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Lessons learned, lessons shared...

  • Banned

    Back while I was unemployed, I was able to push my texture mods out very regularly, but everything came to me hard. Finding the textures I was after took longer than the actual creation of the textures itself.

    Since being employed, I have completely lost the drive I once had when I had so much time on my hands.

    Lately I have discovered a much more efficient way of finding the textures I am after. Typically I would open up every .ytd and .ydr file, and browse through the many textures they often held, before finding what it was I was looking for.

    Yesterday morning, I discovered that I could actually export openIV formats all archives to a folder on my desktop, and then do a search for .dds, and PRESTO! all textures would display, using a DDS windows explorer viewer plugin! That was a BIG moment for me, being able to see all textures in a single view. It still is a bit of work though, because I still have to set mipmap levels for all textures redone, as I have never found a way to do this directly in GIMP, LOL.

    Anyhow, I have been slowly building up a category of images to be used for more texture mods. There are a LOT of poorly done textures in GTA V, that when you look at them up close, they get very fuzzy or pixelated-looking. So my plans are going to involve creating better and higher resolution textures for buildings, pavement, grass, rocks, cliffs, and houses. It will be awhile, as I am doing this only on my days off, but new stuff will be forthcoming.

  • @eshenk damn homie I pm'd you about this type of stuff , you never hit me back lol. I'm trying to get my xxx shop and strip club textures perfect resolution

  • ah, could've told you that, I've expanded the IV textures same way, much easier to navigate

    but why you're so hooked on *.DDS? For my retexturing I always take 24-bit PNG as a format.

  • @ReNNie DDS is better for game stuff, imo. Don't really know how, but it just is :P

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