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How do I make a mod for GTA 5?


  • Banned

    I really don't know how to create mods... Is there any tutorials how to make mods or is there a program that helps me? I wanna make an AI (like the flash) that saves people from danger...



  • Is it even possible to put less effort into wanting something?

    What kind of mods do you want to make? Scripts? Handling? Popgroups? Spawns? AI? Models, like vehicles, peds, airplanes?

    There are plenty of guides in this subforum, have you tried to glance at even one?



  • @ikt I really wonder sometimes how you still find the strength to answer to such topics.
    @JackPlayzGames Go back to playing pokemon : https://forums.gta5-mods.com/topic/14469/i-got-banned-from-discord-and-want-to-be-unbanned



  • @JackPlayzGames said in How do I make a mod for GTA 5?:

    plez halp meh... ;(

    lol and later you're gonna apologize for this thread as you did with the discord ban?

    /ignore


  • Banned

    This isn't a shit post...



  • @JackPlayzGames It is in a sense if you didn't provide detail to your issue.


  • Banned

    Ok let me edit it


  • Banned

    @ReNNie Could you mind your own buisness... They gave me a second chance....



  • Is there any tutorials how to make mods or is there a program that helps me? I wanna make an AI (like the flash) that saves people from danger...

    Well, this sounds more like a script mod, not AI tweaks like RDE, WoV, etc do. You'll need to get acquainted with programming. Language doesn't matter much as you just need to get to know the concepts and what makes a script mod do its things.

    Sadly this requires more effort than watching a 10-minute YouTube video. There's guide on this subforum, search for them yourself. In your process of programming you'll need to search lots of other things anyway, so finding the very basic guides on this subforum should be a minimal start.

    The ScriptHookVDotNet and RagePluginHook libraries offer nicer wrappers for the more OO-spoiled people though the latter one hides implementation details. Going the ScriptHookV way is also possible as you can just use the SDK's pools, or re-implement them from SHVDN.

    As for the goal you're trying to achieve, that is, having some script-controlled NPC saving other NPCs, it's going to be quite a task. But once you get to actually attempting such a thing you'll understand.


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