Map Editor - blurry textures at far distances
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Is there a way to fix the blurry textures at far distances? If my character is on one side of the map, and I enter the Map Editor mode (it really doesn't matter which editor, it just has to let you fly) and fly to the over side, the textures become blurry and the terrain becomes low-poly.
For someone who would be constantly editing a map and moving around from place to place, it's kind of annoying to have to move your player one place, place the props, then move to another.
Is there a way to force load the entire world, much like how Rockstar's original content creator does?
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@BinaryGreen You should consider switching to Menyoo. It has a beautiful Object Spooner and it works great for editing. Even has a switch for map editing! It sets you into a noclip style camera, and let's you fly across your map and edit with bigger convienience!
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@krashadam Yea even with that mod at far distances across the map textures become low poly. I've been using Menyoo this entire time.
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@BinaryGreen You just said you were using Map Editor... there is no mention of Menyoo...
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@krashadam They have the same functionality, in the Spooner part. But yeah, any editor will cause the world to be blurry at far distances. How can I fix this?
PS oh and also placing objects at these far distances, they seem to go through the ground, almost as if the terrain itself is noclipped.
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@krashadam They have the same functionality, in the Spooner part. But yeah, any editor will cause the world to be blurry at far distances. How can I fix this?
You can't. They're called LOD levels, and the game has many of those (each with further degraded details).
Normally, though, as you are zooming your camera, as you fly thru the world, things do NOT get blurry, though. In Spooner Mode (really stop using Map Editor: it's extremely crappy) you can pan & scan everywhere, and nothing will ever blur. I have build maps half cross the city, LOL, just having parked the camera somewhere, and starting to spawn objects there.
Also, ENB has a 'Soft' option (Numpad minus key); long shot, but make sure you don't have that enabled, either.
And last, I had a severe LOD blurriness issue, the other day, with the Map Info tool. It initiates your camera under the world, after which everything (including stuff up close) becomes low LOD detail when you resurface. And then you need to restart the game, as there's no recovery from that. Sadly, I had to remove the tool again because of it.
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@krashadam Yea even with that mod at far distances across the map textures become low poly. I've been using Menyoo this entire time.
Define 'long distance'. I often 'fly' (Spooner Mode) over the city at high altitudes (often several hundred meters above the ground), to try and locate suitable spots, etc, Naturally things down below will become a bit fuzzier then (which is perfectly normal and natural). But nothing low LOD like.
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@meimeiriver Let's say Franklin is in front of his house (southern Los Santos) If I enter the spooner mode with Menyoo, and fly far away, the terrain eventually becomes low poly, the road textures are blurry, and barely any population spawns at these distances far from my character:
And I was wondering if this is fixable, because clearly, it's pretty hard to work with. Not to mention, props themselves noclip when they are placed in these lowpoly areas.
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@meimeiriver Let's say Franklin is in front of his house (southern Los Santos) If I enter the spooner mode with Menyoo, and fly far away, the terrain eventually becomes low poly, the road textures are blurry, and barely any population spawns at these distances far from my character:
And I was wondering if this is fixable, because clearly, it's pretty hard to work with. Not to mention, props themselves noclip when they are placed in these lowpoly areas.
Yep, that's a LOD issue; but one that should never occur, really, as your camera is right on top of that road (after the concrete bridge). But that was definitely the LOD version of that road (notice how not everything is blurry, but just certain segments).
And yes, when things turn LOD, you can sink thru the world even at certain places. Are you running at high graphics? I am.
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@meimeiriver Alright, well it's good that we know it's the LOD now, not anything else.
I actually flew to the same area again, and now realized that even before the bridge some of the chain fences around the houses are gone, so yes, it's an LOD problem.
Should we compare graphics settings or something?
