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Suspension setting ?



  • <fSuspensionForce value="2.600000" />
    <fSuspensionCompDamp value="1.300000" />
    <fSuspensionReboundDamp value="2.800000" />
    <fSuspensionUpperLimit value="0.120000" />
    <fSuspensionLowerLimit value="-0.100000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.480000" />
    <fAntiRollBarForce value="1.400000" />
    <fAntiRollBarBiasFront value="0.510000" />
    <fRollCentreHeightFront value="0.360000" />
    <fRollCentreHeightRear value="0.330000" />

    I want to harden the front and rear of the suspension. From which part can we arrange it ?



  • @Hdiphone123 increase these values, they change the spring force and dampening for both compression and rebound (if you understand what I mean).
    <fSuspensionForce value - higher = "harder" spring
    <fSuspensionCompDamp value - higher = suspension resists compression when initially hitting a bump
    <fSuspensionReboundDamp value - higher = suspension resists moving back to original position after compression from hitting a bump



  • @chang63 I want the suspensions to harden :) I need this..



  • @Hdiphone123 increasing those settings should make your suspension harder. You can also increase the following values to make it resist weight shifting for both accel/braking and cornering, but don't increase too much or else the car will have opposite lean when moving, like when accelerating, instead of tilting backward like normal, it would tilt forward, and vice versa for braking, which both feels and looks weird. The values are:
    <fRollCentreHeightFront value=
    <fRollCentreHeightRear value=



  • @chang63 I understand.I will try anyway.
    Instead of leaning back like normal, it tilts forward and vice versa for braking; Which is feeling and looks strange.I want the suspensions to harden :)



  • @Hdiphone123 well increasing the both centre value will make suspension appear "hard" since it makes it resist movement when turning and accelerating/braking, but the previous suspension settings should harden it enough if you increase them enough.



  • @chang63 Thank you .. I will try soon..



  • @Hdiphone123 you're welcome, happy modding :thumbsup:



  • @chang63 Thank you. I'm late :)



  • @chang63 said in Suspension setting ?:

    @Hdiphone123 well increasing the both centre value will make suspension appear "hard" since it makes it resist movement when turning and accelerating/braking, but the previous suspension settings should harden it enough if you increase them enough.

    So, 'harder' means your wheels won't go up as much, when like hitting a bump? Cuz with some race cars, the wheels tend to protrude thru the wheel case (or whatever that is called; but you probably know what I mean).

    EDIT: And is there a way to only do this for the aft wheels?



  • @meimeiriver I do not fully understand.



  • @meimeiriver increasing the suspension force should prevent the wheel from going through the fender. Also try raising the car just a little bit with suspension raise and increase it by 0.001000 or 0.000500 and that should keep the wheel from going through.

    @hdiphone123 meime was not talking to you.



  • @Willief23 Sorry no problem.



  • @Willief23 said in Suspension setting ?:

    @meimeiriver increasing the suspension force should prevent the wheel from going through the fender. Also try raising the car just a little bit with suspension raise and increase it by 0.001000 or 0.000500 and that should keep the wheel from going through.

    Thx. :) That was the information I was looking for.



  • @meimeiriver I could not find my research, I said open a subject: D



  • @Willief23 @meimeiriver Increasing the suspension raise value will indeed reduce clipping through fender (a reason why in my mod, some cars are raised). Additionally, decreasing the upper limit in correlation with ride height will also reduce/eliminate the clipping since it the upper limit sets a hard limit on which the suspension can visually move upwards, though setting the upper limit and suspension raise too low and suspension will appear rock hard with no give (since it's bottoming out really easily) and because it is bottoming out, you will hear lots of unwanted, unpleasant suspension creaking sounds when driving over bumps.
    Increasing suspension force will not, however, stop the fender clipping, but will only reduce the chance of clipping, since it probably won't clip on smaller bumps, but if you hit a large bump, it will clip regardless because there is no hard upper limit for suspension travel set.



