Converting from 3d (Hum3d or CGTrader) to GTA V Help
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Re: Converting New Cars - Video Tutorials for Creating New Car Mods
I've been looking into converting cars and finding that most of the guides or youtube videos are for taking cars from existing games like gta iv and forza for example. But id seen that you can take 3d models and convert them into the game, I know it would be a lot of work to learn but i like some cars that wouldn't be deemed as sporty or prestige models and seem unlikely that someone would make them perhaps. I have some questions,
https://hum3d.com/3d-models/ford-fiesta-st-3-door-2014/
I like the Fiesta ST as in this link, mostly because i own one in real life, but also unlike forza versions it is the 3dr version we get here in the UK. I think the only similar fiestas options on the website here are a zetec S and rocketbunny version of the latter.
Under Hum3d there is a option for game ready? how game ready is this? what else has to be done to get it into the game? there are also other options such as.....Game ready- Number of polygons for exterior (50-60k about right from what ive read on here), Unity Asset Package, Unreal 4 asset package.
UV Mapping for exterior- options are, UV-mapping for car body, Full UV-mapping for exterior and Full Exterior texturing/baking
Detailed interior
presume these two would be irrelevant but not sure what first is...
STEPS/IGES/Catpart format???
Print ready (STL)Although i like the idea having it made easier (from what i understand under Hum3d's website) there are also models on CGTrader that i wouldn't mind having a go at myself just to have a sort of self reliance and not depending on others to create models i want.
I hope this all makes sense and sorry for being so long and asking so many questions. I know its a long road ahead for me to probably achieve this if at all but wont know unless i try.
Many Thanks
Christian
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@Christian6984 You can convert absolutely anything into the game. Don´t fear the word "convert", it very roughly means, that you will sort of "add" game features onto ANY 3d model. You can convert a whisky bottle into the game as a drivable car if you define its boundaries correct(+ working with collision model and adding dummies for doors, wheels etc.).
What I want to say, is that there is basically not much of a difference, what and from where to convert into. Everything has its pros and cons. Forza models always have separate interior/exterior and therefore will need custom door sills & etc. They are the most popular, because they are made in high quality, while keeping polygons count in a reasonable measure.
If you want to buy that specific model from hum3d, then you need to know, that model has to be in .obj format, that is the most popular for zModeler3 (your main tool, which can import .obj and export .yft). You understood, that You need interior for that? So, add 6x the price of a basic exterior model and You can continue with Your project. It is pointless to convert a car without interior, best bets are either "transplanting" any similar Ford interior or acquiring correct interior in your own separate way. This specific model needs optimizing, it has 800k polycount, but should rather be 40-100k. This is what "game ready" means - you pay and they will cut down the polies themselves. Keep in mind, that zModeler doesn´t support proper optimization, you will need to do that in 3DS Max for example, or pay.
I like that car, that´s why I decided to enlighten things a bit
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Many thanks for your reply, I have been searching the internet via youtube and the zmodeler forums to try and further my knowledge (plenty of learning to do), came across a series of videos showing a guy who converted a Lamborghini that i think he had created himself and was putting it into GTA 4 (im not this advanced and presume the 3d models are at somewhat easier as not making from scratch).
I seemed to understand a bit more than i have previously, I seemed to get that you were placing the model over an existing one and moving the reference points for doors, windows, headlights, wheels etc etc to the correct place for the new model. The damage collisions blew my brain a bit but it was 1am. He didn't do an interior as far as i'm aware and was a bit unsure why it had the wheels from the schafter rather than the ones in his model when it was in-game. The fiesta zetec S has a very similar interior to the ST so whether that would be an option, Im sure Hum3d website said they could do interiors but the cost was a little bit frightening from memory.
Is 3ds Max for separating out the parts such as the doors and such before going into zmodeler? and then zmodeler you replace the parts of the existing car with the ones from the new one.
I was also reading up on the top posters on here and see that you can support the likes of @FoxtrotDelta and they will consider to make models for you (from my understanding). The fiesta ST would be one i would definitely consider having done professionally but there are so many others that look good in these 3d models id love to do that it would be good for me to at least try and learn myself.
This is mine and if you ever get chance to have a go in one they are an absolute hoot to drive
Many Thanks
Christian
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@Christian6984 well the way he does it replacing existing cars dummies and parts and collisions , thats a beginners way.
I always rig a model from zero all dummies , movements angles, weight, stamina , deformations , animations etc i design and give user defined properties myself after calculations .
