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File page mock-up feedback


  • ADMIN

    I'm away on holiday in America at the moment but on Friday, the coders mocked up a new design for the file pages that we hope can help balance the best of both worlds between the old and new design. You can see an example of this mock up here: https://staging.gta5-mods.com/vehicles/sf-pack

    On the left nav, you'll see we've filled the original empty space left from moving the description into the centre with a "more from this author" section. Listing other mods the author has made. If the author doesn't have any other mods it will show similar mods from the same category as the file.

    On the right, you'll see we've moved to a tabbed system for the description and comments so they have almost equal footing, with the comments being a simple click away. "Unfortunately", people are never going to convince me that the description should not be front and centre of any mod page. Comments are NOT more important than the file description. Don't get me wrong, they're important, yes, but not AS important as the file description.

    It's my hope that by moving to this tabbed system we can eliminate the complaints of "too much scrolling".

    The only thing I'm not convinced on is the pinned comment being where it is, and instead moving it to within the "comments" tab, in it's same highlighted place at the top of that tab.

    Any feedback welcome.



  • Looks better now and happy holiday for you! :)
    But this empty?
    alt text


  • ADMIN

    That empty space is because you're using an adblocker -- it's where the ad is. I know some people don't like the ad placement but, unfortunately, that's a strict issue we can't change. The 300x250 box ad has to be somewhere in the top 900px of the page, and with that restriction in mind, we think that's the most logical place to put that ad.



  • @Dark0ne (oops i'm surprised that link :astonished:)

    i hope gta5-mods.com will live for a long time.
    we can sponsor gta5-mods.com by turning on the ad.
    (most adblock software has whitelist option)



  • I'm liking this better. No more need to click "See Full Description", which is great; instead, we have to click the tabs, which imo is worth a click to quickly go to the section we want, especially for those extra long descriptions that we may want to skip.

    As for the pinned comment.. I think it works. Maybe it can serve as a place for the author to write very important info. Or if not, it can even serve as a promotion spot for the mod - pinning a great review or funny joke about the mod perhaps?

    I notice the mobile version doesn't have the nice tabs, and the description still has to be expanded; I would be 100% for this layout if that is changed :D



  • @Dark0ne said in File page mock-up feedback:

    Comments are NOT more important than the file description. Don't get me wrong, they're important, yes, but not AS important as the file description.

    In YOUR opinion...

    I don't see many mods from you, so I am just wondering; as a modder with several mods, why do you believe your view on the importance of comments and description is a more valid evaluation, than those of us that have been here for a long period of time... as mod creators?

    That page is a showcase for our contributions and for us to interact with the users of our mods. The users can read a readme or read the mod description... if they choose to do so. We must read (and use) the comments, because that's where we both get feedback and post information. I don't see on what basis you are making your statement, other than personal preference.

    Surely, the only people that can make a valid assessment on the importance of the information on that page, are the people whose creations are being showcased. And from what I see, those people are not happy with the way things have changed.

    But if you don't believe this is the case, then take a look at GTAInside http://www.gtainside.com/en/gta5/cars/92937-ac-shelby-cobra-roofed-version-extras-unlocked/ Because they seem to acknowledge how important those comments are, because they place them front and centre, with the description off to the side.

    This site existed with a well-working page format, that gave users and mod-authors access to what they needed access to, in a convenient and practical fashion. Yet what you're effectively saying, is "You don't know best how to interact with the users of your mods, you don't know what information is most important to you, so we're going to change it.", despite the fact that people are already complaining about the changes that have been made.



  • @Dark0ne
    i have a suggestion.
    right, looks like old version of gta5-mods.com
    but, well made interface i think.
    alt text


  • ADMIN

    In YOUR opinion...

    I don't see many mods from you, so I am just wondering; as a modder with several mods, why do you believe your view on the importance of comments and description is a more valid evaluation, than those of us that have been here for a long period of time... as mod creators?

    While I don't have any mods on 5Mods, I've been a part of the wider modding community since 2001.

    In that time, I've managed to create, from scratch, the largest, broadest and most popular modding community online (Steam Workshop notwithstanding). Home to 13 million members, 71,000 mod authors and 230,000 mods, Nexus Mods is my resume. If you feel the need to call me out and ask me what I've done, then feel free to judge me on Nexus Mods.

    And sure, I understand that 5Mods and Nexus Mods are different. But at their core, they have the same remit and goal: a place for mod authors to share their mods with other users on the internet, and to form a community around those mods (of which, comments are obviously a part).

    Now, if we were doing away with comments entirely and removing the file comment area from file pages then I could completely understand your reaction in this thread. But we're not. We're merely changing the location of the comment section which, if we follow through with this mockup, will mean that comments will now be an extra mouse click away in exchange for making the description area more prominent and easy to read for users. If that extra mouse click is the "straw that breaks the camels back" for you, personally, then I'd argue there are much deeper underlying issues in play here than just the moving of the comment section.

