CRAP
    

    Aiming Infos/Types

    PISTOL_2H_BASE_STRAFE
    SMG_2H_BASE_STRAFE
    RIFLE_HI_BASE_STRAFE
    RIFLE_LO_BASE_STRAFE
    RIFLE_LO_PUMP_STRAFE
    MG_LOW_BASE_STRAFE
    FIRE_EXT_STRAFE
    PLANE_TARGETING_RESTRAINTS
    HELI_TARGETING_RESTRAINTS
    UNARMED_TARGETING_RESTRAINTS
    MINIGUN
    GRENADELAUNCHER
    rpg
    DIGISCANNER
    PETROLCAN
    BRIEFCASE
    

    Weapon Flags

    AllowMeleeBlock
    CarriedInHand
    ArmourPenetrating
    CanLockonOnFoot
    CanLockonInVehicle
    CanFreeAim
    UsableOnFoot
    UsableUnderwater
    UsableClimbing
    UsableInCover
    DisableLeftHandIkInCover
    DoesRevivableDamage
    AllowCloseQuarterKills
    AllowMeleeIntroAnim
    HasLowCoverSwaps
    NoWheelStats
    QuitTransitionToIdleIntroOnWeaponChange
    DisableFPSScope
    AttachFPSLeftHandIKToRight
    UseFPSAimIK
    UseFPSSecondaryMotion
    MeleeBlade
    DangerousLookingMeleeWeapon
    DisableLeftHandIkWhenOnFoot
    MeleeClub
    TwoHanded
    Gun
    AnimReload
    AnimCrouchFire
    HasLowCoverReloads
    TorsoIKForWeaponBlock
    Automatic
    AllowEarlyExitFromFireAnimAfterBulletFired
    TreatAsOneHandedInCover
    NoLeftHandIKWhenBlocked
    UseLeftHandIkWhenAiming
    UseAlternateFPDrivebyClipset
    LongWeapon
    ApplyBulletForce
    NeedsGunCockingInCover
    ProcessGripAnim
    DisplayRechargeTimeHUD
    OnlyFireOneShot
    NonLethal
    DisablePlayerBlockingInMP
    CanPerformArrest
    DontBreakRopes
    FirstPersonScope
    UseFPSAnimatedRecoil
    DisableFPSAimForScope
    IgnoreHelmets
    Silenced
    Launched
    Scary
    DelayedFiringAfterAutoSwap
    DisableStealth
    CreateVisibleOrdnance
    DisableRightHandIk
    DisableIdleVariations
    RemoveEarlyWhenEnteringVehicles
    Rpg
    Heavy
    ForceEjectShellAfterFiring
    ForcesActionMode
    DisableCombatRoll
    ApplyVehicleDamageToEngine
    Thrown
    CookWhileAiming
    HasFPSProjectileWeaponAnims
    ManualDetonation
    DropWhenCooked
    ThrowOnly
    CanBeFiredLikeGun
    NonViolent
    SuppressGunshotEvent
    OnlyAllowFiring
    NoAutoRunWhenFiring
    DontBlendFireOutro
    DiscardWhenOutOfAmmo
    CreatesAPotentialExplosionEventWhenFired
    DelayedFiringAfterAutoSwapPreviousWeapon
    OnlyUseAimingInfoInFPS
    EnableFPSRNGOnly
    HiddenFromWeaponWheel
    NoAmmoDisplay
    EnableFPSIdleOnly
    NotAWeapon
    StaticReticulePosition
    EnforceFiringAngularThreshold
    Homing
    EnforceAimingRestrictions
    HomingToggle
    OnlyFireOneShotPerTriggerPress
    NoFriendlyFireDamage
    UseLegDamageVoice
    
    

    Damage Types

    MELEE
    BULLET
    ELECTRIC
    EXPLOSIVE
    NONE
    SMOKE
    FIRE
    FIRE_EXTINGUISHER
    UNKNOWN
    BARBED_WIRE
    WATER_CANNON
    FALL
    

    Ammo Types

    AMMO_PISTOL
    AMMO_SMG
    AMMO_RIFLE
    AMMO_MG
    AMMO_SHOTGUN
    AMMO_STUNGUN
    AMMO_SNIPER
    AMMO_SNIPER_REMOTE
    AMMO_FIREEXTINGUISHER
    AMMO_PETROLCAN
    AMMO_MINIGUN
    AMMO_GRENADELAUNCHER
    AMMO_GRENADELAUNCHER_SMOKE
    AMMO_RPG
    AMMO_STINGER
    AMMO_BALL
    AMMO_STICKYBOMB
    AMMO_SMOKEGRENADE
    AMMO_BZGAS
    AMMO_FLARE
    AMMO_MOLOTOV
    AMMO_TANK
    AMMO_SPACE_ROCKET
    AMMO_PLANE_ROCKET
    AMMO_PLAYER_LASER
    AMMO_ENEMY_LASER
    AMMO_BIRD_CRAP
    

