Can somebody kindly explain a few parameters to me?
In gameconfig, I need to know precisely what these values control, because they don't seem to do what I think they should.
<VehicleAmbientDensityMultiplier_Base value="1000"/> <------- Doesn't this multiply the quantity of vehicles specified in popcycle by a 1000% ?
<VehicleUpperLimit_Base value="500"/ <-----------Is this saying that this is the total amount of vehicles allowed in the entire game space, or per region, i.e. Richman, Vinewood, South Los Santos?
Also there are a total of 16 vehicle spacing values, what is the reasoning, and what determines which values are used, when and where?
I wish I could help you more. But I think these have to do with the cars that travel on the roadways, this spawning moving cars, I don't think this is in regards to the stationery sort of permanently located spawning cars.
The wine ymap files seem to have the stationary vehicle information within them.
@DarthPungz I am not sure I follow you? Stationary as in parked vehicles? There are values for those as well, and I am not concerned with them, but rather traffic densities per region. My trouble is getting the city traffic looking the way I want. In the Country, it is over the top no matter how low I make the values in popcycle, highway traffic looks as it should every where, but no matter how much I increase values in either of these ones I have shown above, OR popcycle, it is just not doing what I want. I think it has something to do with either vehicle upper limit or my lack of understanding of the vehicle spacing values. I managed to get accross from the golf course looking as it should, but in all other areas in the City, I am coming up way short.