Some Gunrunning weapons not working in SP
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Hi,
so ScriptHookV finally updated to play the game with Gunrunning vehicles.
However, some weapons like Proximinity mine doesn't work.
In online it's button 'E' to drop Proximinity mine. In SP it doesn't work.
However, if you select Weaponized Tampa in heist, proximinity mine will not be dropped.
Instead of the drop, it's used as horn.Any way to make the Proximity mines working in SP? Perhaps via scripts?
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This actually reminds me of JB 700, which similarly has weapons that are only available during Deep Inside mission in Story Mode. There is a script mod that allows to use its weaponry in free mode: https://www.gta5-mods.com/scripts/working-jb700, you could ask its author, Sergeeeek, maybe he can do something.
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Thanks a lot! I'll contact the author.
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I found a work around. If you enable No Reload and select the weapon, it will work. Then just disable no reload.
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@skelepap I can confirm. No matter what, the mines still don't work.
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Wrong section @FoxtrotDelta
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@ethannn_ moved thanks. you could tag global moderators next time like this @Global-Moderators so that anyone online from moderation team can fix the problem for you in a timely manner. Thank you. much appreciated.
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@FoxtrotDelta Ok, thanks. No problem
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just saying, the Tampa doesn't have mines in online either... Only the APC and FAV.
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@SkylineGTRFreak It does, the Half-Track has mines too. They're upgrades that you have to unlock via the Research in your Bunker
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Mines are script controlled like the jb700 guns
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@SilverRST for those not following my other posts, I have uploaded an asi to enable the mines in single player. Its always active in the vehicles that support mines(no vehicle mod toggle) but here it is. https://www.gta5-mods.com/scripts/gunrunning-proxy-mines
Note as I write this the file is waiting for approval