No "Tracer" Line on Bullets?
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It's become obvious to me that there aren't necessarily a ton of modders eager to take requests, I'm hoping this one is easy enough that someone can tell me how to find/alter the files myself. In GTA V (as there is in GTA IV) a gray line follows every bullet to its destination. And it occurs to me that this looks really silly in certain situations, but I haven't found a mod yet that turns it off. Then again, I'm not really sure what to look for. There must be a graphic for this in the RPF archives, right?
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@futurestoryteller some mods include this but there is no standalone mod.
Example: https://www.gta5-mods.com/weapons/improved-gunplay-mod
It is probably outdated or at the least does not remove tracers for all weapons released after the mod's last update.This is the opposite of what you want: https://www.gta5-mods.com/weapons/visible-bullets
Hopefully someone can help you with it as I do not have much knowledge about the weapons.meta files.
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@stillhere I could make a joke about how I don't need the opposite of what I want, but I think I know what you're getting at, and for some reason I really thought I was clever enough for considering how you telling me there's a mod that does the opposite of what I want means that mod must alter the same requisite files, and thus I can kind of reverse engineer the process. - And I have done that successfully with other things, but alas... I can't figure it out. Thanks anyway, I guess.
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@futurestoryteller dude open weapons meta , edit the ammo for your weapon , remove ptfx of the bullet. In those lines. If u remove the ptfx the bullets will have no tracer. U could even give them different tracers i guess. Like smoke and laser effects
But u will have to individually edit each ammo type or else only 1 weapon will have this effect.
Weapon.meta file edit it.
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@FoxtrotDelta What does ptfx stand for? Particle effects? I can't find "ptfx" in any of the weapons based meta files I've used Open IV's search function on. I found a tracer value in some files, but they were all also set to 0 already. I've tried searching for what I assume are various related terms, with equally empty results. Sorry if that seems dumb, but I just can't find any of this shit, for whatever reason.
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@futurestoryteller alright i will make an example weapon for u a pitol whlch wont have bullet tracers, u or anyone would be able to compare and copy those lines to any weapon for having this tracer effect removed. Im going to travel with my mom tomorrow , will be back home after 48 hours God willing.
Will post it here once i get back n finish work on it
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@FoxtrotDelta said in No "Tracer" Line on Bullets?:
hours
Any update on this ? Trying to remove tracers for a machinima
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@FoxtrotDelta Hey man, whatever happened to this?
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@futurestoryteller paid work came into its way. busy with those mods. i'll try once i can find time.
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@futurestoryteller
I haven't had time to test this but I reckon it should workIn weapons.meta try replacing the line that looks like this:
<TracerFx>bullet_tracer_jet</TracerFx>
or
<TracerFx>bullet_tracer</TracerFx>
etc
with this:
<TracerFx />
^That should take away the tracer particleFX
Setting these values to zero may also help:
<TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" />
Easy enough for you to test it out
I would but I'm busy trying to get the AI to use a vehicle machinegun correctly & not just fire it over my head most of the time
(that's what brought me here with a 5mods search).
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@JonaQ whatever happened to this? Did this work for you OP?
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@House-Rushton
I'm 100% sure my previous post info will work in removing the tracersIt may just be as simple as setting:
<TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" />
to zero (as above) in the 'weapons.meta'.
If that doesn't work changing the weapons <TracerFx> line (in 'weapons.meta' also):<TracerFx>bullet_tracer</TracerFx>
to
<TracerFx />
will definitely work as it stops the game from being able to use the tracer particle fx so nothing will show up in game when you fire
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@JonaQ I can confirm this does work, thanks!