[SOLVED] Hold Pistol With Two Hands
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Would it be possible to make it so your character always holds the pistol with two hands down at his side even when idle, walking, and running? This is the animation I am talking about
It's at 1:15
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@skelepap @Yelrix There exists an animation that is apparently used by the cops where they speedwalk holding a 2 handed weapon (more than likely assault rifles)
But I understand what Yelrix is talking about. When you play Gmod in third person your guy runs but he keeps aiming the gun. A similar feature existed in GTA SA, where you could jog but still fire most of your weapons.
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All I want is for your character to hold the weapon down at his side with two hands. Sort of a "tactical" look, just like you do in action mode but all the time.
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@Yelrix This is as close as i could find its something id like to b able to change too idk if this accomplishes that i have yet to install
https://www.gta5-mods.com/misc/stealth-action-mode-animation-fix
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@kinghippo2000 Thank you for that, I'll just use that for now I guess. I basically just want the character to always hold the gun like that. Even when not in action mode.
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@Yelrix yeah i understand too you can also use menyoo to do it youll just have to set it when you start the game cant figure out a way to save movement settings
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I found the name of the animations if that helps
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So you want some kind of permanent "Action Mode" every time you're playing, right?
If so, I've written a small script here : https://github.com/winject/ForceActionMode/Everything is explained in the
README
.
Greets,winject
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@winject Wow thank you so much! It works perfectly! Is it possible to make it enable/disable with the press of a button?
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@winject Also the option to disable it while unarmed doesn't seem to be working. Sorry if I seem ungrateful, I am very pleased to have this!
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@Yelrix Thanks for the feedback! I hadn't been able to test it myself until now. Well I guess that's what happens when you open Notepad in a rush and write some code.
I've fixed everything you reported, it should be running fine now.
https://github.com/winject/ForceActionMode/blob/master/ForceActionMode.cs
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@winject It is all working perfectly now! Thank you so much for this!
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@winject I know this thread is old but I have been searching for something like this for a long time! Thank you so much