1920x1080, vsync off, 60 (or 59.9) hz refresh rate
FXAA on
MSAA offMax population variety, density, and distance scaling
Very high texture, shader, and shadow qualities
Ultra reflection quality
Reflection MSAA off
Water, particles, grass qualities very high
Softest shadows
Very high postFXx16 anisotropic filtering (I've read some forums about this)
High ambient occlusion
Very High tessellationAll advanced graphics settings are off
GTX 970 4GB, i7 6700, 8 GB RAM
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@BinaryGreen I'll suggest this much. Set yourself in a car, then open up object spooner. If anywhere you want to be during editing is too low-poly and PS1-ish, grab the car your character's in, and bring him over to where it's low-poly. HOPEFULLY this makes it so that you can have an easier time editing and having to deal with the LOD issue less.
(saying this because I don't have a single clue if this works because I haven't been on my GTA 5 in forever, due to high doubts of it running on Linux...)
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@krashadam Yea, that might work. I'm gonna see what meimei says as well, maybe he has a technical fix.
I also found this possibly?
https://www.gta5-mods.com/misc/gta-v-extreme-draw-distance-mod
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@meimeiriver pls don't talk as badly about map editor this tool have been in the first to allow us doing map and is really usefull, Guadmaz have made a great work and probably stoped updating it cause of people without respect that aren't thankful to his job , without him I wouldn't have start modding on gta V.
IF really you've someone to blame about the performance of both Menyoo/map editor or other it's more Rockstar/takeTwo that didn't leave us any tool for modding, modder are doing mod alone for free ( mostly) while rockstar have an army of paid developer and still can't release such thing xd
Also take in consideration that menyoo is not perfect, the best way is to use both of them ( map editor for object mostly and menyoo for vehicle/ped) and then turn the map to ymap if possible.@BinaryGreen the fact everything turn to LOD Is related to menyoo spooner. Once you enter the spooner mod, menyoo keep the area around your player loaded but unload the detailled map and make it lod.
I don't think there is solution about that since it's an intended feature to reduce memory usage when mapping.If you don't need ped or vehicle, I recomend using Map Editor wich embed the player with camera allowing to keep the area where you go loaded during mapping. ( it's also faster to map object with it and have fluid and intuitive controle even if not perfect).
Then do an otherr map with menyoo for ped and vehicle.Thought, big map will drop some fps, a work around is that once you finish your map editor map you use sollaholla tool to turn it into ymap map ( wich drasticly reduce fps drop )
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@Shaezbreizh said in Map Editor - blurry textures at far distances:
@meimeiriver pls don't talk as badly about map editor this tool have been in the first to allow us doing map and is really usefull, Guadmaz have made a great work and probably stoped updating it cause of people without respect that aren't thankful to his job , without him I wouldn't have start modding on gta V.
Map Editor was once a great tool. But it has been surpassed by now; if by nothing else, simply by time. Map Editor can simply no longer load medium to large maps: it takes forever to load (like well over 5 minutes), and 7 out of 10 times it simply crashes your game. And no, I don't have a bad computer. And when you managed to find a secluded area somewhere, and it will load the map after all, it leaves your game in an 'about-to-crash' state.
Also, recommending Map Editor for building? Really?! The editor is awful, and proper placement of objects a disaster. Can it do milimeter precision positioning, like Menyoo?! It's only useful for quick-and-dirty object placement: and half the available maps out there have half their objects misaligned, with often grave rotational errors, because of it.
Map Editor has <RemoveFromWorld>, I'll grant you that; and I wish Menyoo had that too.
Also, Rockstar is to blame for a lot, but not Map Editor's loading times. Whatever it's doing, it's doing it wrong: uses excessive amounts of (crash-worthy) memory and/or other resources, and even tends to crash while building your map. Menyoo, otoh, is rock-stable, loads huge maps 10x faster, without crashing, and has precision building tools Map Editor can only dream of.
Yes, I was perhaps a bit harsh towards Map Editor; but what I said is not untrue: in todays mapping environment, Map Editor simply can't cut it any more. It can be used to initiate tiny 'remove from world' AutoStart maps (another feature Menyoo still lacks), but I would never recommend it to anyone for serious building.
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@meimeiriver What would you recommend for fixing the LOD, since you seem to do some building with Menyoo?