Why do i do it , well rockstar engineers do it the same way, this way we can gige a car custom behavious physics etc and can match that in custom handling.meta file of a vehicle .
The way he does it by replacing dummies etc . that car he just rigged is thr same as gta 5 vanilla vehicle it just looks different but behavious like what angle the doors open at, bonnet trunk etc are the same as vanilla vehicle he just copied or replaced .
Also that car he rugged has same physics as that model he reolaced. He is just changing the appearance of tla car thats not professional rigging . that is a beginers way or a flash fast comvert.
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@FoxtrotDelta said in Converting from 3d (Hum3d or CGTrader) to GTA V Help:
@Christian6984 well the way he does it replacing existing cars dummies and parts and collisions , thats a beginners way.
I always rig a model from zero all dummies , movements angles, weight, stamina , deformations , animations etc i design and give user defined properties myself after calculations .
Why do i do it , well rockstar engineers do it the same way, this way we can gige a car custom behavious physics etc and can match that in custom handling.meta file of a vehicle .
The way he does it by replacing dummies etc . that car he just rigged is thr same as gta 5 vanilla vehicle it just looks different but behavious like what angle the doors open at, bonnet trunk etc are the same as vanilla vehicle he just copied or replaced .
Also that car he rugged has same physics as that model he reolaced. He is just changing the appearance of tla car thats not professional rigging . that is a beginers way or a flash fast comvert.
@FoxtrotDelta thank you for the reply, I have to admit his model doesn't look exactly brilliant.
So far haven't really been able to find anything to guide me in the process from the likes of Hum3d's models to completion be it a tutorial or youtube video form, starting to wonder if this maybe a bit hard for me without such info. I also have read that the cost of zmodeler is now reasonable but when i looked at 3ds max was a bit higher than i expected.
I've also just downloaded the Ford Escape you did, absolutely stunning work
Thanks
Christian
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@Christian6984 well i wasnt talking about appearance. That guy is more talented in the 3dmodel making than me. As he created the 3d model himself. I was talking about the way he converted or rigged the car for gta5 .
The physics and all. His 3d work is way better i cant or havent created a full 3d car yet from scratch. So i have to give hom credit for creating a 3d model.
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@FoxtrotDelta said in Converting from 3d (Hum3d or CGTrader) to GTA V Help:
@Christian6984 well i wasnt talking about appearance. That guy is more talented in the 3dmodel making than me. As he created the 3d model himself. I was talking about the way he converted or rigged the car for gta5 .
The physics and all. His 3d work is way better i cant or havent created a full 3d car yet from scratch. So i have to give hom credit for creating a 3d model.
@FoxtrotDelta oh yeah hes done superb work from doing it from scratch, i watched how they make these 3d models on youtube last night and shows it takes 28 hours to do them from scratch. So do you mean by rigged that its too based upon the underpinnings of a Saloon car? rather than say something like the Vacca which is closer based to the Lamborghini. I was thinking this was how it was done for beginners to keep it simple and why replace cars closely seem take the place of something similar size and dimension wise eg: the rangerover evoque replaces the Baller2. Sorry for so many no doubt silly questions.
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@Christian6984 even if you make add on for those cars those replace versions made in that way. still those cars behave pretty much the same as replace versions. you can ofcourse change small things in handling.meta but that doesn't change th fact that weight and rotations and movements are based on a vanilla gta 5 vehicle. exactly copied.
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@FoxtrotDelta yeah that is true and can lead to some peculiar handing, cant remember what the car was but downloaded one and it was tipping over on the slightest corner. Starting to think this maybe a little too advanced for me after all
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this seems to be the most detailed tutorial i can find, lots of information, several of the pages were a bit confusing but this could be due to having never used the software or having any experience and google translating the text from french.
would this be a good place to start?
https://scrat-tech.fr/modding-gta-v/tutoriels-modding-gta-5/creer-vehicule-gta-v-tuto-complet/
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@Christian6984 yep this guy makes the best tutorials.
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Thanks @FoxtrotDelta
i gave it a read all at once. Which showed me the process better than anything else i had read or watched, Think ill have to do some slower reading and soon attempt to follow it and see if i can do it myself. Being broken down into sections is also a big help in trying not to get overwhelmed by every thing that needs doing. Still looking quite complex at this stage to me but hopefully with some practice and a simple first car can make some progress
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@Christian6984 patience and one step at a time is the key here.