    Firing Patters

    FIRING_PATTERN_PISTOL
    FIRING_PATTERN_SMG
    FIRING_PATTERN_RIFLE
    FIRING_PATTERN_MG
    FIRING_PATTERN_PUMPSHOTGUN
    

    Explosion Types

    ; Example: <HitCar>DONTCARE</HitCar>
    
    GRENADELAUNCHER
    SMOKEGRENADELAUNCHER
    ROCKET
    DONTCARE
    STICKYBOMB
    BZGAS
    FLARE
    MOLOTOV
    TANKSHELL
    PLANE_ROCKET
    EXP_TAG_BIRD_CRAP
    

    Vehicle Weapon Names

    VEHICLE_WEAPON_TANK
    VEHICLE_WEAPON_SPACE_ROCKET
    VEHICLE_WEAPON_PLANE_ROCKET
    VEHICLE_WEAPON_PLAYER_LASER
    VEHICLE_WEAPON_PLAYER_BULLET
    VEHICLE_WEAPON_PLAYER_BUZZARD
    VEHICLE_WEAPON_PLAYER_HUNTER
    VEHICLE_WEAPON_PLAYER_LAZER
    VEHICLE_WEAPON_ENEMY_LASER
    VEHICLE_WEAPON_SEARCHLIGHT
    VEHICLE_WEAPON_RADAR
    WEAPON_VEHICLE_ROCKET
    

    Vehicle Weapon Audio

    AUDIO_ITEM_VEHICLE_TANK
    AUDIO_ITEM_VEHICLE_SPACE_ROCKET
    AUDIO_ITEM_VEHICLE_PLAYER_BULLET
    AUDIO_ITEM_RPG
    

    Vehicle Weapon Effect Groups

    WEAPON_EFFECT_GROUP_ROCKET
    WEAPON_EFFECT_GROUP_LASER
    WEAPON_EFFECT_GROUP_VEHICLE_MG
    WEAPON_EFFECT_GROUP_PUNCH_KICK
    

    Vehicle Weapon Damage Types

    EXPLOSIVE
    ELECTRIC
    BULLET
    NONE
    

    Vehicle 'Weapon Flags'

    Vehicle
    StaticReticulePosition
    EnforceFiringAngularThreshold
    Gun
    CanLockonInVehicle
    Homing
    EnforceAimingRestrictions
    HomingToggle
    UsableOnFoot
    ForceEjectShellAfterFiring
    ApplyVehicleDamageToEngine
    OnlyFireOneShotPerTriggerPress
    CarriedInHand
    CanFreeAim
    TwoHanded
    AnimReload
    AnimCrouchFire
    CreateVisibleOrdnance
    UsableInCover
    DisableRightHandIk
    DisableLeftHandIkInCover
    Scary
    DisableIdleVariations
    HasLowCoverSwaps
    RemoveEarlyWhenEnteringVehicles
    DelayedFiringAfterAutoSwap
    

    :gun: Weapon .meta Templates:


  • MODERATOR

    @sollaholla thank you.



  • @FoxtrotDelta Still collecting more, there's hundreds of vehicle weapon stuff.


  • MODERATOR

    @sollaholla you will have more of those when the next update comes out by rockstar



  • I'll be posting independent templates for all weapons.

    Example (Carbine Rifle)


