Weird issue with peds
I already got this problem, well, I have it every time I convert a part for a ped !
This is weird, the pert (here it's a vest) looks good at the begining, that after it's start shinning, just like it is raining !
And also I got a weird texture when I look up with the camera
Anyone got a fix to this problem ?
Zmodeler3: Paint all vertexes secondary alpha color channel as black (RGB: 0, 0, 0)
3dsMax + GIMS EVO: Paint all vertexes alpha color channel as red (RGB: 255, 0, 0)
@Rarefacer Thank you very much, it fixed the first problem, but not the second one ^^
Do you have an idea of wich channel can be responsible of this weird texture ?
The specular map colors generates different patterns on the model. For references, see GTA V peds and their specular colors to paint same colors in your specular maps. Example: a Black and dark gray colors in specular map, generate a hard tissue like wool (exact as your picture).
@Rarefacer Thanks you again ! Now my model is working fine
Thanks you very much