[Tool] [Release/WIP] Map Editor 2 YMap Converter
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Hoping to make this a really great tool for people who want to expand their horizons and make more map mods. Ofc this will be updated time to time, and I'm always open to feedback. Thank you.
Supports car generators, entities, and time-cycle areas. Also, supports most root level information in ymaps.
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@sollaholla You're addicted to going beyond man!
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@sollaholla this will be a great and useful tool especially when it will support Peds.
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i heard about this on the forums, many thanks for making it available, i only have one question, is this only for map editor ? can menyoo maps work,maybe in the future ?
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@sollaholla WOW WTF YEA MAN THANK YOU!
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@sollaholla Is it possible to use it without YTYP? Because i can't find any _manifest file without a iTyp entry
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@MrGTAmodsgerman No, ofc not. But, you don't need _manifest files, contrary to popular belief. You simply need a ytyp file that defines your props in the rpf that contains your ymaps, and make sure that it's in the content.xml.
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@BladeRJ Only map editor atm. Maybe I'll make one for menyoo as well.
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Changes 1.0.2
- Added menyoo support.
- Added support for non-dynamic (static) objects.
- Added new "Calc. Extents Button" for people who are making a ymap from scratch.
Upload pending admin approval
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I'm curious how long before people start actually making ymap dlc
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@sollaholla im just now starting to get good with menyoo creating some maps currently but down the line when i have something solid i wont hesitate. Way rather alter game files cant stand loading maps separately
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@kinghippo2000 It's extremely underrated. @nkjellman, and I were messing with it and got maps that usually give 15-30fps to run at smooth buttery 60fps and the graphics are surprisingly much better as well. (most likely due to ambient occlusion)
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@sollaholla wow thats great yeah ill definitely give it a shot when its time
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@sollaholla Will this mod work with map mods already downloaded, or require the author to use it?
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@Think_Tank Works regardless of the author.
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@sollaholla So I can convert mods I downloaded? Sweet!
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@Think_Tank wop wop xP
Nah, since it can take time to do a map editor or menyoo map, you can't convert it without author agrement wouldn't be fair and respectful of his work
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@Shaezbreizh Shouldn't be a problem in my opinion as long as he doesn't upload it anywhere without permission.
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@Oskar yeah, as I said, the least is to ask the author ;P except if that just for his personal usage
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@sollaholla said in [Tool] [Release/WIP] Map Editor 2 YMap Converter:
@kinghippo2000 It's extremely underrated. @nkjellman, and I were messing with it and got maps that usually give 15-30fps to run at smooth buttery 60fps and the graphics are surprisingly much better as well. (most likely due to ambient occlusion)
Honestly if you got it to work with Menyoo it would be a real treat, i hate having to load my map every time i start the game, also get texture pops from so many props/Hi res textures. If it helped with FPS too you would be the greatest ever lol. Keep up all the good work you're doing
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@westcoastsosa We currently already support menyoo
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@sollaholla music to my ears, that's awesome! Just saw now you said that lol
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@sollaholla Sorry for being a noob, but i just wanted to be sure i understand this right.
i make a custom map with menyoo, then i import and export the map with this tool,and place in the rpf folder in dlcpacks, edit dlc.xml and...then what ?
will the map autoload ? do i need to do any extra step ?
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@westcoastsosa you can reduce texture popping in and out with a better gameconfig like mine. But gameconfigs will only help out so much. Especially when you got alot of 4k textures.
i usually just reduce down alot of 4k textures down to 2k and its the same quality.
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@Willief23 i honestly dont know why people care for 4k textures, specially for peds !
and i doubt most players have a 4k monitor do play on pc.