    <?xml version="1.0" encoding="utf-8"?>
    <CWeaponInfoBlob>
      <SlotNavigateOrder>
        <Item>
          <WeaponSlots>
            <Item>
              <OrderNumber value="180" />
              <Entry>SLOT_CARBINERIFLE</Entry>
            </Item>
          </WeaponSlots>
        </Item>
        <Item>
          <WeaponSlots>
            <Item>
              <OrderNumber value="190" />
              <Entry>SLOT_CARBINERIFLE</Entry>
            </Item>
          </WeaponSlots>
        </Item>
      </SlotNavigateOrder>
      <SlotBestOrder>
        <WeaponSlots>
          <Item>
            <OrderNumber value="60" />
            <Entry>SLOT_CARBINERIFLE</Entry>
          </Item>
        </WeaponSlots>
      </SlotBestOrder>
      <TintSpecValues />
      <FiringPatternAliases />
      <UpperBodyFixupExpressionData />
      <AimingInfos />
      <Infos>
        <Item>
          <Infos>
            <Item type="CWeaponInfo">
              <Name>WEAPON_CARBINERIFLE</Name>
              <Model>W_AR_CARBINERIFLE</Model>
              <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
              <Slot>SLOT_CARBINERIFLE</Slot>
              <DamageType>BULLET</DamageType>
              <Explosion>
                <Default>DONTCARE</Default>
                <HitCar>DONTCARE</HitCar>
                <HitTruck>DONTCARE</HitTruck>
                <HitBike>DONTCARE</HitBike>
                <HitBoat>DONTCARE</HitBoat>
                <HitPlane>DONTCARE</HitPlane>
              </Explosion>
              <FireType>INSTANT_HIT</FireType>
              <WheelSlot>WHEEL_RIFLE</WheelSlot>
              <Group>GROUP_RIFLE</Group>
              <AmmoInfo ref="AMMO_RIFLE" />
              <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
              <ClipSize value="30" />
              <AccuracySpread value="3.000000" />
              <AccurateModeAccuracyModifier value="0.500000" />
              <RunAndGunAccuracyModifier value="2.000000" />
              <RunAndGunAccuracyMaxModifier value="1.000000" />
              <RecoilAccuracyMax value="0.500000" />
              <RecoilErrorTime value="3.000000" />
              <RecoilRecoveryRate value="1.000000" />
              <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
              <MinHeadShotDistanceAI value="1000.000000" />
              <MaxHeadShotDistanceAI value="1000.000000" />
              <HeadShotDamageModifierAI value="1000.000000" />
              <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
              <MinHeadShotDistancePlayer value="5.000000" />
              <MaxHeadShotDistancePlayer value="40.000000" />
              <HeadShotDamageModifierPlayer value="18.000000" />
              <Damage value="32.000000" />
              <DamageTime value="0.000000" />
              <DamageTimeInVehicle value="0.000000" />
              <DamageTimeInVehicleHeadShot value="0.000000" />
              <HitLimbsDamageModifier value="0.500000" />
              <NetworkHitLimbsDamageModifier value="0.800000" />
              <LightlyArmouredDamageModifier value="0.750000" />
              <Force value="75.000000" />
              <ForceHitPed value="140.000000" />
              <ForceHitVehicle value="1200.000000" />
              <ForceHitFlyingHeli value="1250.000000" />
              <OverrideForces />
              <ForceMaxStrengthMult value="1.000000" />
              <ForceFalloffRangeStart value="0.000000" />
              <ForceFalloffRangeEnd value="50.000000" />
              <ForceFalloffMin value="1.000000" />
              <ProjectileForce value="0.000000" />
              <FragImpulse value="600.000000" />
              <Penetration value="0.100000" />
              <VerticalLaunchAdjustment value="0.000000" />
              <DropForwardVelocity value="0.000000" />
              <Speed value="2000.000000" />
              <BulletsInBatch value="1" />
              <BatchSpread value="0.000000" />
              <ReloadTimeMP value="-1.000000" />
              <ReloadTimeSP value="-1.000000" />
              <VehicleReloadTime value="1.000000" />
              <AnimReloadRate value="1.000000" />
              <BulletsPerAnimLoop value="1" />
              <TimeBetweenShots value="0.135000" />
              <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
              <SpinUpTime value="0.000000" />
              <SpinTime value="0.000000" />
              <SpinDownTime value="0.000000" />
              <AlternateWaitTime value="-1.000000" />
              <BulletBendingNearRadius value="0.000000" />
              <BulletBendingFarRadius value="0.750000" />
              <BulletBendingZoomedRadius value="0.375000" />
              <FirstPersonBulletBendingNearRadius value="0.000000" />
              <FirstPersonBulletBendingFarRadius value="0.750000" />
              <FirstPersonBulletBendingZoomedRadius value="0.375000" />
              <Fx>
                <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
                <FlashFx>muz_assault_rifle</FlashFx>
                <FlashFxAlt>muz_alternate_star</FlashFxAlt>
                <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
                <FlashFxAltFP />
                <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
                <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
                <MuzzleSmokeFxMinLevel value="0.300000" />
                <MuzzleSmokeFxIncPerShot value="0.100000" />
                <MuzzleSmokeFxDecPerSec value="0.250000" />
                <ShellFx>eject_auto</ShellFx>
                <ShellFxFP>eject_auto_fp</ShellFxFP>
                <TracerFx>bullet_tracer</TracerFx>
                <PedDamageHash>BulletLarge</PedDamageHash>
                <TracerFxChanceSP value="0.150000" />
                <TracerFxChanceMP value="0.750000" />
                <FlashFxChanceSP value="1.000000" />
                <FlashFxChanceMP value="1.000000" />
                <FlashFxAltChance value="0.200000" />
                <FlashFxScale value="1.000000" />
                <FlashFxLightEnabled value="true" />
                <FlashFxLightCastsShadows value="false" />
                <FlashFxLightOffsetDist value="0.000000" />
                <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
                <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
                <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
                <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
                <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
                <GroundDisturbFxEnabled value="false" />
                <GroundDisturbFxDist value="5.000000" />
                <GroundDisturbFxNameDefault />
                <GroundDisturbFxNameSand />
                <GroundDisturbFxNameDirt />
                <GroundDisturbFxNameWater />
                <GroundDisturbFxNameFoliage />
              </Fx>
              <InitialRumbleDuration value="90" />
              <InitialRumbleIntensity value="0.700000" />
              <InitialRumbleIntensityTrigger value="0.950000" />
              <RumbleDuration value="90" />
              <RumbleIntensity value="0.100000" />
              <RumbleIntensityTrigger value="0.800000" />
              <RumbleDamageIntensity value="1.000000" />
