[VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
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@FoxtrotDelta yeh more , I still have to test
@Oskar @nathanjamesddg151 @SkylineGTRFreakthis is our chance to work
it spin fast but my game crashes Shit
more has to be with mod @Oskar
this may help with something<Item type="CVehicleWeaponHandlingData"> <uWeaponHash> <Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item> <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item> </uWeaponHash> <WeaponSeats content="int_array"> 0 0 0 </WeaponSeats> <WeaponSeats content="int_array"> 0 0 0 </WeaponSeats> <fTurretSpeed content="float_array"> 15.000000 0.000000 0.000000 </fTurretSpeed> <fTurretPitchMin content="float_array"> -1.5 0.000000 0.000000 </fTurretPitchMin> <fTurretPitchMax content="float_array"> 0.707000 0.000000 0.000000 </fTurretPitchMax> <fTurretCamPitchMin content="float_array"> -1.5 0.000000 0.000000 </fTurretCamPitchMin> <fTurretCamPitchMax content="float_array"> 0.707000 0.000000 0.000000 </fTurretCamPitchMax> <fBulletVelocityForGravity content="float_array"> 25.000000 0.000000 0.000000 </fBulletVelocityForGravity> <fTurretPitchForwardMin content="float_array"> -1.5 0.000000 0.000000 </fTurretPitchForwardMin> <fUvAnimationMult value="0.660000" /> <fMiscGadgetVar value="1.500000" /> <fWheelImpactOffset value="0.080000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> <fWeaponDamageScaledToVehHealthMult value="0.340000" />
</Item>
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@CANAL-EMBRAER-GTA Interesting... Do you have a small video or screenshot before crash?
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@SkylineGTRFreak NO work
more this can help make test
you can from a look at your rotx? because it is causing error
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@Oskar , i think what he means is, along with your weapns script, you gotta use this subhandling in the handling.meta file of james. please Test these with your script , can you turn the turret?
@CANAL-EMBRAER-GTA Thank you. @Oskar will check and let us know. Thank you for trying
we will know the result , when oskar checks it.
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@SkylineGTRFreak any updates?
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@ilayarye nope. But we're making progress on figuring out how to get things like doors, weapons and other things working. And we have a new handling file which will allow the weapons to work. But concerning the model, nothing new, but I suppose that's the "easy" part.
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Finally got the lights on the Defender to look decent even in daytime. Also added some textures to make the instruments in the cabin more realistic.
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@PNWParksFan great work.
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@PNWParksFan If you work on this mod more often, could you take a look at those black things on the silver next to the red.
On the back of the boat there is one left but none on the right side, the ones the most on the back
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@patrickprof I saw your note about that. I'm not sure I have enough zmodeler skills to fix that, but @FoxtrotDelta might be able to.
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@PNWParksFan sorry. without a working computer not possible. at the moment. but what did he mean exactly? i didn't get it. what thing in the back?
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@FoxtrotDelta I think he's talking about this on the back of the boat, there's one of the textured grip pads on the left side which doesn't have a corresponding one on the right:
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@PNWParksFan Exactly that is what I meant!
In-game it's better to notice, I have seen no other small faults in the model, thanks for trying!
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@PNWParksFan oh an easy fix.
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@PNWParksFan Awesome!!!!
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@FoxtrotDelta let's hope your PC is better soon so you can make all these "easy fixes" hahaha. Or just do a little neural transplant so I can absorb all those skills from your mind.
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@PNWParksFan we shsll see, if my experiment succeeds , just need aluminum foil, gotta go out and fetch that.
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@PNWParksFan i do wish the same, if only i could get your skills of , Scripting. i could make my mods , Whole lot Fun.
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@PNWParksFan if the fixes are that simple, why not ask @SkylineGTRFreak? Then he can update the existing file (crediting you, of course) and get it to everyone.
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@nathanjamesddg151 Yes skyline can do it Quickly. that would be time saving.!
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@nathanjamesddg151 yep I've already arranged with skyline to return the file to him when all our major changes are done so he can do finishing touches to make sure it's release-ready, and can release the update through the original file page. He was fairly busy recently though so I was just trying to minimize the amount of work he had to do.
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@PNWParksFan well that's good. Can't wait to see it.
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@FoxtrotDelta Hope it works
( handling.meta )
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@FoxtrotDelta @nathanjamesddg151 Hey guys how are you, I discovered something really cool , I left the helicopter on top of my ship and I did not lose it at sea =D
With my new handling.meta
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@CANAL-EMBRAER-GTA really? wow!