Hi-Poly Cars Crashing
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I have a few vehicles here well over 650,000 polygons and have tried almost everything to get them to even spawn without crashing and giving a Err_str_failure_3. I have made sure that no nodes are more than 64,000 polygons and they still crash every time on spawn.
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This post is deleted!
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Bump | Does anyone know what this ERR STR Failure 3 is?
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@StuntmanFlexx It often happens, if You forget to change the "base" value in zmodeler3. If this also doesn´ help, then I only counter-engineered an idea to remove some polys. Simply said, I removed engine and got vehicle to spawn up. You can also remove engine and add it as tuning, for example.
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@HRH Gotcha, I was trying not to remove anything so if optimizing in 3ds doesn't get it I guess I'll have to. Thanks!
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@StuntmanFlexx Optimizing mesh (=creating LODs as well) most definately solves Your problem as well!
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@HRH I didn't know making L1 & L2 made a difference with crashing. I'll try that on chassis and bodyshell
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is you volved ? i flowed our ways but not work