              <InitialRumbleDurationFps value="150" />
              <InitialRumbleIntensityFps value="1.000000" />
              <RumbleDurationFps value="95" />
              <RumbleIntensityFps value="1.000000" />
              <NetworkPlayerDamageModifier value="1.000000" />
              <NetworkPedDamageModifier value="1.000000" />
              <NetworkHeadShotPlayerDamageModifier value="1.700000" />
              <LockOnRange value="65.000000" />
              <WeaponRange value="120.000000" />
              <BulletDirectionOffsetInDegrees value="0.000000" />
              <AiSoundRange value="-1.000000" />
              <AiPotentialBlastEventRange value="-1.000000" />
              <DamageFallOffRangeMin value="47.500000" />
              <DamageFallOffRangeMax value="120.000000" />
              <DamageFallOffModifier value="0.300000" />
              <VehicleWeaponHash />
              <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
              <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
              <CoverReadyToFireCameraHash />
              <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
              <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
              <AlternativeOrScopedCameraHash />
              <RunAndGunAlternativeOrScopedCameraHash />
              <CinematicShootingAlternativeOrScopedCameraHash />
              <CameraFov value="35.000000" />
              <FirstPersonScopeFov value="20.00000" />
              <FirstPersonScopeAttachmentFov value="20.00000" />
              <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
              <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
              <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
              <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
              <FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230" />
              <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280" />
              <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000" />
              <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
              <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
              <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
              <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000" />
              <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000" />
              <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000" />
              <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
              <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
              <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
              <ZoomFactorForAccurateMode value="1.300000" />
              <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
              <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
              <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
              <MinTimeBetweenRecoilShakes value="100" />
              <RecoilShakeAmplitude value="0.333000" />
              <ExplosionShakeAmplitude value="-1.000000" />
              <ReticuleHudPosition x="0.000000" y="0.000000" />
              <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
              <AimProbeLengthMin value="0.430000" />
              <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
              <AimProbeLengthMax value="0.340000" />
              <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
              <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
              <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
              <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
              <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
              <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
              <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
              <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
              <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
              <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
              <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
              <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
              <TorsoAimOffset x="-1.000000" y="0.550000" />
              <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
              <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
              <ReticuleMinSizeStanding value="0.600000" />
              <ReticuleMinSizeCrouched value="0.500000" />
              <ReticuleScale value="0.300000" />
              <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
              <FirstPersonReticuleStyleHash />
              <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
              <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
              <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
              <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
              <StatName>CRBNRIFLE</StatName>
              <KnockdownCount value="-1" />
              <KillshotImpulseScale value="1.000000" />
              <NmShotTuningSet>Automatic</NmShotTuningSet>
              <AttachPoints>
                <Item>
                  <AttachBone>WAPClip</AttachBone>
                  <Components>
                    <Item>
                      <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
                      <Default value="true" />
                    </Item>
                    <Item>
                      <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
                      <Default value="false" />
                    </Item>
                  </Components>
                </Item>
              </AttachPoints>
              <GunFeedBone />
              <TargetSequenceGroup />
              <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
              <TintSpecValues ref="TINT_DEFAULT" />
              <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
              <ReloadUpperBodyFixupExpressionData ref="default" />
              <AmmoDiminishingRate value="3" />
              <AimingBreathingAdditiveWeight value="1.000000" />
              <FiringBreathingAdditiveWeight value="1.000000" />
              <StealthAimingBreathingAdditiveWeight value="1.000000" />
              <StealthFiringBreathingAdditiveWeight value="1.000000" />
              <AimingLeanAdditiveWeight value="1.000000" />
              <FiringLeanAdditiveWeight value="1.000000" />
              <StealthAimingLeanAdditiveWeight value="1.000000" />
              <StealthFiringLeanAdditiveWeight value="1.000000" />
              <ExpandPedCapsuleRadius value="0.000000" />
              <AudioCollisionHash />
              <HudDamage value="32" />
              <HudSpeed value="65" />
              <HudCapacity value="40" />
              <HudAccuracy value="55" />
              <HudRange value="45" />
            </Item>
          </Infos>
        </Item>
      </Infos>
      <VehicleWeaponInfos />
      <Name>Core Game</Name>
    </CWeaponInfoBlob>
    


  • Okay, edited first post with all character weapon templates. :thumbsup:


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