ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX don't work
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Hi guys. I can't activate ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX functions, blood particles aren't displaying. What am I doing wrong?
using GTA; using GTA.Native; using GTA.Math; using System; using System.Collections.Generic; using System.Drawing; using System.Reflection; using System.Windows.Forms; public class myFirstScript : Script { public myFirstScript() { KeyDown += onkeydown; } public void PrintText(string text, int time) { GTA.Native.Function.Call(GTA.Native.Hash._0xB87A37EEB7FAA67D, "STRING"); GTA.Native.Function.Call(GTA.Native.Hash._ADD_TEXT_COMPONENT_STRING, text); GTA.Native.Function.Call(GTA.Native.Hash._0x9D77056A530643F6, time, 1); } void onkeydown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.K) { GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, true); PrintText("Activated!", 2000); } else if (e.KeyCode == Keys.J) { GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, false); PrintText("Deactivated!", 2000); } } }
FUNCIONS:
void ENABLE_CLOWN_BLOOD_VFX(BOOL toggle) // D821490579791273 C61C75E9
void ENABLE_ALIEN_BLOOD_VFX(BOOL Toggle) // 9DCE1F0F78260875 CE8B8748
Both functions are used in "Grass Roots Trevor" and "Grass Roots Michael".
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@andre500 said in ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX don't work:
Both functions are used in "Grass Roots Trevor" and "Grass Roots Michael"
When making requests like this, you should tag other known modders who have experience with coding, such as @ikt @cyron43 or say @sollaholla