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[MAP] [WIP] GTA: Universe





  • Hey, not bad man. Looking forward to it.



  • Wonderful!

    So these are just rendering shots taken in 3DS Max, correct? They will have shadows when ported into GTAV, yes?

    (it'd be cool if you added the Dark Edition version of Liberty City from a GTA 3 mod called GTA 3: Dark Edition.)



  • @krashadam said in [MAP] [WIP] GTA: Universe:

    Wonderful!

    So these are just rendering shots taken in 3DS Max, correct? They will have shadows when ported into GTAV, yes?

    (it'd be cool if you added the Dark Edition version of Liberty City from a GTA 3 mod called GTA 3: Dark Edition.)

    Thanks

    Yep these are rendering shots, but from the blender render engine.
    Blender has a different render engine, but it will takes more time to render and its a bit useless since there will be ingame screenshots.
    Of course it will have shadows, and better looking textures and all.
    All screenshots are currently w.i.p and a lot of works needs to be done
    We have GTARandom who helps us, that has worked on ViceV so he knows how to import those models good looking to GTA V.
    Normal Maps and Spec maps cant be really seen in these renderings. But soon there will be a ingame Screenshot.



  • @Krox Any updates on this?



  • @westcoastsosa said in [MAP] [WIP] GTA: Universe:

    @Krox Any updates on this?

    Our Mod Team has made a Discord Server where we will post some updates and news regarding GTA: Universe.
    Anyone who is interested can join our Discord, there you can follow the developing

    The link to it is on the title page.

    I will only inform people here, when a region is ready to download.



  • @Krox Thanks buddy



  • wow this is amazing to see, unlike lazy rockstar pushing out copy/paste dlcs.
    also here is some inspiration: http://i.imgur.com/kkqULlP.jpg



  • Another Screen from Interstate 7 in Creoul Pass:

    (Outdated Picture)

    We are getting close to release the first region "creoul pass".
    Only textures and some models needs to be finished.

    This will be the last screen taken from Blender.
    The next time i will do a screen ingame.


  • MODERATOR

    @Krox hey man, I hope that all is well on your end.

    Any updates?

    I know that you were considering removing the main map and making this work a stand alone map, it's own world, with no Los Santos available when your map is loaded... Are you still headed that direction?

    I would have rather liked to have seen an addition to the main map perhaps extending off of the South Eastern side of the game map but I am sure that you have your reasons and your passion.

    Any new screenshots that you can share?



  • @DarthPungz I agree with having it an add on, but why would you put it south east when San Francisco is north of Los Angeles?


  • MODERATOR

    @nkjellman well now that I think about it again it belongs directly East, perhaps slightly north bit not much... This would most make sense when you consider all of the other parodied locations of real world places.... Fort Zancudo is the most Southerner parodied location (Point Mugu) but is at the North of the map... The vinery area inland on the East of map represents Napa Valley and so San Francisco should be represented on the coast just south of this area.



  • @DarthPungz said in [MAP] [WIP] GTA: Universe:

    @Krox hey man, I hope that all is well on your end.

    Any updates?

    I know that you were considering removing the main map and making this work a stand alone map, it's own world, with no Los Santos available when your map is loaded... Are you still headed that direction?

    I would have rather liked to have seen an addition to the main map perhaps extending off of the South Eastern side of the game map but I am sure that you have your reasons and your passion.

    Any new screenshots that you can share?

    Sry for the late answer

    yes, I am still for deleting the original map and creoul pass already been designed for it. It would be more work for me to change it again.
    The reason just is, that the original map was designed to be an Island and its not designed for expanding it in the future, thats the problem. R* never thought about expanding the Original map. We want to represent location as good as we can and place them geographical correct.

    And ye, there is an update

    I finished Creoul Pass recently.
    But the release is not until we have found someone regarding importing the models to GTA V, since GTARandom can not import the complete region with Slods and working Interiors alone, since it would be very time consuming for him to do everything manually and modding is not the highest priority in his life now.
    Thats why we are currently searching for someone who can help us with it.
    I dont want to show more of the region, since i want that you guys can explore creoul pass yourself

    So, if someone can help us with importing, just contact me.

    But it doesnt stop me from modelling, the second region is already in development



  • Since we still not found someone regarding importing and i was pretty busy this week, here is a screen of the bite Interior Model in Creoul Pass.
    The Textures will be revealed as soon as Creoul Pass gets released.
    Some things should still be unseen before release :p

    Sry for the noise btw. I did not finish rendering the picture, otherwise it would cost me several hours.

    alt text


  • MODERATOR

    @Krox more, want more!!! Even WIP in model editor screen captures :)



  • @itsmeTA

    True, I've also noticed that after looking a few times.
    The chairs will of course have the right size ingame then



  • since we still have not found anyone who would import us the models, I decided tomorrow release a render screenshot where you guys can see a big part of Creoul Pass.
    For this I have prepared a small teaser:

    alt text

    The noise will not be visible in the finished screenshot tomorrow.



  • As announced a screen of Creoul Pass:

    alt text



  • Today i will reveal a pretty acurrate Map of whole Creoul Pass.
    alt text

    The place where the render was created is also shown on the map



  • I wish you and your team the best of luck! :D



  • Happy new year!

    I made an render before 2018, this time from las venturas

    Note that this is a very early stage of the map, most of the things will get big or minor changes.
    But i guess its worth showing already.

    alt text



  • Now that's a pretty nice surprise... would be awesome to See all Cities connected in the V universe. Keep it up!



  • @Krox Just an idea, but you could convert the Fortune Valley map from Need For Speed Payback. As horrible as the game was, the map was still pretty good and it's the best Las Vegas [inspired] map out there [in my own opinion]. With some retextures, it could make a decent Las Venturas as well. Then all we would need is a decent quality San Francisco map (thinking Driver: San Francisco or Watchdogs 2) and we could basically recreate San Andreas.



  • @nathanjamesddg151

    Its not the point in GTA: Universe to convert other maps from other games, we are doing the maps completely from scratch and GTA V styled.



  • @Krox I understand, but it was just an observation I made because from what I've seen, projects that need large amounts of custom modeling rarely get completed. But with this project, I'd love to be proven wrong.


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