    Comments are very important to mod authors. You don't need to tell me that. But I don't think this proposed mock-up change to the comments area is as bad as you're making it out to be. If you disagree then unfortunately, we're going to have to agree to disagree.



  • @LeeC2202
    Top kek, you clearly have no idea who you're talking to, don't ya? I can assure you, he knows what he's talking about. And you just don't know what's best for you, that is absolutely, one hundred and one percent correct. Do not argue, he knows better.

    Nonetheless, nobody stops you from reading the comments. They're just one click away. As a mod user - I'm satisfied, there's no more goddamn scrolling just to read the description. I want to read about the mod when I open the page, nice and clear, and not what users say, because I don't give a shit. I want to read what author has to say, how to install his mod, what are the requirements. Now I can. Also "More mods by %username%" is a nice thing to have.
    As an old dog modmaker, I know one thing for certain - people ignore readmes and description if they can. With new file page design - that's the first thing they'll see. And there's a slightly higher chance they gonna read it before posting "dis mod dun work, it bork me game m8" in the comments.

    Some people always complain when changes are being made. Changes aren't always good, of course, but the thing is, people complain not because they dislike something new, but because they can't say good-bye to something old and outdated they're used to, even if it's complete garbage.



  • @dsawdsaw Looks really great, I don't see why this couldn't happen.

    @Xilandro All I'm going to say is that LeeC2202 is a long-time member of gta5-mods.com and modding in general. He has more experience with modding than anyone here combined.



  • Will the tabs be extended to the description, features, changelog?



  • @AHK1221 said in File page mock-up feedback:

    @Xilandro long-time member of gta5-mods.com and modding in general. He has more experience with modding than anyone here combined.

    If you say so. I won't argue. Maybe you know something we don't. Only one small point tho, it doesn't change a thing.
    Oh, and gta5-mods exists for only 2 years. Long time members. Right.

    @Cass +1, separated changelog tab would be much appreciated.



  • @Xilandro He started gaming when he was 12 in 1976. I remember a post where he mentioned he did modding on the Nitendo 64 and some other consoles that I don't remember. He also had a job as a game developer. I would say he's the most experienced user here.

    Unless you know something I don't ;)



  • @Dark0ne said in File page mock-up feedback:

    While I don't have any mods on 5Mods, I've been a part of the wider modding community since 2001.

    If you want to throw dates about as experience credentials, I have been part of the professional game development industry since 1985 and freelance before that. I don't have any websites to boast of (I do have a website but it really is nothing to boast of), just close to 70 commercial games, some gold-award winning. Award winning industrial telecommunication applications for Ericsson and numerous development tools for various development studios and mods for this and other sites.

    You have a site with all those users, and yet modders (including myself) choose this site. Why do you think that is? Maybe because the site with all those users (like Steam Workshop as well) is not attractive to everyone perhaps? Because this site used to do things right and in a way that those modders found preferable maybe? 16 million people in the UK watch Coronation Street, or Big Brother... popularity is not a measure of quality, it's just a measure of popularity. And like TV programmes, people choose the programmes/sites they prefer, for a reason. That's not meant as disrespect to the choices of those other people, just simple facts about humans and their ability to choose.

    You might think Nexus Mods is great. I don't, which is why I am on this site instead. That was my choice...

    I don't think you can understand my reaction because you haven't done what I have been doing for my whole life and for the reasons I have done it. Just like I don't understand your motivation for changing something that worked perfectly well.

    @Dark0ne said in File page mock-up feedback:

    will mean that comments will now be an extra mouse click away in exchange for making the description area more prominent and easy to read for users

    In the old design, the description was displayed in full, straight away. How can it being partially hidden make it easy to read? If you expand it, it's the same amount of content. The difference is, you could read that content and the comments together.

    And you're right, we will agree to disagree... but I speak for the mod authors and more importantly, for the users. And yes, there are more issues here... I explained them in the comment that you deemed worthy of a single line response. I was already in the process of looking for a new host before this page existed, as stated in that comment.

    So for me, this is the straw that breaks the camel's back and I honestly don't believe that worries you (or probably anyone) at all. I am just one user's overly vocal voice and one voice of dispute can easily be crushed or driven elsewhere and that's okay with me. I am happy to live with that. But that won't stop me from attempting to be the person that speaks on behalf of those people I try and stand-by, before I go. That's not who I am or why I do this.

    So I will happily concede that my opinion is trumped by yours and I will leave these comments alone. I can only do what I feel is best for the people I create for and I don't think this site is the best anymore, sadly. As such, I will put a 72 hour notice on my mod pages to make people aware of the situation and then they will be gone, along with my troublesome opinions.

