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Need info to get started on making real California architecture...



  • Real California Architecture is great, but updates are really slow, so I would like to give _Vlad a hand. I just need a little info to get me heading in the right direction in terms of how to export models into what program, and how to import back into game. Is GIMS Evo like a plugin for say zModeller that allows models to be imported in for edits? Once I have my finished product, will it be intuitive enough for me to get back into openIV? just save final product to desktop and drag into openIV?



  • wb mate. GIMS is a script to run in Autodesk 3ds Max. And you'll need zmod3 and 3ds Max both to edit the 3d models

    @_Vlad_


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