What causes modded vehicles to explode like this?
I figured it out.
Edit: No I didn't.
@Lyniaer The modder not used a proper hierarchy in the model, and for the vehicle body used dettach on impact/explosion components.
That's what I thought it was, but as you can see, I second-guessed and deleted it.
Is this fixable by someone whose never worked with ZModeler or should I just message the original author and offer him cake in exchange for a fixed model with ELS support? :eyeroll:
I have had this happen when I would accidentally ave 2 instances of the "chassis" compound or a duplicate COL object. Apart from that, no clue.