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[VEHICLE] [COLLECTION] Overhauled Trains (Lore-Friendly)



  • I'll pop this in here for now for some feedback.
    I'm working on train models again, this time with a lot more success than way back then. I'm planning to release a pack of them, alongside a new train config file and new sounds sometime in the future labeled as Overhauled Trains.

    The models are completely lore-friendly, and most cars are set up for liveries. Currently I've ported five models, two engines and three cars. Of those, four are completely functional, with maybe the only missing feature being breakable glass. That means that they are all set up for LODs, and all have functional collisions with bullet holes.

    Not a lot is done of my full plan right now, but have a look for yourself:
    The re-mapped Freight leading, and the Freight Classic (based on the San Andreas model) in the back, with tankers and boxcars.
    image1

    Now I'd like to keep expanding the list of models, and will most likely add an ES44, an SD70ACe, an F59PHI, an autorack car, two hopper cars, one or two more tankers, one refrigerated boxcar, a trailer car (with the default in-game truck trailers on it), and a center beam car.
    (if you have any other suggestions let me know, although I'm hesitant to take them for engines, they're a lot more work than traincars)

    One important thing. Currently I have a big issue with the double stack car, which you can see all the details about in the thread I put into requests. Hoping that somehow gets resolved, as I believe it is one of the best and most wanted models of the pack.

    I can not provide a release date, but I promise I will release them this time.

    EDIT: It's out!



  • @Walter What about an SD-45? And I can't tell, but is that locomotive based off of the GP-38? Also, I think what is missing are gondolas as well as covered/uncovered hoppers.



  • @nathanjamesddg151 That's the default model, which I re-UV-mapped, and in the back is a re-modelled GTA San Andreas Freight. And I believe that's based on the SD-40.

    I did forget gondolas, but the "two hopper cars" does include the covered and uncovered one.

    Also I might make more engines but first I want to complete the base plan I have, which is listed there.



  • @Walter do brown streak freight train freight classic metro tram and metro subway all Together for variety all of them will spawn in traffic



  • @Walter the SD-40’s have 6 axles. The GP-38 only has 4, much like the default locomotive. And I know that it is the default locomotive. I remember you having issues with it.



  • @nathanjamesddg151 Oh I meant the Freight in the back. The one in the front is closest to a GP40 I think. Though it is a mix of a lot of engine types.



  • @Walter ah. I couldn’t see the one in the back.



  • @Walter What about RDR Train? i have made a long request no one did it till now
    https://forums.gta5-mods.com/topic/3090/vehicle-rdr-train-possible-on-gta-v



  • @NaughtyBoy Is PS3 console game, hard as hell to extract models, in special if is a fragmented model like a train. Your best choice is if you found a train model similar.



  • @Rarefacer Well also similar train won't be a problem its fine.



  • @Walter I wonder if you could make articulated intermodal well cars work. alt text
    Link to model: https://www.turbosquid.com/3d-models/double-stack-s635-containers-3d-model/683583



  • @nathanjamesddg151 I could try making them, yeah. I wouldn't need that model as I make everything (except texture details) from scratch.

    Only problem is, as you can see in the post aswell, not even my normal wellcar works right now, so I'd like to get help with that first if anything.



  • @Walter was using it as an example. And yeah. Plus, no point in buying the model if you can’t use the bogies/trucks.



  • Can't wait for that models to release, they look fantastic on your screenshots. Great to see u resuming your work on trains



  • @Walter Awesome to see you resume your work on trains. By the screenshot, it looks amazing! Wish you the best luck on this! :)

    Can I suggest an M420w engine? I tried making an engine inspired by it from different free models on the web, but turned out quite crappy haha.



  • @Elex Again I'm hesitant to take engine requests right now, but when the initial bunch of models are done I'll consider it.



  • UPDATE: Progress is still being made nicely.
    If you want to help out with the development of the mod, I'm looking for testers and scripters mainly, prior experience is appriciated. If you're interested PM me on the forums.
    Here's a pic of progress aswell.
    Progress update



  • @Walter Thanks for considering the M420w, and those ES44s look beautiful man! I'm so hyped for the release.
    So hyped that I kinda got a little impulse to try some stuff myself, so I tweaked the in-game freight around a little.

    A kinda replica a of an F59PH, but with double windshield windows, unlike the F59PH which has 3 I believe.
    alt text
    I might make a few changes and tweaks to this one, especially in the back and roof.
    It does have an interior, which is almost done, but still has a few inappropriate things in there.

    And a High Nose/High hood variant of the default freight
    alt text
    Model is pretty much done.
    Also has an interior

    All they need is a fixed COL file, which I have no idea how to tweak or make.
    Cheers!



  • @Elex It's definitely a start. Collisions are embedded into the models themselves and are done in ZModeler, though I assume you're using that already. I won't go into too much detail but in a nutshell, most trains use a single collision object called "chassis [COL]", with another more detailed collision under that as "chassis.part [COL]".

    Anywho, I've made some further progress myself, and I actually want feedback on this because I might change it. It's the new Brown Streak livery, modernized a bit.
    Streak

    Any opinions, or suggested changes are welcome. But if nobody has any this will most likely be in the final release.



  • @Walter add the Metro Subway Cars and the brown streak p42dc and baggage car lounge cafe car and dining car and private cars also add Kinkisharyo p310 for Ls Transit Add brown streak cab cars also with surfliner and calcars



  • @Walter add bombardier cars also



  • Oh, hell yes! I'm so glad you're back. These look amazing, dude! So, like, what changed with the game that made you and others able to do this?



  • @Polyus
    Well, I'm actually alone this time, with some help and feedback from Exoskeleton. There's also a couple of old textures from before that satrnv made, mostly shared and used on small details.

    And honestly, I am not sure. These models seem to work with others, at least with the IVPack, and I really don't know why. I mean I'm basically doing everything like before, with much higher model quality.



  • @Walter Ok! I'm just really glad you're back making mods :D



  • That F59PHI is lookin so frickin cool, man! Amazing work!

    Have made some progress myself too:
    alt text
    A smaller rendition of the Vanilla Freight (whereas if the vanilla freight resembled a GP38-2, this would resemble a GP9 perhaps, as its noticeably smaller in length and has a long nose)

    alt text
    We couldn't leave Yard Switchers aside, couldn't we? This one pretty much resembles a mashup between a GE 44 Tonner or a shorter version of a C415. ( I'll remove the logos, as it erroneously has 4 logos on it's sides)

    alt text
    alt text
    A resemblance of a GG20B switcher, with minor differences, as the vanilla freight's nose, and a small smokestack and grills on the top.

    They still have gaps here and there, and those god damn annoying flickering textures of when two things get cramped together, but it's getting worked on. Slowly but surely.

    Cheers, dude!


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