[SCRIPT] A delay before the wasted screen
I would like to have a script that adds a delay between the player's death and the wasted-screen-effects.
With "wasted-screen-effects" I mean the moment when slow-motion, soundeffects, screen goes black and white kick in, so before that you just laying on ground dead with no screen-effects.
I've noticed that on the PS3/XBOX360 version that those effects mentioned above came a little bit later whilst on
next-gen/PC the wasted screen has kicked in immediately on death.
Noticed the delay on old-gen?
I like the old-gen version of getting wasted, it's funnier to watch.
In case that it's not possible, then tell me why. Maybe it's hardcoded or old-gen took a while to load (hardware, potato disk) etc, etc?