Ped .ytm editing problem
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I am trying to learn more about .ytm file, so my goal is to remove all the unused variations for JotaPXModz's Juliet Starling. (here: https://www.gta5-mods.com/player/juliet-starling-from-lollipop-chainsaw-ped)
It's fairly easy to remove all the other variations but I'm having trouble with hair.
The hair got texture like this in the original file:
<Item> <hash_AECFE243 value="27" /> <hash_A7431FBA value="0" /> <hash_4A92222A> <Item> <texId value="1" /> <hash_36896D17 value="255" /> </Item> <Item> <texId value="2" /> <hash_36896D17 value="255" /> </Item> </hash_4A92222A> <hash_92E68DB3> <hash_A893A361 value="false" /> </hash_92E68DB3> </Item>
It appears to have two texture variations. HOWEVER, it only work as this. If I remove the first texture, then the texture is mismatched. If I remove the second texture, then it becomes transparent.
Could anyone explain how this work? Thanks a lot!
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All right, no one replied before I find out myself...
After play around the value number, here are the findings:
File structure and parts info: https://forums.gta5-mods.com/topic/5458/editing-ymt-files-for-ped-variations/14
hash_C8F5438B value appears indicates the number of total textures for that part.
I still don't know what hash_AECFE243 is for, but together with "texId value" they control the texture naming, there are whi, bla, uni etc, AND 0_a, 0_b, 0_c, 1_a etc... I solved my problem by changing texture name.