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Is there a way to disable player headlight shadows while keeping detail of 'Very High' shadows?



  • So basically I would like to be able to keep all the other benefits of 'Very High' in-game shadows (extra non-blocky higher detail really) while only disabling shadows cast by the player's headlights.
    The value

    <Shadow_Headlights value="false" />

    in settings.xml (Documents\Rockstar Games\GTA V) has NO effect on the shadows cast by the player's headlights unfortunately. Had hoped :) :/ :(
    Alternatively, could there be a way to increase the resolution of 'Normal' or 'High' to the resolution of 'Very High'? (thus getting rid of the blockiness of 'Normal' & 'High' with the bonus of still having that settings default dynamic shadows).

    Normal - No Dynamic Shadows
    High - Trees & Buildings

    Does anyone know or have any ideas on how either of these might be achieved? Thanks



  • Took me a day but I solved it :)

    In 'visualsettings.dat'

    Grand Theft Auto V\mods\update\update.rpf\common\data\visualsettings.dat

    There is a setting 'lights.cutoff.shadow.distance' under the '// Light component cutoff' heading which allows you to control the cutoff distance of the player's car headlight shadows. I set it to zero & as far as I can tell it removed the shadows from ONLY the player's car headlights.

    // Light component cutoff

    lights.cutoff.shadow.distance 0.0

    Streetlights definitely still cast their horrible blocky shadows (kinda unfortunately) & I couldn't find any shadows missing anywhere else in the game, so it seems to be a perfect solution although I do however suspect it will also remove shadows from any other dynamic lighting sources in the game. I don't know where these are so have no way to test.


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