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[VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)



  • I hope that I'll be able to drive this at least once before December. :(



  • @Akila_Reigns drive what?



  • @nathanjamesddg151 I don't know what I should say, sail or drive. I was talking about the Destroyer.



  • @Akila_Reigns yeah, me too.



  • IT SEEMS THAT IT IS NOT NECESSARY TO... MOD SCRIPT



  • @Akila_Reigns Will all boats work



  • @PNWParksFan yes work to control



  • @CANAL-EMBRAER-GTA how? What did you do?



  • @nathanjamesddg151 MAGIC I'll post a video later , ME mod is 95% =D

    ME WORK =D

    <Item type="CVehicleWeaponHandlingData">
    <uWeaponHash>
    <Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item>
    <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
    </uWeaponHash>
    <WeaponSeats content="int_array">
    0
    0
    0
    </WeaponSeats>
    <WeaponSeats content="int_array">
    0
    0
    0
    </WeaponSeats>
    <fTurretSpeed content="float_array">
    15.000000
    0.000000
    0.000000
    </fTurretSpeed>
    <fTurretPitchMin content="float_array">
    -1.5
    0.000000
    0.000000
    </fTurretPitchMin>
    <fTurretPitchMax content="float_array">
    0.707000
    0.000000
    0.000000
    </fTurretPitchMax>
    <fTurretCamPitchMin content="float_array">
    -1.5
    0.000000
    0.000000
    </fTurretCamPitchMin>
    <fTurretCamPitchMax content="float_array">
    0.707000
    0.000000
    0.000000
    </fTurretCamPitchMax>
    <fBulletVelocityForGravity content="float_array">
    25.000000
    0.000000
    0.000000
    </fBulletVelocityForGravity>
    <fTurretPitchForwardMin content="float_array">
    -1.5
    0.000000
    0.000000
    </fTurretPitchForwardMin>
    <fUvAnimationMult value="0.660000" />
    <fMiscGadgetVar value="1.500000" />
    <fWheelImpactOffset value="0.080000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    <fWeaponDamageScaledToVehHealthMult value="0.340000" />
    </Item>





  • @CANAL-EMBRAER-GTA awesome work! good news. so turret works.but can't fire. @Oskar 's script can make them fire. and your handling file can make them turn. this sounds promising!



  • @CANAL-EMBRAER-GTA what vehicle layout are you using?



  • @FoxtrotDelta yeh I add is user layout ( P120 )



  • @FoxtrotDelta oh yeah... scripting the weapon to fire was easy, it was the recoil and rotation that was hard. So all we need is recoil, or is that solved?



  • @nathanjamesddg151 @FoxtrotDelta @CANAL-EMBRAER-GTA @SkylineGTRFreak
    Great news! I might be even able to get that recoil working but if not the turret is still finally rotating!

    Any news on the new model?



  • @Oskar now that's wonderful Great job. @CANAL-EMBRAER-GTA Thank you My-Friend it seems you were of Good help.



  • @Oskar @FoxtrotDelta I hope you now solve this problem :)

    I think mine will work without being the script I'll see what goes on...



  • @CANAL-EMBRAER-GTA let me know what your vehicles meta looks like.



  • @FoxtrotDelta OK

      <modelName>p120</modelName>
      <txdName>p120</txdName>
      <handlingId>p120</handlingId>
      <gameName>P120</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>veh_mounted_turrets_car</ptfxAssetName>
      <audioNameHash>TUG</audioNameHash>
      <layout>LAYOUT_BOAT_DINGHY</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_BOAT_CAMERA</cameraName>
      <aimCameraName>BOAT_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName>
      <povTurretCameraName>POV_TURRET_CAMERA_P120</povTurretCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.033000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="-0.050000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.050000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.063000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.063000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="-0.030000" y="0.015000" z="-0.046000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.020000" z="-0.041000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.033000" y="0.020000" z="-0.070000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.643000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.113000" y="0.450000" z="0.503000" />
      <FirstPersonMobilePhoneSeatIKOffset>
    	<Item>
    		<Offset x="0.113000" y="0.450000" z="0.596000" />
    		<SeatIndex value="2" />
    	</Item>
    	<Item>
    		<Offset x="0.113000" y="0.450000" z="0.596000" />
    		<SeatIndex value="3" />
    	</Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.755000" />
      <PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
      <PovPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" />
      <PovRearPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" />
      <vfxInfoName>VFXVEHICLEINFO_BOAT_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.500000" />
      <wheelScaleRear value="0.500000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.000000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.922" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_DONT_SPAWN_AS_AMBIENT</flags>
      <type>VEHICLE_TYPE_BOAT</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_TRUCK</dashboardType>
      <vehicleClass>VC_BOAT</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_USCG_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>VEH_WINDOW_FRONT_LEFT_CAMERA</Item>
        <Item>VEH_WINDOW_FRONT_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>BOAT_PREDATOR_FRONT_LEFT</Item>
        <Item>BOAT_PREDATOR_FRONT_RIGHT</Item>
        <Item>BOAT_PREDATOR_REAR_LEFT</Item>
        <Item>BOAT_PREDATOR_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
    

    THAT WILL WORK (I AM CONFIDENT)



  • @Oskar I don't think @SkylineGTRFreak has started working on it - or even knows that the rotation works. But he'll find out soon enough.



  • @CANAL-EMBRAER-GTA Thanks i'll let you know , after testing.



  • @FoxtrotDelta MY HEAD IS HURTING A LOT :p 10 Hours studying this shit....



  • I PM'd @SkylineGTRFreak of the awesome development.



  • @CANAL-EMBRAER-GTA Well at least it paid off.



  • @nathanjamesddg151 I deserve credit too :P


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