Map Editor - blurry textures at far distances
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@meimeiriver Maybe it'd be possible to find this same exact line of code and change it in Menyoo?
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@BinaryGreen said in Map Editor - blurry textures at far distances:
@meimeiriver Maybe it'd be possible to find this same exact line of code and change it in Menyoo?
Well, it wasn't code exactly, just a line from the MapEditor.xml file. I did check the Menyoo ini file for a similar option, but there was none.
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@meimeiriver rip
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@Dekurwinator said in Map Editor - blurry textures at far distances:
@BinaryGreen about this movie you posted - in menyoo when you go on spooner camera move player stays at point where you enter in spooner mode, lods are counted from player direction not camera, so if you move camera too far lods will be enabled (cuz distance is counted from player position not camera) and will be low poly like lod should be, but in map editor player is "sticked" to camera move and its all in high detail
Yea that's what I'm saying. Wish Menyoo was like this.
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This post is deleted!
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@meimeiriver @BinaryGreen I made it that way on purpose because the Spooner cam would usually be near the player's ped in most map building situations (so the lod would be consistent), and this way the player's own ped can be used in the 'map' for task sequences and such.
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@MAFINS said in Map Editor - blurry textures at far distances:
@meimeiriver @BinaryGreen I made it that way on purpose because the Spooner cam would usually be near the player's ped in most map building situations (so the lod would be consistent), and this way the player's own ped can be used in the 'map' for task sequences and such.
No problem.
Going exceedingly out of my way with the spooner cam is very rare for me to begin with: if I really need to be entirely across the other end of the map, I'll just TP there.