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ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX don't work



  • Hi guys. I can't activate ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX functions, blood particles aren't displaying. What am I doing wrong?

    using GTA;
    using GTA.Native;
    using GTA.Math;
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Reflection;
    using System.Windows.Forms;
    
    public class myFirstScript : Script
    {
    	public myFirstScript()
    	{
    		KeyDown += onkeydown;
    	}
    
    	public void PrintText(string text, int time)
    	{
    		GTA.Native.Function.Call(GTA.Native.Hash._0xB87A37EEB7FAA67D, "STRING");
    		GTA.Native.Function.Call(GTA.Native.Hash._ADD_TEXT_COMPONENT_STRING, text);
    		GTA.Native.Function.Call(GTA.Native.Hash._0x9D77056A530643F6, time, 1);
    	}
    
    	void onkeydown(object sender, KeyEventArgs e)
    	{
    		if (e.KeyCode == Keys.K)
    		{
    			GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, true);
    			PrintText("Activated!", 2000);
    		}
    		else if (e.KeyCode == Keys.J)
    		{
    			GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, false);
    			PrintText("Deactivated!", 2000);
    		}
    	}
    }
    

    FUNCIONS:

    void ENABLE_CLOWN_BLOOD_VFX(BOOL toggle) // D821490579791273 C61C75E9

    void ENABLE_ALIEN_BLOOD_VFX(BOOL Toggle) // 9DCE1F0F78260875 CE8B8748

    Both functions are used in "Grass Roots Trevor" and "Grass Roots Michael".



  • @andre500 said in ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX don't work:

    Both functions are used in "Grass Roots Trevor" and "Grass Roots Michael"

    When making requests like this, you should tag other known modders who have experience with coding, such as @ikt @cyron43 or say @sollaholla


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