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Stark Tower V Beta 1.0



  • As some of you might know by now, I have begun working on converting Stark Tower from GTA IV into GTA V but I will need some feedback before I make a release that is not private I would appreciate it if some of you took the time to answer this question for me please.

    What should the tower replace that is already in Los Santos? (E.g Mazebank) OR should it replace anything at all?

    Also here's a screenshot of what I have done in 3ds max so far, I got the Cols and main model done just need to embed and fix some small issues before actually placing it

    alt text



  • @Derpy-Canadian I think should be an addon not replace anything, but maybe overlooking the city. This is gonna be pretty cool ;)



  • This is gonna be flames. Keep me posted



  • UPDATE:

    I have had some issues with the collisions so I will have to split it into quite a few pieces because it was too high poly



  • @Derpy-Canadian Max polycount for collisions: 11000, Healthy collision working max polycount: 5000 to 7000. Split in those values and everything goes well.



  • @Rarefacer Thanks, I think I got it split up in a good way :)


  • MODERATOR

    +1 for addon



  • Does the tower glow at night?



  • @ismailmoustafa0802 I have not been able to get the collisions to work in-game so I will worry about that once I get cols to work



  • Earlier today, I completely forgot I was working on this. Then I looked for my files and noticed, they are gone. So I will need to restart this. sadly.. but one scripthook comes.



  • While you're at it, make it an Add-On prop, both with and without the Avengers stuff.



  • @krashadam addon props never has worked with embedded cols for me



  • @Derpy-Canadian wtf not? lol then again I've been hearing about how Add-On props was always shit so maybe this shouldn't surprise me.



  • @starman0620 is it released public yet? or released at all?


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