[WIP | Vehicle]North American X-15 Manned Rocket and NB-52 motherplane
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Heyho fellas, today I'm here to show you some pictures of a new... aircraft? Well, more of a rocket really. The North American X-15 was the fastest manned aircraft until the Space Shuttle came along and was launched from modified B-52 bombers.
This was a donated model and mod, but I quite frankly enjoyed working on this unique aircraft.
Thanks to @ImNotMentaL for writing a script which attached the X-15 under the NB-52's wing and let's you switch planes in midair. As you can see in the title, this is still a WIP mod. The B-52 on the pics represents a B-52A with modifications like a cutout whole in the inner right flap and an extra window bulge on the right. I will probably also add a second livery depicting the "Balls 8" mothership.
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@SkylineGTRFreak awesome i was going to convert this one also , never had time or energy to start it. Bravo! I have other prototype and space aircraft if u want from fsx payware.
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@SkylineGTRFreak awesome work as always! thanks so much for making all cool military vehicles.
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@SkylineGTRFreak just f#:&in stellar!!!! Next level brother! Keep on keeping on!
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@SkylineGTRFreak looking good
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When this realeases, are you going also to include the re skinned b-52H? @SkylineGTRFreak
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@DavidFliesPlanes it's a B-52B, but yea
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@SkylineGTRFreak Hey mate can you update the HMMWV ASRAD (Anti-Air) [Add-On] alot facing with an issue while entering the car game crash, tried to enter as a passenger didn't crash, but when i enter as a driver and sit game crashing may you fix that for us thanks.
btw
This one is cool keep it up...
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@NaughtyBoy well it works for me and others, so I can't really tell where the problem is. My only explanation would be a missing update...
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@SkylineGTRFreak
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<handlingName>B52H</handlingName>
<fMass value="220000.000000" />
<fInitialDragCoeff value="5.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="2.800000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.001000" />
<fDriveInertia value="0.100000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="284.000000" />
<fBrakeForce value="0.80000" />
<fBrakeBiasFront value="0.333" />
<fHandBrakeForce value="0.900000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="0.850000" />
<fTractionCurveMin value="0.800000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.500000" />
<fSuspensionCompDamp value="1.800000" />
<fSuspensionReboundDamp value="1.000000" />
<fSuspensionUpperLimit value="0.500000" />
<fSuspensionLowerLimit value="-0.050000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.750000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.700000" />
<fRollCentreHeightRear value="0.700000" />
<fCollisionDamageMult value="0.30000" />
<fWeaponDamageMult value="0.300000" />
<fDeformationDamageMult value="4.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="45000" />
<strModelFlags>0000000</strModelFlags>
<strHandlingFlags>400100</strHandlingFlags>
<strDamageFlags>22</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="1.00000" />
<fThrustFallOff value="0.0000011" />
<fThrustVectoring value="0.0000000" />
<fYawMult value="-0.000010" />
<fYawStabilise value="0.000020" />
<fSideSlipMult value="0.020000" />
<fRollMult value="0.000800" />
<fRollStabilise value="*0.000000" />
<fPitchMult value="0.000030" />
<fPitchStabilise value="0.000000" />
<fFormLiftMult value="0.000200" />
<fAttackLiftMult value="0.001000" />
<fAttackDiveMult value="0.001000" />
<fGearDownDragV value="0.000000" />
<fGearDownLiftMult value="0.700000" />
<fWindMult value="0.000001" />
<fMoveRes value="0.015000" />
<vecTurnRes x="8.990000" y="1.990000" z="1.090000" />
<vecSpeedRes x="0.300000" y="0.500000" z="0.600000" />
<fGearDoorFrontOpen value="95.000000" />
<fGearDoorRearOpen value="120.000000" />
<fGearDoorRearOpen2 value="-30.000000" />
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<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.100000" />
<fInputSensitivityForDifficulty value="1.200000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="3.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
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</SubHandlingData>
</Item>
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@SkylineGTRFreak Nice, i think it'll add variety to the mod.
By the way, that nb-52 reminds me of the Andromada from san andreas. anybody else?
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@SkylineGTRFreak you know what i found else on Asrad? it does some modification on weapons, example after you install that add-on, when i throw a grande it explodes immediately when touching the ground.
And about ASRAD, i am using the Add-on ground vehicles there and isn't crashing when i enter in car, but single add-on yours crash thats weirdo, it has something to do in handling file because now in Add-on ground vehicle by PANICO TOTAL, when i try to shoot with M142 its crashing, complicated lol
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@SkylineGTRFreak @PANICO-TOTAL ok here is the solution.
Means 2-HMMWV ASRAD: 4 missiles / 1x recharge Custom weapons Panico Total = not crashing
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@NaughtyBoy you should make a topic/ PM not using this topic
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@SkylineGTRFreak has there been any progress on this? I know you are busy ATM but i'm just curious
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How come when I go to download it sys file removed