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@Shaezbreizh You're actually right. MapEditor loads the entire world, all peds, cars, textures, which is why MapEditor is laggy most of the time. So it is a Menyoo thing. Wondering if there is a way to remove the limited memory and lod levels.
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@Shaezbreizh You're actually right. MapEditor loads the entire world, all peds, cars, textures, which is why MapEditor is laggy most of the time. So it is a Menyoo thing. Wondering if there is a way to remove the limited memory and lod levels.
I also use Simple Trainer. For now, best you can do is probably just 'teleport to waypoint' to where you're building, as, indeed, over extreme long camera distances, the spooner camera starts get LOD-y.
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@meimeiriver I know, that’s the annoying thing, constantly having to get in and out of the spooner menu
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@meimeiriver well, i don't seize why you couldn't recomend it since you don't make map mode ;S
also idk what is wrong (ON YOUR) side but I keep on 55/65 fps till 1500 object and just get drop overr but still decent ( like 35/45 fps till 2000objects) ( i've a 970, 8 gb ram and it's a laptop, but well i guess i more get 6gb ram now cause gims fucked it xd)
Also for the loading time, it's almost the same, may map editor is a bit slower but that like just few second more and i guess it's due to the fact it keep the real map loaded instead of crappy lod
but honestly, i prefer map editor on this point cause well, it's better to get the gta map loaded if you plan to work all over the map and that map editor allow to use all the map prop while menyoo is crappy on this ( since it's kept a little area loaded and that to get the map prop valid you've to be in the region, it can be very painfull)
You can still lower some of your settings if you wanna go fasterAbout precision I agree and in same time disagree, map editor can do accurrate placement it's just a matter of control sensivity (( using maj or alt to move/rotate faster/slower) , you can still place object with exact coordinate using the entity properties, but as I said, using control sensitivity you can be accurate enough ( you can get object moving/rotate from 0,25/ 0,50 / or multiple of 0.25 if keep pressing the moving key or same but on 0,14/0,7 or it's 0,6/0.12 can't remember)
If the map made have missplaced object that mostly cause some people are lazy guys or just don't get the control sensivity technique.In fact i'm pretty sure guadmaz would have make it better if he didn't get as much comment of people that don't know instal requirment or hater that have no respect or that don't understand that at this time it wasn't possible to use ymap and that script map are more laggy than ymapone
Well, I don't say it's better than menyoo, i just said that the best for mapping is usinng the two cause one have good stuff than other don't have they complete each other lack
to be more precise,map editor is good for fast placement, half accurate placement ( the object can align easy but you cann't choose the exact position between 0,01 and 0,7 ), for using map prop ( ground/water/etc) for keeping the map loaded, for some ped scenario, for removing world object, for controle (((both of camera and object moving), etc
menyoo is good for car, ped, accurate placement, and teleporter, ( and for unloading the map if you've a low/mid end pc), for attachment, and few more optionI once tryed to make both maffins and guadmaz work together but they didn't want ;S They could have release a perfect mapping mod together and complete each other lack
About the performance anyway, map mod shouldn't use these spawner anymore to load the map, mapper should convert their map editor/menyoo file into ymap
( yeah i'm not exemple on this but i'm lazy to convert mine for now since i'm working on other thing xP)@BinaryGreen I don't think there is anyway to solve the lod issue on menyoo but about map editor more laggy cause of map loaded, you can lower your settings durinng maping, once your map is done, convert it to ymap, then you can get your settings back to higher value and your map loaded with ymap without problem.
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@Shaezbreizh said in Map Editor - blurry textures at far distances:
"well, i don't seize why you couldn't recomend it since you don't make map mode ;S"
Oh, I make maps alright; just haven't published them yet.
As for fps, Map Editor drops to like 2-5 fps when loading a map (unless the map is really small). Your game will have come to a virtual stand still (and sometimes be so 'still' it just crashes).
