[Information/Discussion] ScriptHookV & OpenIV Updates
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Oh, and by the way I think that there even might have been several releases of the retail version. I bought the game in late 2015 so, I don't know, but maybe it contains some tools that prevent the .exe haxing. Just a qualified guess but makes sense come to think of it.
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I have backup but always get this error: game memory error. please reboot and restart the game
Please help i tried everything
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@TheMurderousCricket I think that your problem is that you forgot how works the Launcher Bypass. Is not just dropping the files into the main game folder (technically it is), you should make sure to start the game from the GTA5.exe executable file instead of the GTAVLauncher.exe one, otherwise you'll be starting it with the game updates checker, aka Social Club.
And, if you update your game after every DLC release, your version is not different to mine other than for the mods we've installed.
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@ReNNie Ich habe keine Sicherung dieser Dateien. Ich habe nur update.rpf. Schicken Sie mir bitte den Rest des Download-Links.
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@Reyser - I know that. I always run it through the GTA5.exe. Trust me, I am really a very careful person that reads with understanding.
But! I gave it another go, and ran GTA5.exe with my Internet connection enabled instead of trying it offline...
As a result, I managed to launch the game. Five times so far, without being nagged by the downloader, which is quite promising and I hope it stays that way.
Looks like you were kind of right after all and I did something wrong.
I just had no idea that this might be the cause, since there was no word that Internet connection just has to be enabled for the bypass to be effective.
But the important thing is that it seems to work.
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@xInno3Dx Armin's really good but Oakenfold is the Master and Godfather of Trance. You all need to listen to Tranceport, and then his best in my opinion, Global Underground 007: Live in New York. There's a reason GU made him 007. Off topic sorry I know.
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Since, apparently, it isn't clear for many, ppl, for the STEAM version of the game, you don't need to prevent updating. In fact, just let it do its thang. Then, afterwards, you restore your game (from backup). This works, because STEAM decides the need to update, based on a manifest file (higher up the repository tree). So, when the manifest file is up-to-date, you're good, and STEAM won't look for updates any further (unless there actually is an even newer one, of course, or when you do a forced 'verify files').
As the result of the above, it also makes no difference how you start the game after you restored the GTA V folder (as in, with GTAVLauncher.exe or no).
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ok so what you're saying is that all i have to do is copy my backup files to the main file ? or can i just copy my gta.exe over since it is previous version, i prob sound stupid cuz im not good w this kind of stuff lol
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@KappaCinn said in [Information/Discussion] ScriptHookV & OpenIV Updates:
ok so what you're saying is that all i have to do is copy my backup files to the main file ? or can i just copy my gta.exe over since it is previous version, i prob sound stupid cuz im not good w this kind of stuff lol
No, you definetely need more than the gta5.exe file, like the new update.rpf, for instance. Personally, I just make a full backup of it, and then do a full restore thereafter.
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@meimeiriver said in [Information/Discussion] ScriptHookV & OpenIV Updates:
@KappaCinn said in [Information/Discussion] ScriptHookV & OpenIV Updates:
ok so what you're saying is that all i have to do is copy my backup files to the main file ? or can i just copy my gta.exe over since it is previous version, i prob sound stupid cuz im not good w this kind of stuff lol
No, you definetely need more than the gta5.exe file, like the new update.rpf, for instance. Personally, I just make a full backup of it, and then do a full restore thereafter.
So I need to copy entire update.rpf or just the modified meta files if I want my mods working after update?
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@ReNNie said in [Information/Discussion] ScriptHookV & OpenIV Updates:
update.rpf
GTA5.exe
GTAVLauncher.exe
steam_api64.dllI didn't say 'just the meta files', now did I?
No, back up the enitre update.rpf as R* included new stuff for the new content in the updated update.rpf
So when using the old exe's, use the old modded update.rpf with the custom gameconfig.xml in place
And if you want to have a crack at the new vehicles, add the latest dlcpack to that dlclist.xml
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@TheMurderousCricket No idea if It requires internet connection (which I doubt) to work properly, but you can check the script log modification date to see and confirm that is really working now and not something random ๐
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@Reyser - Not really sure just yet, but I grow confident that it is the connectivity that's important.
