[VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
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I hope that I'll be able to drive this at least once before December.
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@Akila_Reigns drive what?
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@nathanjamesddg151 I don't know what I should say, sail or drive. I was talking about the Destroyer.
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@Akila_Reigns yeah, me too.
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IT SEEMS THAT IT IS NOT NECESSARY TO... MOD SCRIPT
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@Akila_Reigns Will all boats work
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@PNWParksFan yes work to control
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@CANAL-EMBRAER-GTA how? What did you do?
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@nathanjamesddg151 MAGIC I'll post a video later , ME mod is 95%
ME WORK
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item>
<Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
15.000000
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.5
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-1.5
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.707000
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.5
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.660000" />
<fMiscGadgetVar value="1.500000" />
<fWheelImpactOffset value="0.080000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
<fWeaponDamageScaledToVehHealthMult value="0.340000" />
</Item>
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@CANAL-EMBRAER-GTA dope.
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@CANAL-EMBRAER-GTA awesome work! good news. so turret works.but can't fire. @Oskar 's script can make them fire. and your handling file can make them turn. this sounds promising!
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@CANAL-EMBRAER-GTA what vehicle layout are you using?
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@FoxtrotDelta yeh I add is user layout ( P120 )
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@FoxtrotDelta oh yeah... scripting the weapon to fire was easy, it was the recoil and rotation that was hard. So all we need is recoil, or is that solved?
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@nathanjamesddg151 @FoxtrotDelta @CANAL-EMBRAER-GTA @SkylineGTRFreak
Great news! I might be even able to get that recoil working but if not the turret is still finally rotating!Any news on the new model?
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@Oskar now that's wonderful Great job. @CANAL-EMBRAER-GTA Thank you My-Friend it seems you were of Good help.
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@Oskar @FoxtrotDelta I hope you now solve this problem
I think mine will work without being the script I'll see what goes on...
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@CANAL-EMBRAER-GTA let me know what your vehicles meta looks like.
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<modelName>p120</modelName> <txdName>p120</txdName> <handlingId>p120</handlingId> <gameName>P120</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>veh_mounted_turrets_car</ptfxAssetName> <audioNameHash>TUG</audioNameHash> <layout>LAYOUT_BOAT_DINGHY</layout> <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_BOAT_CAMERA</cameraName> <aimCameraName>BOAT_AIM_CAMERA</aimCameraName> <bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName> <povTurretCameraName>POV_TURRET_CAMERA_P120</povTurretCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.033000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="-0.050000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.050000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.063000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.063000" /> <FirstPersonDriveByLeftPassengerIKOffset x="-0.030000" y="0.015000" z="-0.046000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.020000" z="-0.041000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.033000" y="0.020000" z="-0.070000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.643000" /> <FirstPersonPassengerMobilePhoneOffset x="0.113000" y="0.450000" z="0.503000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.113000" y="0.450000" z="0.596000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.113000" y="0.450000" z="0.596000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.050000" z="0.755000" /> <PovCameraVerticalAdjustmentForRollCage value="-0.045000" /> <PovPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" /> <PovRearPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" /> <vfxInfoName>VFXVEHICLEINFO_BOAT_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.500000" /> <wheelScaleRear value="0.500000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.000000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.922" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_3</swankness> <maxNum value="999" /> <flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_DONT_SPAWN_AS_AMBIENT</flags> <type>VEHICLE_TYPE_BOAT</type> <plateType>VPT_NONE</plateType> <dashboardType>VDT_TRUCK</dashboardType> <vehicleClass>VC_BOAT</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_USCG_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_CARBINERIFLE</Item> <Item>REWARD_AMMO_CARBINERIFLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>VEH_WINDOW_FRONT_LEFT_CAMERA</Item> <Item>VEH_WINDOW_FRONT_RIGHT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>BOAT_PREDATOR_FRONT_LEFT</Item> <Item>BOAT_PREDATOR_FRONT_RIGHT</Item> <Item>BOAT_PREDATOR_REAR_LEFT</Item> <Item>BOAT_PREDATOR_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
THAT WILL WORK (I AM CONFIDENT)
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@Oskar I don't think @SkylineGTRFreak has started working on it - or even knows that the rotation works. But he'll find out soon enough.
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@CANAL-EMBRAER-GTA Thanks i'll let you know , after testing.
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@FoxtrotDelta MY HEAD IS HURTING A LOT
10 Hours studying this shit....
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I PM'd @SkylineGTRFreak of the awesome development.
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@CANAL-EMBRAER-GTA Well at least it paid off.
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@nathanjamesddg151 I deserve credit too