Almost any bike add-on crashes my game.
Ok like for real, there are some nice bikes on the site which I'd love to have in-game. But almost any add-on bike makes my game crash. Very annoying 'cus I want there in-game. @kizacudo made a 100 Bikes Add-On Complication pack, and with that pack I don't have any problems, but when I manually install any Add-On bikes I get a memory error as soon as it spawns. The Yamaha YZF R6 2017 made by @adi_armstrong works perfectly tho, but Imtaj's bikes (which I also need in-game) don't work for me unless if I spawn them using @kizacudo's pack. Thing is, the pack also contains many ugly, non-detailed bikes. And I just want a few bikes off the site in-game. So who can tell me how I can fix the memory error when installing any bike manually? I figured out that it has something to do with the content.xml, I could be wrong but this is what @kizacudo added to his pack for every bike in his pack. Help me out y'all. My game also keeps crashing with too many add-on cars. Drives me crazy 'cus my PC is able to handle a heavily modded version of GTA V.
I always believed the memory errors on bikes were related to zmodeler3's export (at that time) having a bug on bikes in particular?
But then, @kizacudo 's pack should create that memory too? And I definitely recall him mentioning that when we both were creating these add-on packs.
Those content.xml lines he has incorporated are necessary to make the game find the tuning modkit's for the 15 bikes in his pack that have tuning.
Anyway, I made my own add-on pack for bikes back then.
Sometimes they spawn okay and can be ridden and sometimes the game crashes instantly
And as for too many add-on cars: V dislikes add-on car dlcpacks and even more so on later game versions
To facilitate several hundreds of added cars I've increased the following poolsizes related to vehicle information in
Which I would have never pulled off if it weren't for @Willief23
He has put up a lot of very useful information in Willief23 & MAESTRE's Gameconfig »
Downside is, messing with memory poolsizes too much is bound to get you a CTD anywhere from 10 minutes up to 2 hours into the game
<Item> <PoolName>FragmentStore</PoolName> <PoolSize value="17200"/> </Item> <Item> <PoolName>MetaDataStore</PoolName> <PoolSize value="17200"/> </Item> <Item> <PoolName>TxdStore</PoolName> <PoolSize value="39900"/> </Item> <Item> <PoolName>Vehicles</PoolName> <PoolSize value="2000"/> </Item> <Item> <PoolName>VehicleStreamRequest</PoolName> <PoolSize value="45"/> </Item> <Item> <PoolName>VehicleStreamRender</PoolName> <PoolSize value="35"/> </Item> <Item> <PoolName>VehicleStruct</PoolName> <PoolSize value="2000"/> </Item> <Item> <PoolName>HandlingData</PoolName> <PoolSize value="3000"/> </Item>
and further down
<MaxVehicleModelInfos value="2000"/> <MaxExtraVehicleModelInfos value="2000"/>
@ReNNie Preciate it bro, and yea I thought the same about the zmodeler export. Even started a topic about it a few months ago on the zmodeler forum but Olegg the creator told me that the export shouldn't have been a problem. I do gun mods myself, and an export bug caused the guns to clip and flip sideways while shooting. He did fix this tho. Hope somebody can fix the memory problem.
@Jridah You don't happen to have TheCharacterVehicleMod installed, do you? it crashes almost all my bikes (due to it assuming the existence of a trunk, where often none is defined on a bike).
@ReNNie @Jridah the old version 3.1.2 (freely available Cracked) had this issue with bike exports. if i use latest Legit version of zmodeler 3 that crash doesn't happen. so i advise exporting the bike yft file with latest legit zmodeler 3. i hope this helps.
@meimeiriver No I don't have that installed bro
@FoxtrotDelta That's what I was assuming, now most of the bike mods are locked on the site, so I'll probably have to contact the authors. @Imtaj I'm willing to re-export your bikes if you can't do it yourself, really love em.