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[WIP | Vehicle]North American X-15 Manned Rocket and NB-52 motherplane



  • Heyho fellas, today I'm here to show you some pictures of a new... aircraft? Well, more of a rocket really. The North American X-15 was the fastest manned aircraft until the Space Shuttle came along and was launched from modified B-52 bombers.
    This was a donated model and mod, but I quite frankly enjoyed working on this unique aircraft.
    Thanks to @ImNotMentaL for writing a script which attached the X-15 under the NB-52's wing and let's you switch planes in midair. As you can see in the title, this is still a WIP mod. The B-52 on the pics represents a B-52A with modifications like a cutout whole in the inner right flap and an extra window bulge on the right. I will probably also add a second livery depicting the "Balls 8" mothership.

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  • MODERATOR

    @SkylineGTRFreak awesome i was going to convert this one also , never had time or energy to start it. Bravo! I have other prototype and space aircraft if u want from fsx payware.



  • @SkylineGTRFreak awesome work as always! thanks so much for making all cool military vehicles.


  • MODERATOR

    @SkylineGTRFreak just f#:&in stellar!!!! Next level brother! Keep on keeping on!


  • TRANSLATOR

    @SkylineGTRFreak looking good



  • When this realeases, are you going also to include the re skinned b-52H? @SkylineGTRFreak



  • @DavidFliesPlanes it's a B-52B, but yea



  • @SkylineGTRFreak Hey mate can you update the HMMWV ASRAD (Anti-Air) [Add-On] alot facing with an issue while entering the car game crash, tried to enter as a passenger didn't crash, but when i enter as a driver and sit game crashing may you fix that for us thanks.

    btw
    This one is cool keep it up...



  • @NaughtyBoy well it works for me and others, so I can't really tell where the problem is. My only explanation would be a missing update...


  • MODERATOR

    @SkylineGTRFreak
    <Item type="CHandlingData">
    <handlingName>B52H</handlingName>
    <fMass value="220000.000000" />
    <fInitialDragCoeff value="5.000000" />
    <fPercentSubmerged value="75.000000" />
    <vecCentreOfMassOffset x="0.000000" y="2.800000" z="0.000000" />
    <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
    <fDriveBiasFront value="0.000000" />
    <nInitialDriveGears value="1" />
    <fInitialDriveForce value="0.001000" />
    <fDriveInertia value="0.100000" />
    <fClutchChangeRateScaleUpShift value="1.300000" />
    <fClutchChangeRateScaleDownShift value="1.300000" />
    <fInitialDriveMaxFlatVel value="284.000000" />
    <fBrakeForce value="0.80000" />
    <fBrakeBiasFront value="0.333" />
    <fHandBrakeForce value="0.900000" />
    <fSteeringLock value="40.000000" />
    <fTractionCurveMax value="0.850000" />
    <fTractionCurveMin value="0.800000" />
    <fTractionCurveLateral value="12.000000" />
    <fTractionSpringDeltaMax value="0.100000" />
    <fLowSpeedTractionLossMult value="0.000000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.500000" />
    <fTractionLossMult value="1.000000" />
    <fSuspensionForce value="1.500000" />
    <fSuspensionCompDamp value="1.800000" />
    <fSuspensionReboundDamp value="1.000000" />
    <fSuspensionUpperLimit value="0.500000" />
    <fSuspensionLowerLimit value="-0.050000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.750000" />
    <fAntiRollBarForce value="0.000000" />
    <fAntiRollBarBiasFront value="0.000000" />
    <fRollCentreHeightFront value="0.700000" />
    <fRollCentreHeightRear value="0.700000" />
    <fCollisionDamageMult value="0.30000" />
    <fWeaponDamageMult value="0.300000" />
    <fDeformationDamageMult value="4.000000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="5.000000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.000000" />
    <nMonetaryValue value="45000" />
    <strModelFlags>0000000</strModelFlags>
    <strHandlingFlags>400100</strHandlingFlags>
    <strDamageFlags>22</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CFlyingHandlingData">
    <fThrust value="1.00000" />
    <fThrustFallOff value="0.0000011" />
    <fThrustVectoring value="0.0000000" />
    <fYawMult value="-0.000010" />
    <fYawStabilise value="0.000020" />
    <fSideSlipMult value="0.020000" />
    <fRollMult value="0.000800" />
    <fRollStabilise value="*0.000000" />
    <fPitchMult value="0.000030" />
    <fPitchStabilise value="0.000000" />
    <fFormLiftMult value="0.000200" />
    <fAttackLiftMult value="0.001000" />
    <fAttackDiveMult value="0.001000" />
    <fGearDownDragV value="0.000000" />
    <fGearDownLiftMult value="0.700000" />
    <fWindMult value="0.000001" />
    <fMoveRes value="0.015000" />
    <vecTurnRes x="8.990000" y="1.990000" z="1.090000" />
    <vecSpeedRes x="0.300000" y="0.500000" z="0.600000" />
    <fGearDoorFrontOpen value="95.000000" />
    <fGearDoorRearOpen value="120.000000" />
    <fGearDoorRearOpen2 value="-30.000000" />
    <fGearDoorRearMOpen value="-30.000000" />
    <fTurublenceMagnitudeMax value="0.000000" />
    <fTurublenceForceMulti value="0.000000" />
    <fTurublenceRollTorqueMulti value="0.000000" />
    <fTurublencePitchTorqueMulti value="0.000000" />
    <fBodyDamageControlEffectMult value="0.100000" />
    <fInputSensitivityForDifficulty value="1.200000" />
    <fOnGroundYawBoostSpeedPeak value="1.000000" />
    <fOnGroundYawBoostSpeedCap value="3.000000" />
    <fEngineOffGlideMulti value="1.000000" />
    <handlingType>HANDLING_TYPE_FLYING</handlingType>
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>



  • @SkylineGTRFreak Nice, i think it'll add variety to the mod.

    By the way, that nb-52 reminds me of the Andromada from san andreas. anybody else?



  • @SkylineGTRFreak you know what i found else on Asrad? it does some modification on weapons, example after you install that add-on, when i throw a grande it explodes immediately when touching the ground.

    And about ASRAD, i am using the Add-on ground vehicles there and isn't crashing when i enter in car, but single add-on yours crash thats weirdo, it has something to do in handling file because now in Add-on ground vehicle by PANICO TOTAL, when i try to shoot with M142 its crashing, complicated lol


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