I think I misunderstood the purpose of this tool which is "keep the connectivity and the installation validation routine (a mandatory thing) without evoking the downloader". Rather than "remain completely offline for indefinite time".
Also consider this - when I ran it this morning I got the "GTA requires Internet connection to validate installation" message the moment the splash screen appeared. I was really upset, until I realized that I am offline... As soon as I enabled Inet connection it worked again, no update downloading.
I might as well check the log. Just a latest run date you say, or shall I actually open the log file and look for some particular string?
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@TheMurderousCricket Check the content of the file and look if it was executed with success recently, the last date you've started the game with the gta5.exe.
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With steam I usually back up after every update, and when the next update comes I download the update than replace it with the pervious update, and that works every time. No need to use a bypass for it so start.
When I want to play online I move the current update back into the steam folder
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@YHWHDios - Unfortunately, retail and Steam versions seem to be governed by different rules, so I don't think your solution is applicable to the CD version.
@Reyser - I think the Bypass should work. Also, I tried that offline thing again and the game did not run. Internet on - it did. I wonder if you can also reproduce it - try it out!
As far as the log file is concerned, it seems to update itself no matter if a launch is successful or not.
Bypass seems to be crash-prone however as my game crashed after about an hour's play and it did as well on the title screen. Not really sure why. By the way, do you also experience occasional crashes when using it?
Anyway, it may still be better than having to download yet more useless MP junk...
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@TheMurderousCricket I'll try to use it without internet connection this weekend.
In 2017 I did notice that the Bypass crashes the game when we try to enter a vehicle after being covered somewhere, like in a wall or vehicle. Is a random bug that I don't know why happens, but is the only one I've noticed.
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@Reyser - Right. Then it looks like it just happens from time to time. However, there is a certain "workflow" that one could follow with the Launcher Bypass and avoid crashes.
I noticed that launching the game with this tool and Inet on, counts as an ownership validation that you normally go through when using Social Club Launcher.
Once this is complete, you just remove or replace Bypass files to another location and run the game completely offline through said Launcher for a period of time just as if you had logged in. Traditional, crash-free way... minus downloads of course.
Since it is Bypass that may sometimes cause these crashes, it may as well be used just as a tool to connect for a minute or so. Then, you can just go offline and, if need be, reapply as necessary.
Anyway, thanks for the encouragement to give it yet another try.
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Try disabling GTA V and it's launcher in the firewall should stop updates then
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Thanks for waging in @SLY95ZER, though I don't know if it is a valid solution. As far as I can tell, the game needs to connect to the Inet somehow to continue to function or grant you an offline access.
As proved, you don't have to suck up all these stupid downloads but you need to make "a handshake" with their server from time to time.
Besides, you need connectivity to, for instance, export videos or save them under a custom name. Something that is possible with Bypasser but not in a complete offline mode.
Bottom line - I think that, unfortunately, firewall may prevent all these functionalities and maybe even block the game itself. Still, it is worth to try that out and maybe I will give it a shot some other time.
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@TheMurderousCricket said in [Information/Discussion] ScriptHookV & OpenIV Updates:
Thanks for waging in @SLY95ZER, though I don't know if it is a valid solution. As far as I can tell, the game needs to connect to the Inet somehow to continue to function or grant you an offline access.
Even STEAM will grant you a temporary offline period (usually like a few days, or maybe a full week even). But eventually the game insist on an online check again.
Like I said, though, going offline (or firewalling gta5.exe) is a bad idea to begin with, and not necesarry (it may be for the retail version, though).
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@meimeiriver - Yes, the two are different. Bypasser works fine and basically allows the game to verify, without downloading stuff.
What I wonder though, is whether the firewall method is a confirmed workaround or just a qualified guess.