"In fact i'm pretty sure guadmaz would have make it better if he didn't get as much comment of people that don't know instal requirment or hater that have no respect "
Or, could just be Map Editor got a bad rep over the years because guadmaz never bothered to update it any more.
It's true, though, strictly spoken one doesn't need to load maps with Map Editor any more, as we can convert to ymap ourselves now. Ymap objects aren't always selectable, though (both in Map Editor and Menyoo); so, sometimes you still want to have the raw map (to walk thru the object list, for instance).
Would have been nice if MAFIN had incorporated some of the Map Editor features, though, yeah.
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" Or, could just be Map Editor got a bad rep over the years because guadmaz never bothered to update it any more.
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He was pretty active and listenning to mapper suggestion ( myself i've seen most of my request/suggestion added to the mod), and got good reputation for longtime, but well as a lot of people where crying cause they didn't know instal a mod and his requirment, he was answering less and less over the time due to ragging people that don't know read and his real life stuff wich made many other modder stop modding, I guess i'll have do same in his situation.
But I keep saying his tool is pretty good for mapping, just to combine with menyoo since he lack few thing but still usable, you can get a different opinion, but that the truth and well maffins tool complete pretty well map editor but he isn't really listening to people request/suggestion and miss some feature map editor got ;Sanyway we're a bit offtopic
But still, if @BinaryGreen wanna get the map always loaded during mapping, he should tend to use map editor and then turn it into ymap cause well, i already asked maffins about changing that LOD system but he didn't seems to care.
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@Shaezbreizh said in Map Editor - blurry textures at far distances:
" Or, could just be Map Editor got a bad rep over the years because guadmaz never bothered to update it any more.
"
He was pretty active and listenning to mapper suggestion ( myself i've seen most of my request/suggestion added to the mod), and got good reputation for longtime, but well as a lot of people where crying cause they didn't know instal a mod and his requirment, he was answering less and less over the time due to ragging people that don't know read and his real life stuff wich made many other modder stop modding, I guess i'll have do same in his situation.
But I keep saying his tool is pretty good for mapping, just to combine with menyoo since he lack few thing but still usable, you can get a different opinion, but that the truth and well maffins tool complete pretty well map editor but he isn't really listening to people request/suggestion and miss some feature map editor got ;SWhy, it's moron land out there, I'll give you that.
You just have to open any car mod page, and you'll see the most idiotic display of miscomprehension you've ever seen.
As it's true MAFIN isn't exactly listening either. But at least he keeps his tool updated. I still hope he'll implement <RemoveFromWorld> one day: there are simply many good places to build your own home, that just need a bush removed, here or there, or a portable cabin, or wood stacks, or whatever.
As for the LOD-system -- finally on-topic again, LOL -- I guess I underestimated how LOD-y things get in Menyoo when you're moving your camera extremely far away. I don't really mind, though. In fact, I'd say it's probably a wise choice not to load the entire world, for speed. And honestly, if I need to build somewhere half across the galaxy, I'll just TP there, easy-peasy.
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@meimeiriver yeah the lod thing isn't a bad thing, it just should be togglable xS
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@MAFINS Please fix this plz.
Also @meimeiriver @Shaezbreizh freecam and spooner in Menyoo are two different things, weird.
Because f3 (freecam) loads the entire world because it brings your character (if you exited freecam, it'd drop your character wherever it was) but spooner is separate from your character, yet combining freecam and spooner doesn't work.
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@MAFINS Please fix this plz.
Also @meimeiriver @Shaezbreizh freecam and spooner in Menyoo are two different things, weird.
Because f3 (freecam) loads the entire world because it brings your character (if you exited freecam, it'd drop your character wherever it was) but spooner is separate from your character, yet combining freecam and spooner doesn't work.
Interesting observation. Clearly I hadn't examined Menyoo's camera behavior as well as I should have.
As for Map Editor, I saw this option:
<DrawDistance>-1</DrawDistance>
Assuming -1 means 'infinity' (or n/a), it stands to reason this option would make Map Editor behave more like Menyoo when changed, freecam-wise. Sadly, you wanted it the other way around.