    @Xilandro said in File page mock-up feedback:

    Top kek, you clearly have no idea who you're talking to, don't ya?

    Neither do you.


    P.s. To avoid any further disruption to this thread, you might want to read my comment and then delete them all from the thread. No point in having an absent voice of dissent to drive an opposing argument.

    Sorry for being so disruptive, it absolutely won't happen again. If you do read it, thank you at least for taking the time to do so.

    Edit: I have unwatched the thread to avoid any temptation to add further to the discussion, it's probably best if I am not tagged in any responses.



  • @LeeC2202 You bring a smile upon my face whenever I read your big posts. Savage!



  • From such experienced person I expected some serious & in-depth analysis of the file page mock-up design, with key flaws well explained with detailed consequences, so even retards like yours truly could understand everything.

    The cringe is real.



  • @Dark0ne
    i'm a modder.
    almost reply to rookie user's problem.
    because i was a rookie, and user too.

    there is some simulation of mine, by modder.


    --- situation 1 ---------------------
    (1) user : question about description of mod
    (2) me : i got that comment
    (3) me : copy description from left-side
    (4) me : paste and reply
    done. see-copy-paste-reply


    --- situation 2 ---------------------
    (1) user : question about installations
    (2) me : i got that comment
    (3-1) me : copy info. (my pined comment) from up-side
    (3-2) me : check youtube URL about installation from up-side
    (4) me : paste and reply
    done. see-copy-paste-reply


    --- situation 3 ---------------------
    (1) user : reports my wrong description
    (2) me : i got that comment
    (3) me : check my description & that reports (both)
    (4) me : reply 'thanks' / and fix my description
    done. see-check-reply


    --- situation 4 ---------------------
    (1) user : bug reports
    (2) me : i got that comment
    (3) me : reply 'thanks' / and list-up on my note
    done. see-reply


    --- situation 5 ---------------------
    (1) user A : question
    (2) user B : answer with my descriptions and info.


    faster and less-click than now.

    simple and easy, that's most important thing in UI.
    User Interface.





  • @AHK1221 oh I did, multiple times. Still don't get it. Maybe I'm just extra retarded today, aha :circus_tent:

    Anyway, I'm out, because I don't want to end up in ban for being honest and straightforward (with a bit of swearing).



  • @Xilandro

    That page is a showcase for our contributions and for us to interact with the users of our mods. The users can read a readme or read the mod description... if they choose to do so. We must read (and use) the comments, because that's where we both get feedback and post information. I don't see on what basis you are making your statement, other than personal preference.

    But if you don't believe this is the case, then take a look at GTAInside http://www.gtainside.com/en/gta5/cars/92937-ac-shelby-cobra-roofed-version-extras-unlocked/ Because they seem to acknowledge how important those comments are, because they place them front and centre, with the description off to the side.

    This site existed with a well-working page format, that gave users and mod-authors access to what they needed access to, in a convenient and practical fashion. Yet what you're effectively saying, is "You don't know best how to interact with the users of your mods, you don't know what information is most important to you, so we're going to change it.", despite the fact that people are already complaining about the changes that have been made.

    Good enough?


  • ADMIN

    P.s. To avoid any further disruption to this thread, you might want to read my comment and then delete them all from the thread. No point in having an absent voice of dissent to drive an opposing argument.

    Sorry for being so disruptive, it absolutely won't happen again. If you do read it, thank you at least for taking the time to do so.

    You don't need to be sorry nor do I need to delete your comments. I learnt a long time ago that not everyone agrees with everything I do. You learn to take from it the constructive things that make sense and make you look at things differently and to ignore the more...aggressive or unconstructive talking. For example, when you started the thread the other day saying you were looking for other hosts, it set a tone that ultimately I didn't find constructive at all to the conversation, but I was still able to read and take on board what you said, even if I didn't agree.

    Ultimately, I'm on holiday right now and have just arrived at Stovepipe Wells in Death Valley (a cool 49 degrees Celsius here). First thing I've done (after chaperoning the girlfriend to ensure she doesn't buy the entire gift shop) is log in to the wifi here to write this response -- so that's how seriously I take this sort of stuff. I could just push these changes through and ignore any negativity or feedback, but I am actually interested in hearing what people have to say. However, sometimes you'll get your way, other times you won't. That's part and parcel.

    While on the drive over I did have another thought RE: the comments. We could provide an option in your preferences that will allow mod authors to specify whether they want (for them, personally) to see the comments section by default rather than the description. I figure, you wrote the description so you don't need to see it by default every time and do that extra click to get to your comments every time. So instead of loading your description by default, it'll load your comments by default for you as the mod author.


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