[Vehicle] (W.I.P.) 1965/66 Pontiac Full-size Package Mod 2.0
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@Yarm1995 Car is looking good
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@John-Lemon @Yarm1995 Bodyparts disappearing when applying a bodymod is caused by the removal of an bodypart that has Flags E in it's dummy user-defined options.
The game will make all body parts disappear that are located below the bodypart in the hierarchy you removed.Simply remove that Flags in the dummy node.
PS. Let me know if you need more screenshots, I'd love to make some.
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@inbetweendays_ Nice screenshots! I send you final version of car soon, if you want to make screens for release version.
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@GreenAid I can send you a .z3d file. And i don't have Discord.
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@tk0wnz Thanks for advice, i'm try. And i can send you car for screenshots too.
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@Biggdogg Thank you!
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@Yarm1995 Ok, but you should make Discord, most of everybody is there and we can talk real time and share things
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@Yarm1995 any updates on the Catalinam
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@John-Lemon I buy new license for Zmodeler within few days, and finish some little things, also make some final edits to dlc archive.
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@Yarm1995 cool, any update on getting tge other vehicle mods to work?
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@John-Lemon I spend much time on my job, and works on my vehicle mods rarely for now. So i can't promise anything and say about release dates for now, but after Catalina i have some plans:
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@Yarm1995 looks promising to me. Good luck for the future!
Ps working at Amazon, I know what it's like to have no time to do what you really want to do, so I have sympathy!
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@Yarm1995 Super cool choice to do the Panel truck though, oh my it's nice.
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@John-Lemon Finally solve problem with tuning parts. Thanks @tk0wnz for the tip.
Example of some parts:
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@Yarm1995 that looks awesome. I guess it's ironing out textures, bug testing and then officials release!
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@Yarm1995 I LOVE your chevrolet truck, wonderfull !
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Finally R* made working throttles for blowers in latest update. So after quick research i'm try to use it on model:
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@Yarm1995 Looks fricken awesome! Any idea of when you can send the next beta to test?
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@John-Lemon Generally car is ready, i'm finishing rest of the LODs and some tuning parts, correct names for some parts. I can send you car as is, so you can look at tuning parts, that ready for now.
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@Yarm1995 Sounds good to me, send me the test model when you're ready
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@Yarm1995 any chance you could share how you got the throttle valves to work? I'm assuming they need to have a specific name in the hierarchy, as well as possibly a rotational value in the user-defined options for that specific part. I've tried naming the part in my car "throttle" and added a RotX value of 0, 80, but it didn't have any effect at all in-game. To be fair though, I'm also trying to test this in a FiveM server, so I don't know if that might have any adverse effects on this? Thanks for any tips you can offer.
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@shoostar Creaty dummy named supercharger_1, supercharger_2, etc. And place throttles object named misc_... into this dummy. Axes of both dummies must be centered at throttles center, and RotX value dont needed.
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@Yarm1995 Man good stuff