  • @chang63 said in Suspension setting ?:

    @Willief23 @meimeiriver Increasing the suspension raise value will indeed reduce clipping through fender (a reason why in my mod, some cars are raised). Additionally, decreasing the upper limit in correlation with ride height will also reduce/eliminate the clipping since it the upper limit sets a hard limit on which the suspension can visually move upwards, though setting the upper limit and suspension raise too low and suspension will appear rock hard with no give (since it's bottoming out really easily) and because it is bottoming out, you will hear lots of unwanted, unpleasant suspension creaking sounds when driving over bumps.
    Increasing suspension force will not, however, stop the fender clipping, but will only reduce the chance of clipping, since it probably won't clip on smaller bumps, but if you hit a large bump, it will clip regardless because there is no hard upper limit for suspension travel set.

    Very good stuff in your post! :) Thx.



  • @meimeiriver You're welcome :thumbsup:
    This was one of the goals for my handling mod, which was to permanently eliminate wheel clipping through fenders (though at the expense of some suspension travel on some vehicles/visual ride height), so tried many different settings before realizing how each value correlates with each other. The classic comet from the cunningstunt dlc using vanilla handling was the worst offender of this imo, since wheels clips fenders at even the slightest nudge on the suspension...





  • @chang63 I was still hoping this could be done for aft wheels only. See for instance:

    Rear suspension woes

    Front wheel are raised a bit too high now (I changed to <fSuspensionRaise value="0.001000" />), but aft wheels are still dangerously close to the fender top.



  • @meimeiriver that 918 in the pic you sent looks like it sits a bit too low still, the RL one has a much taller wheel gap (ugly, yes, but functional for a roadcar)...

    You can try lowering the upperlimit value, which will determine the limit of how much the wheel can move up without effecting ride height.
    Unfortunately, all suspension values will affect stock and los santos custom wheels equally, but they should have a similar size ratio as stock (unless you are using add-on modded wheels).

    If you want to change aftermarket wheels sizing and positioning, then you probably need to tweak with the actual wheel or car model instead, which I'm afraid I can't help you with that...



  • @chang63 said in Suspension setting ?:

    @meimeiriver that 918 in the pic you sent looks like it sits a bit too low still, the RL one has a much taller wheel gap (ugly, yes, but functional for a roadcar)...

    You can try lowering the upperlimit value, which will determine the limit of how much the wheel can move up without effecting ride height.
    Unfortunately, all suspension values will affect stock and los santos custom wheels equally, but they should have a similar size ratio as stock (unless you are using add-on modded wheels).

    If you want to change aftermarket wheels sizing and positioning, then you probably need to tweak with the actual wheel or car model instead, which I'm afraid I can't help you with that...

    Thx again. :) And I can actually try and change the wheels, lol, and maybe put some smaller ones on them. Or I could just petition the author to not make aft suspension so low.



  • @meimeiriver no problem, glad I can help :thumbsup:
    One more thing though since you mentioned aftermarket suspension. Using an aftermarket suspension (basically lowering it through Los Santos custom) is not limited by the upperlimit value, so even if you set the upperlimit and suspension raise value correctly with stock height to not clip, it might still clip with a level 3 or 4 suspension. My guess is that the uppervalue don't change with an aftermarket suspension, but suspension raise value does, thus incurring fender clipping issues. A way to fix this is by raising the suspension quite a bit and set the upperlimit to be very low, but that will look kind of ugly with stock suspension and you run into annoying suspension creaking sounds cause there isn't enough travel on the suspension.



  • @chang63 said in Suspension setting ?:

    @meimeiriver that 918 in the pic you sent looks like it sits a bit too low still, the RL one has a much taller wheel gap (ugly, yes, but functional for a roadcar)..

    Did some more testing; and the 918 wheels are huge compared to most other (normal-car) wheels in the game. I just petitioned the author to up the rear suspension a bit, as I really do like the stock wheels.



  • @meimeiriver you can kind of change it yourself by adjusting the suspension bias value, but too much offset could have problems I guess...


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