[Concept] Menyoo-to-ymap converter
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YMAP development has been progressing, with more people figuring out how to load map mods "properly" by custom DLCs and YMAP entries. The codewalker tool is helpful for laying out maps and generating ymaps, but sometimes you want to do it in-game. Menyoo seems to work pretty well for laying out maps. I am considering creating a script which could convert Menyoo Spooner XML files to YMAP files. Obviously not everything that can be done with object spooner can be done in a ymap file, but it would just take objects/props and put them into the ymap format, and possibly parked vehicles as well. I would need some help with figuring out what ymap flags should be used - at the very least to make something spawn frozen or dynamic. Is there interest in this? I would do it as a standalone .NET exe, so you wouldn't need any particular plugin hook or anything. You could just open an XML file and convert it to ymap format. Some manual work would be needed to integrate it into a proper DLC or other ymap file of course.
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@PNWParksFan I'm waiting a such tool to start to do ymap ;D
I Hope you good luck for this project that could help a lot of people and save their time
Maybe @dekurwinator and @sollaholla could help you
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Oh, just converting it to ymap format? I've already done this for map-editor, and have a tool I made
I haven't dont it for menyoo though, but I'll see about doing that as well!
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@PNWParksFan PLESE DO THIS! I've been trying to figure out a way to get my menyoo maps autoloaded
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ymaps olnly work for props right?
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@Dekurwinator what about peds, like in the maze bank?
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@Dekurwinator Okay, I'll start working on the tool, then. Any good examples for
carGenerators
? I just need the ymap.xml file, and I can compile it into a class.
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@Dekurwinator perfect.
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@Dekurwinator What's the proper flag?
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@Dekurwinator do you happen to know what the flags need to be in zmod to achieve the same effect?
@sollaholla so it sounds like you're planning to take this and run with it, which is fine. Anything I can do to help?
@sollaholla @Dekurwinator peds are spawned by scenario files, defined in .ymt files in scenarios.rpf. Those can be edited with the ymt toolkit but most of the hash names aren't known, so it's a massive PITA to edit. Until OpenIV supports editing scenario ymts directly I wouldn't put too much time into trying to make that custom.
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@Dekurwinator hm. Hopefully that won't cause too many issues for me, as I created my custom props with zmodeler. I guess I should probably learn GIMS Evo though.
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A Menyoo or Map Editor to ymap converter would be amazing.
I could convert Project Wood, and have it not make the game run like shit but still get its beauty. lol.
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@sollaholla where is your tool for converting map editor to a ymap??
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@kingboughey http://www.mediafire.com/file/kpj9evyrdhvg13c/YMapTool.zip
It's not a click-to-run app. Drag your map editor file onto the exe, and it will convert the file into a ymap.
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@sollaholla excuse my ignorance, but i have no idea what im doing. Ive created a ymap of my XML through your converter but i am stuck as to what i do now?
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@kingboughey beats me
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@Dekurwinator can someone explain the: <flags value="3683"/> in carGenerators ? Ty
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Any news on this ? @sollaholla